Work continues on the all new Story Episode system! We have added new story chapters, and completely revamped the opening of the game. Special episodes are now discovered on the sector map as mysterious distress calls, rather than found in the contracts list. And on top of that, the placeholder HUD for the game has been completely replaced.
Here is our YouTube video showing the latest features:
https://www.youtube.com/watch?v=Bq1l6Wq-Dhg
= NEW HUD
The placeholder HUD has been revamped and almost completely replaced with a new design.
- Critical resources are now shown bottom left of the screen.
- The toolbar is replaced with a set of icons.
- The different views are now a vertical stack of buttons in the bottom right of the screen.
- A new indicator top left shows the ship name, author, Hull status, Atmosphere status, and Power status.
- Shipyard services now appear at the top of the screen. (Repair ship, Buy ship, Sell ship, Fabricate ship)
Note: The old HUD is still used temporarily in two areas that are unfinished:
- Construction popup
- Fleet orders popup
= Story Episodes changes:
- Completely revamped introduction (much shorter), with a new ship and a new tutorial.
- The Stargate industry introduction has been removed. It will return as a story episode soon.
- All story episodes are now "discovered" on the sector map, rather than the Contracts screen.
- New gold highlights and tooltips for all special episode locations on the sector map.
- "Black Hole Sun" [list]
- Part 3 Hidden until Julian calls you when he is ready to rescue his brother. The episode is then automatically accepted.
- The Black Hole Sun 3 'Short Hop' system is no longer a large distance away across the map.
- Fix Julian's ship from Black Hole Sun 3 being able to jump to any system.
- Fix any ship being able to rescue Marcus in Black Hole Sun 3, and not just Julian.
= SMALL CHANGES
- NPC ships will now order critical supplies when in a trading location (Fuel, Oxygen, Water, Crew, Spacesuits) when required.
- When highlighting any piece of equipment, the extra tooltip information will only show when the ship is one of your fleet.
- Allow to transfer/cancel transfer entire stack by ctrl clicking.
- You can now freely select text in an input field by holding 'SHIFT'.
- You can now select all text in an input field by pressing 'CTRL+A'.
- Selected text is preserved when the input field is deselected.
- Ship Editor: Destroying cells now destroys any equipment in those cells.
- FTL drives on the selected ship are now preferred when choosing a drive for a hyperspace jump.
- The camera is now attached to the ship when in TACTICAL view, the same as normal view.
- Clicking a Location Link in the Missions Window or Missions Summary now also sets that system as an FTL destination.
- Location Links for mission objectives will no longer appear in the Missions Summary after that objective has been completed.
- You can now collapse mission summaries the same way as rating, by right-clicking to close and left-clicking to open.
- You can now filter search in all tabs of the trade window.
- The trade window now defaults to 'all items' instead of being blank.
- Change the end of the introduction tutorial to fit with new episode discovery.
- Galaxy map now has special indicators for episodes: [list]
- Episode starting systems are now gold.
- Regular systems you need to visit as part of an episode have a gold outline.
- Any system with a Location Link to it as part of an episode now has a tooltip on the map to see what you need to do there.
= BUG FIXES:
- Issue #217: Fleet Logistics still makes drones faff when preparing to jump.
- Issue #283: Short Robot Arm won't unload Black Box Recorder from Drone Bay onto Track.
- Issue #293: Hydroponic garden won't grow.
- Issue #292: Cargo items stacking to silly sizes.
- Crash when removing a piece of track that was in a loop.
- Fix crash in Main Menu when viewing long file lists.
- Fix crash in Tiddlet fire.
- Fix cargo being moved around unnecessarily. If a job exists to move cargo to a storage zone, and you place a new storage zone that is at least as good under it, the job to move it is now cancelled.
- Fix storage window not placing any storage when it is first opened.
- Fix A Wolf in Sheeps Clothing Part 3 not being playable after completing Part 2.
- Fix A Wolf in Sheeps Clothing Part 3 pirate attacking you in another mission's system.
- Fix shuttle leaving on reload.
- Only the FTL drive responsible for jumping will light up during a jump.
- Only the FTL drive responsible for jumping will consume the contents of its FTL charge. [list]
- This caused the FTL resource counter to be off-by-one when you have multiple FTL drives on a ship.
= New community ships added to the base game - thank you!
- JOHNNY STRUGGLES - Improved Industrious
- Omega Naval Station
- Belfast Shipyard