* For medical reasons, don't actually hold your breath.
Here’s a sneak preview of what’s to come, but as already disclosed in the recent Spacelog, Update 4 contains a TON of new stuff!
So in short, what exactly is coming? Here's a small teaser video:
[previewyoutube=dGRPVELc1Dc;full][/previewyoutube]
Roguelite Endless Mode
^Serene GIF to prepare you and your crew for impending doom...
Yes, we can't stop saying this enough. This means the adventure DOES NOT RESET until you decide to (to cash in XP) ... or you get yourself into too much trouble!
We wanted players to try it out so badly, we allowed a select few from the community to have a go at an early version (bugs and all!) - here's what they said:
Zitat:
Players:
"Endless mode is a lot of fun and it was cool to see what was around every corner."
"The new endless mode is very fun! It's a bit difficult at the start with the lack of perks*, but getting longer and longer runs gives a good sense of progression."
"Really digging this new endless mode as well. Really excited for the full release of Update 4. Keep up the good work!"
"Endless mode is a lot of fun and it was cool to see what was around every corner."
"The new endless mode is very fun! It's a bit difficult at the start with the lack of perks*, but getting longer and longer runs gives a good sense of progression."
"Really digging this new endless mode as well. Really excited for the full release of Update 4. Keep up the good work!"
This includes things like ever increasing enemy difficulty, objective specific rewards that scale based on the challenge of selected objective and so on ... We can't wait to have everyone try it out!
* New accounts were used to also evaluate the new leveling experience
Ectype Perks and Ability
^ Soo many options!
So here it is - the first batch of player perks, along with a unique ability for each Ectype role! Lots of perks to enhance your playstyle, and mix between the different trees as you like. But, the true identifier is which ability you will pick:
Gunner: Empower weapon to deal super-effective damage no matter the type of armor or shield the enemy has!
Engineer: Ship falling apart again? Channel your Repair Instinct to run faster and instantly repair stuff!
Pilot: Empower Ship to instantly gain omnidirectional protection ... great for when you get into a tight spot!
Scavenger: Grappling Hook your way around town like nobody's bu .... ehm ... Tarzan(?)
One player expressed this:
Zitat:
Player:
"The new abilities are awesome as well, making each class feel even more their own while also allowing for that little bit of overlap. [...] I think you nailed the new system and I look forward to seeing the missing perks."
"The new abilities are awesome as well, making each class feel even more their own while also allowing for that little bit of overlap. [...] I think you nailed the new system and I look forward to seeing the missing perks."
What else?
Did we mention we've fixed over ~255 issues? Yes, we are still in EA and there will be bugs, but we acknowledge that bugs do diminish the overall experience and we can't have that!
Also ... We admit it. Again. We can't help it! We miiight have gotten a bit ambitious here. We thought it would be better to get these features into the hands of players sooner than later, so here's a bunch of headlines of included stuff:
- New finite Ascension Ranks and infinite Metem Favor ranks
- Various new Social features (Salute, Tactile hands, Animations & IK, etc)
- New Immersive Voice Chat
- New Controller support (BETA)
- New support for Simplified Chinese (BETA)
- New support for Russian (BETA)
- Various UX and QoL fixes - thanks Community!
Stay tuned for the FULL LIST of changes and bug fixes in the Update article we release on the day of the update.
Join our Discord for more news, and don’t forget to tune in to read the full changelog.
Sincerely,
Hutlihut Games Crew