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People of Nysamor,
Thrive: Heavy Lies the Crown’s Closed Beta is live, and we’re happy to confirm that all ThriVIP members and applicants have been granted access. We’ve been humbled by the response so far and are excited for more of you to venture into the world of Nysamor.
If you haven’t signed up yet, you can request Playtest access via Steam now and our team will work to grant you access immediately! As a reminder, the Beta ends 11th December, 4PM MST, so get in quick.
CLOSED BETA UPDATE
Thank you all for reporting bugs and issues, this is very helpful to our team! Our intention with the Closed Beta was always to closely monitor game performance and actively seek feedback from our players. From your feedback, we've been able to identify several issues affecting some of our player base, including performance, AI and pathfinding issues impacting caravan mechanics, multiplayer desyncs and UI improvements. To that end, we have just released the first patch, V0.0.0.134 which should include fixes across all of the above. Full patch notes, along with notes and known issues can be found below.
Please note that this update will sadly cause a loss of save files and game progress for our early Closed Beta players. We sincerely apologize for the inconvenience, but unfortunately were unable to find a solution to maintain save progress with updated builds through the Closed Beta period.
As mentioned, we'll continue to monitor game performance, and your feedback throughout the Closed Beta, so please continue to share any issues you may run into in Discord.
Don’t forget to check out our Helpful Hints below to learn more about your first journey in Nysamor.
PATCH NOTES
- Fixed issues with Events starting but quickly disappearing, causing progress to halt.
- Fixed issue with players getting stuck during an Event conversation.
- Fixed issues with units getting stuck while pathfinding.
- Fixed issues with desync during multiplayer matches.
- Fixed bugs loading into the multiplayer menu both client and host side.
- Added multithreading to unit move calculations.
- Fixed issue where the Farmers assigned to a Resource Flag would continue to work on their assigned resource node when the AOI (Area of Influence) was no longer contained in that node.
- Fixed issue where the same resource can be added multiple times in the top resource bar from the dropdown menu.
- Fixed issue where removing and then adding a worker to a building with another worker already assigned no longer results in their animations overlapping.
- Fixed an issue with loading where units may not responding to users.
- Add space-to-pause.
- Esc menu no longer blocked by Event UI.
- Added Event UI minimizing.
- Fixed locked upgrades not locking correctly
NOTES & KNOWN ISSUES
- We are aware of an issue affecting frame rates and memory usage. Please make sure to enable V-SYNC and restart your computer.
- Some labels on buttons may be displayed as ‘Default’
- Multiplayer load times are longer than expected.
- Localization is still in progress; certain text prompts may display incorrect information.
- Some animations may not seem 100% correct with villagers appearing to walk in place outside buildings where they are assigned to work, or performing incorrect actions.
- Fires in the early game may feel overwhelming. Ensure that you have placed Wells within the Area of Influence, and have villagers working at Wells. This should enable you to extinguish them.
- Some buildings may not seem to generate their resources. Ensure that the structure has access to a Primitive Stockpile/Stockpile in range (or more than one!) and is not overworked. If this does not solve the problem, demolish and rebuild the structure to solve the issue.
- Apple production may feel slow. Ensure plenty of apple orchards are planted to support the village.
- Edict menu may behave unusually during onboarding. This will cease once it is complete.
- UI popups may appear on top of each other - and you can continue to play the game while they are open. This applies to Tutorial steps, Menus and Narrative Events.
- Events currently do not pause gameplay, as the intent is to be able to minimize them and revisit as-needed. This feature is coming soon.
- Within the Jobs menu, the Tavern icon may incorrectly display the Farmer icon.
- The count of resources may spill over the allotted space within the top bar HUD
- You can only prioritize one building at a time. This is an intended limitation.
- You are unable to delete a trade route once it has been created. You can, however, change the resource slots as desired.
- Waelgrim Surges are present but will be expanded in Early Access.
- The game may take a long time to exit to the main menu (after building a large village)
- Loading and Saving the game can take some time to complete. After the ‘Preparing for Expansion’ tutorial step, you will need to establish a proper settlement and not just a wheat farm, for the settlement to properly function.
- You will need a Grim Stores to properly deal with Waelgrim Crystal. It can be unlocked through Events.
- The Tome of Knowledge (research tree) can be accessed through your Keeps UI, or via the top-left menu. The second button from the left (Sword and Book icon) represents this tree, and will allow you to unlock various new elements of gameplay.
HELPFUL HINTS
We’ve includes some helpful tips and tricks to getting started in Thrive
- When deploying a caravan, the placement has to be within range of a stockpile – but not too close- An alert (red triangle) may show on the menu pop-out that there is no storage within range
This is a minor bug – and the caravan can be filled with resources
- Press the purple button to automatically load the caravan; it may take some time to load, but the caravan will be loaded with stones, rocks and farmers for settling in a new province
- Players need to press the green deploy button to continue through the tutorial
Cultivating Wheat
- Once they have traveled to a new province, players need to deploy the caravan using the button on the caravan popup HUD - Select the Traders Hut after pressing deploy (this is not highlighted) - Begin building in a new province
- Ensure the caravan is packed before starting this step to enable the creation of trade routes
- Within trade routes, tooltips will display ‘default’ - The food category is represented by the fish icon - Wheat is the yellow icon (next to the water drop
- To assign a caravan, press the ‘Add Caravan’ button near the top of the trade menu
- Introduction of edicts step 1/3 may appear before pressing the Accept button at the bottom of the Trade menu - It currently activates with the trade menu open (before the accept button is pressed to begin a trade route)
- You are unable to send villagers between villages through the trade route menu
- The Edict button is not highlighted when this tutorial is activated - It is the red button between Jobs and Trade - To view the Edict associated with Taxed Food Delivery, you need to scroll down in this menu
- To construct a Smelter, the 20 laborers required is the count among all villages - The Smelter is found within the Laborers menu - The smelter can be constructed in either the starting or second village established
- Ensure the smelter is functioning to generate Iron Ingots to construct the Armory - When activating a smelter, ensure that you are generating enough Firewood - In order to produce military rations, ensure a Pork Ranch is constructed (found within the farmers menu)
- Currently in the Beta build Hunting Lodge can be built anywhere including the starting province and it will produce the hide you need regardless of what animals
Preparing for expansion
Creating Trade Routes
Understanding Edicts
Military Preparations
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Until we next meet…
Thrive: Heavy Lies the Crown is available to Wishlist on Steam now!
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