People of Nysamor,
Since our last dev update, we’ve been expanding our own horizons with the Publishing team showing off Thrive: Heavy Lies the Crown as part of the official SXSW Sydney game selection.
In Thrive, managing your kingdom is a delicate balance of maintaining current wants and needs, and staving off future threats. Today, we’ll be exploring how Happiness and Disease can impact the lives of your citizens, and what you can do as a leader to make sure your subjects are healthy and productive.
Make sure to check out our recent Dev Update Stream where we covered Happiness and Disease in greater detail
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HAPPINESS
Regardless of whether you’re Benevolent or Tyrannical, the overall happiness of one’s citizens can greatly affect the ability for your kingdom to succeed in Thrive. A variety of elements factor into how your people feel at any given moment.
In the current build of Thrive, event outcomes, goods, and luxury items have the potential to increase or decrease happiness amongst the populace. In addition to these, our team is working to add even more factors that will impact your kingdom’s happiness levels. These include: pollution levels, population, building density, taxation, and the effects of those mysterious magenta crystals that seem to keep spawning wherever the Waelgrim’s presence is felt…
In the future, players can expect being at war versus at peace, decorative structures around the kingdom, and having well maintained buildings (not destroyed or damaged) to also affect how happy your kingdom will feel.
DISEASE
Illness can spread quickly throughout your kingdom, so it’s advisable to keep a watchful eye on the health of your citizens. Should illness strike one home, it can quickly move between others. Working residents always have a chance to pass it on. Whatever the ailment, fermenters and infirmaries should be located nearby homes to manage these bouts of sickness before they get out of control.
- The Infirmary provides an area of effect wherein citizens can be cured. Any citizens who reside within its radius will receive treatment once a disease is present, provided that enough cure has been stored.
- To make cures, you will have to grow an Herb Garden.
- These harvested herbs can be used to create bottles of cure at the Fermenter.
- Once created, the cures can be transported to the Infirmary, ready to both heal those actively sick, as well as potentially ward off the chances of illness.
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Look out for our next Developer Update in the coming weeks as we push towards Early Access in 2024. Make sure to join our Discord and learn the details for our upcoming Playtest if you’d like to check out all these features for yourself!
Until we next meet…
Thrive: Heavy Lies the Crown is available to Wishlist on Steam now!
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