Your feedback, suggestions and bug reports have been invaluable since we launched, and have helped us shape our plans on the road to full launch in just a few months’ time! We wanted to begin by expressing how grateful we are for your commitment to ensure your kingdom’s survival. The team has worked tirelessly to deliver the best possible experience in Thrive: Heavy Lies the Crown and there is plenty to look forward to!
This week, our December update includes the ability to use edge scrolling to span across your provinces with ease - a highly requested feature from the community, and much more.
Amongst the list above, we’re most excited to deliver some major beats in the new year:
February:
- Influence System[list]
- A new feature that limits the amount of provinces, alliances and military units from the start of a new game. This acts like a currency that is spent to acquire more of these items; but once they’re lost and destroyed, the currency returns. When a new game is started, you’ll begin the game with a small amount of influence, which scales with your province's population or upgrade level of your Keep. You’ll never lose influence bonuses even if your population decreases.
- Before a player gains access to more reliable combat units, they have no way to protect themselves in the event of an attack. To tackle this problem, players should be able to temporarily hire citizens into a militia, aimed at dealing with the incursion. New unit types will include:[list]
- Bowman (sling or arrow)
- Spearman (spear or pitchfork)
- Scout (knife)
- If the Happiness level of a class of citizens is below a certain threshold for an extended period of time and they do not emigrate or die, the people will find ways to make their voices heard. Immediately after a Revolt begins, citizens of that class will take to the streets in a large crowd, yelling and waving torches and pitchforks. Property damage and penalties on Provincial Tax Income can occur!
- Decorative Buildings[list]
- Including the ability for players to decorate their cities in a unique way, regardless of what level you’re at - neutral, Benevolent or Tyrannical. Giving your structures a new look also combats pollution and improves the beautification of the province, which impacts civilian happiness and the bonus output of the structures themselves.
April:
- Improved Wyrmaxa [list]
- Wyrmaxia are the hostile, antagonistic communities of Nysamor that want you off their land and focus on destroying your town. We’ve made tweaks to the intelligence of the patrols, attacks and defences during battle that will improve the combat with each encounter.
- With every wall you place to defend your province in battle, you’ll be able to move them with ease, plus you’ll see an improved destruction animation each time the enemy damages them.
These releases are only a part of what's to come - alongside them, we’ll continuously work on hotfixes and improvements to the game. This is a journey we embarked on together and we couldn't have asked for better rulers to lead us to prosperity. From all of us, thank you for your ongoing support!
Trust your instincts, and there’s no doubt that you’ll Thrive.
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