= New Episodes:
Work continues on a series of hand crafted story episodes, designed to pull new players into the game and provide some excellent adventures for existing players.
- Black Hole Sun - Part 1
- Black Hole Sun - Part 2
- Black Hole Sun - Part 3
- A wolf in Sheeps Clothing - Part 3
= New Tutorials
These are short tutorials and are generally incorporated into the story episodes. But will pop up whenever you are trying to do these things for the first time:
- Docking Tutorial
- Mining Tutorial
- Combat Tutorial
- Crew transfer Tutorial
= Performance
- Large improvement to drones when searching for repair works.
- Reduced the particle density on ships arriving and departing, to help with performance
- Make FindNearby only look at given layer and given object type if object type given. Helps with drone performance.
- Calculate incoming quantities of each container only once in TryStoreCargo, improves WorkQueue Update performance.
= Text Input
- You can now filter any long list of files/saves/ships etc by typing a short word
- You can now freely move the cursor in a text field and delete characters in any position. [list]
- 'LEFT' or 'RIGHT' to move the cursor backwards or forwards one character.
- 'HOME' or 'DOWN' to move the cursor to the beginning of the input.
- 'END' or 'UP' to move the cursor to the end of the input.
- 'DEL' now forward deletes text in a text input field.
[/list]
= SMALL CHANGES
- The game mode 'Survival' is now locked until the player completes phase 1 of the stargate
- The game mode 'Free Roam' is now locked until the player completes the 'Flight Ready' mission in Creative or Survival mode
- Nb. Both modes can be easily unlocked by editing the preferences.txt file:
- Battle Stations button is now available in Tactical mode
- Changed drone behaviour to look to use any available Drone Bays
- FTL user interface improved. You can now include other ships after clicking the Prepare Jump button
- Clicking Prepare Jump from the System Map will now prepare a jump with just that ship, even if another jump is in progress.
- The OPPOSITION system that sends hostiles to attack the Stargate on a timer has been completely disabled (it sucked)
- Mining Laser now require to be installed either in a wall (like the guns) or on a piece of scaffold.
- When installing Mining Lasers they will now auto-rotate to fit the wall/scaffold.
- Allow to buy/sell entire stack by ctrl clicking.
= BUG FIXES:
- Issue #258: In creative mode, when entering ship name / author name the key strokes execute in the background
- Issue #259: If you outgun the pirate you can kill the ship leading to a hardlock and game CTD.
- Issue #260: Docking Tutorial window doesn't go away when you click skip.
- Issue #261: The Wolf in sheep clothing mission is available to start from the beginning after completing it.
- Issue #267: Only selected ship rotates to align for jump in creative / survival / free roam.
- Issue #241: Orders not saved correctly in stargate mode because not copying system id when copying orders.
- Issue #243: Meteor shower during resin collection phase of tutorial.
- Issue #277: Scavenger still hails you even if destroyed.
- Issue #247: Some imported/bought ships will have the crew dying of suffocation.
- Issue #161: Install order disappearing when closest box of desired item to install is on a track.
- Issue #233: Netural fighters attacking player when in meteor shower.
- Issue #229: Turning with thrusters uses engines when another ship is preparing a jump.
- Issue #231: If a window is open (eg: FTL jump) and you go to tatical mode, tactical mode stops tracking cursor.
- Issue #279: Docking Port flipped on reloading ship, if placed at top of grid in edit mode.
- Issue #288: Rescue mission does not fail and disappear if the ship is destroyed.
- Issue #225: Weapons consoles not activating connected weapons
- Issue #221: Hostile ship not attacking after some ships jump away
- Issue #198: Can jump ship when docked with other ship that isn't jumping but ships stay docked.
- Issue #234: Stargate progress is incorrect.
- Issue #153: Money duplication glitch when buying ship at shipyard.
- Fix spelling mistake in the title of the Tech Tree Window: 'RESERACH' -> 'RESEARCH'.
- Fix window not closing when window close button is pressed.
- Performance slow down with ships arriving / leaving. Should be better with improvements to particle and layer rendering.
- Fix flightready mission causing crash when selling original ship and FTL jumping with another ship.
- Fix camera moving to wrong place when switching out of tactical if ship moved while in tactical.
- Fix tutorial coming back after skipping tutorial.
- Preserve ids of layers and objects when restoring a system archive, but still rebase time.
- Fix crash on loading a rescue mission on a ship that has been archived.
- Docking tutorial now dismisses itself if the target ship is derelict or non-existent.
- Track performance in certain situations improved.
- Fix install FTL objective not completing in flightready mission.