England crowns a new King and we deliver Alpha 3 - this time it's all about the crew. Workstations and weapons now need human oversight to function meaning you'll need to devote a bit more time to keeping everyone fed and watered - good job we've introduced hydroponics so you can get on growing those space carrots!
https://www.youtube.com/watch?v=YocmuecAJM0
FULL CHANGE LIST
Hydroponics
New 'Hydroponics Garden' equipment is now available to buy.
Requires power, piped water, compost (from Waste Processing), and Seeds (also available to buy).
If all of these ingredients are provided, vegetables will be grown in the individual plots.
If water or power is cut during growth, the crop will suffer.
Eventually the vegetables will be harvested, producing Food and more Seeds.
Crew stations
Some pieces of equipment now require crew to operate.
The crew station can be seen in schematic view as a green circle, and must be clear from obstructions
These include:
- Gatling Guns
- Cannons
- Railguns
- Munitions table
More will be added in future.
Battle Stations
All weapon systems in your fleet now default to 'inactive', and will appear retracted into the ship.
To activate your weapons, click the 'Battle Stations' button in the bottom right of the screen.
Each weapon system requires one crew member to operate, before it can fire.
Nb. The order to Battle Stations is fleet wide.
As soon as you disable Battle Stations, crew will return to normal duties and all weapon systems will retract.
Small Changes
- You can now sell any of your ships at a Shipyard.
Just click the SELL button next to the layer name, top right of the screen.
Nb. You cannot sell your final ship - ie you always need one ship in the fleet.
- Added Vertical Symmetry to Ship Editor
- Ship Editor state saved/restored between sessions
- Docked ships can now be included when exporting a ship
- Fixed crash with docking cycles (they can also no longer be created)
- Settings menu now has options for Windowed/Fullscreen/Resolution
- Steam Workshop
- Published items are cached locally
- Published items and preview images get downloaded if not already cached locally (such as on a reinstall of the game or using the game on another computer)
- Remotely updated published items get udpated locally
- Remotely updated subscribed items get updated locally