As I was saying in my last announcement here:
http://steamcommunity.com/games/427950/announcements/detail/1676902965107679634
I wanted to show you the progress made, rather than just talking about it.
In the following screenshot you can see the smooth horizon transition that I was talking about. It was taken with maximum settings and a new maximum drawing distance.
![](https://www.eprison.de/pics/games/https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11210759/46cd5baddfd5f6c6e8df5109cb1c2fd70e54d33e.jpg)
This setting works well with the lowest drawing distance, more suitable for low end machines as well. You can see that happening on the next screenshot.
![](https://www.eprison.de/pics/games/https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11210759/8e0b16a95402ff8ba1d61a150dab10ad01c88215.jpg)
Additionally, if you look at the next screenshot you can see the new ground textures that I mentioned in my previous announcement and the amount of ground details that are now present on the new map.
![](https://www.eprison.de/pics/games/https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11210759/8a210b55a1d319127ffdbf8492525f15a9a97b60.jpg)
If you look at the hillside on the right from where the character is standing, you can see how the new textures form a relief on the ground. This is being achieved by utilizing the shaders and new textures. Looking at the far hills, you can see that the amount of nature elements are almost three times more than the original screenshots I posted.
All that was achieved by utilizing a complex DirectX 11 technologies, and the great part about it is that it does not require DX11 at runtime, even if low end video cards will fallback to using DX9.
In this next screenshot you can see that enemies are being spawned at the location and the navigation system is working. The enemies will also dynamically load and unload with the location.
![](https://www.eprison.de/pics/games/https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11210759/438b4eb52406e701009c9886af014e659f1dcdc5.jpg)
This last screenshot will display how players can see the locations from a far. You can see the buildings and the roads of this small town, however the rest of the details will gradually be loaded as players approach the location.
![](https://www.eprison.de/pics/games/https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11210759/cf06cdd2944df2bae3827c9eecc6f77f1bda4496.jpg)
Some additional details were reworked, like skyboxes with better textures and more details.
Thank you, cheers!