Soon the next update will be upon you, but until then here's a patch with a bunch of bug fixes. We appreciate all of your feedback!
General / Quality of Life / Performance
- Added four new languages: Italian, Ukrainian, Korean, Japanese
- Full Controller Support
- Increased FOV limit to 140 (ultrawide)
- Added "Dynamic Text Size" setting
- Added "Motion Blur" setting
- [Balance] Balanced Protect mission for solo play
- [Balance] Sentry loadout has the Benediction replaced with Carronade
- [Balance] Improved HOLLOW stealth unit visibility
- [Performance] Reduced polycount on mission room chairs
- [Performance] Adjusted volumetrics for performance
- Removed M to 'toggle UI markers', and rebalanced UI elements
- Game boots up for the first time in Windows Culture Language (if amongst our supported languages), or in English if not
- UI now adjust to different Keyboard Layouts
- H to hide UI is now shown in keybinds and re-bindeable
- New ascend/descend keybinds
- Boost, Sprint and Dash can now have separate keybinds
- Swapped RT and LT functionality on Controller
- While piloting towards carryables being Scooped, those carryables no longer get pushed away from the ship
- Added skipping content loading if loading into a tally screen
- Updated Twitter logo to X
- Supply drop reward information added to root Astral Map context info
- Oxygenated Blood Pack context info now mentions it replenishes life
- Adjusted FOV for terminals in 4:3
- Imported second language batch for ZH / RU
- A message now appears if the game is launched in offline mode, which is not supported
- Improved text legibility on Steam Deck
Fixes
- Fixed an issue where if you had no audio input plugged in, the game would not launch
- Fixed fire from engine trims one-shooting players
- Fixed Download door being blocked after Dynamic Join
- Fixed B.R.A.I.N.s not being able to target Interdiction Pillar
- Fixed not being able to join rooms through Steam friends list
- Fixed issues if a player left the room while in Sarcograph Queue
- Improved stability in longer sessions
- Fixed some healthbars always being visible for guest players
- Fixed blackscreen after losing with socket loaded
- Fixed "apply changes" showing up despite not having unapplied changes
- Disabled Keybind Layout image in aspect ratios less than 16:10
- Fixed Keybind layout for 16:10
- Fixed main menu banners being blurred on low graphic settings
- Fixed some missing context infos
- Adjusted sitting animation
- Fixed getting stuck in ceilings when EVA
- Fixed settings UI audio
- Fixed Escape Menu not working while in Sarcograph queue
- Fixed some Escape button inconsistencies
- Fixed guest players hearing enhancement interactions from other players
- Fixed shadows getting too pixelated when reaching a certain distance from the character
- Fixed mouse sensitivity being tied to FPS cap
- Fixed broken Hints text
- Fixed intro being cut in 32:9 resolution
- Fixed the elevator sometimes picking up nearby players
- Fixed gravity loss pushing players outside the ship
- Fixed an issue where turning off push to talk would mute the player
- Fixed the Reload not being rebindable
- Fixed Target Lock and Scan keybinds
- Miscellaneous UI fixes
- Fixed an issue with "Locked mouse" setting
- Fixed throwing sounds not being networked
- Fixed the font in codex sometimes being broken in Chinese
- Fixed the settings dropdowns getting stuck on screen
- Fixed controller cursor going off screen
- Fixed the keybind info not displaying correctly if the keybind was changed
- Fixed Ascension (helmet 9) icon
- Fixed missing context info in Ship Loadout Terminal
- Fixed the profile picture being upside down in the invite pop-up
- Fixed some of the text that goes out of textbox in different languages
- Added "Use" interaction info when holding an item
- Fixed context info being missing on Astral Map before the first jump
- Fixed the head animations sometimes being too wild
- Fixed the Main Menu disappearing when Escape is pressed with a pop-up on screen
- Fixed AA on outlines
- Fixed keybind for zoom/throw object
- Fixed lava asteroids VFX
- Fixed Thruster Station exterior rendering issue
- Show Keybinds setting now properly hides all keybinds
- Fixed visual blur in Litany weapon
- Fixed sound when sitting in chairs
- Fixed void arrival sound for gust players
- Fixed an occlusion issue when switching between 1st and 3rd person view when piloting
- Fixed Destroyer Void Charge showing 100% before the ship is turned on
- Fixed class abilities being usable while interacting with terminals
- Fixed Module Upgrader light being too strong if the ship is in movement
- Fixed the Hub Flow sometimes not showing
- Adjusted a defect that could be fixed through wall
- Fixed some textures being too shiny
- Fixed "Reset to defaults" not working correctly on Steam Deck
- Readded blurring effect when low on oxygen - now called Depth of Field in settings
- Fixed and issue where opening and closing steam overlay made the room name blank
- Reduced the chance for the game to crash when exited
- Fixed Player.log files sometimes becoming too large
- Fixed XP bar SFX
- Miscellaneous Localization fixes
Thanks again to our community for helping us iron these out!
The journey continues ... (including more bugfixing ...)