News Liste The Bloodline
This is another one of those update posts that I held off just because I wanted to pile a bunch of stuff into one post. Hope that's alright! (:
I've spent a lot of time lately working on various guild functionalities. Mostly in regards to their randomly generated assignments! I really want guilds to have a sense of identity that is reflected in the kinds of quests you can pick up from them. From exciting stuff like going to a location to destroy goblin outposts to more simple and unique stuff like doing house calls as a priest, or handing out food for the poor. I want players to be able to actually roleplay in the game, something I feel lots of modern RPG's lack.
Here's a look at how you pick up these assignments, if you're a member of the associated guild. And here is an example of the sort of roleplaying I want to build upon. This one is specifically for the Church of Arosa! And, not to worry - if you don't want to ever touch the more laid back quests, you are *never* required to. Its just there for people like me who enjoy feeling like I'm part of the world (:
Another peaceful example of a Church of Arosa assignment - Putting lost spirits to rest. While some may spawn hostiles, most are just wanting to pass on to the afterlife.
Other than guild systems, I also expanded upon a few status effect combos, specifically for Electromancy and Necromancy. Let's start with Electromancy!
The new debuff for Electromancy is called Capacitive Surge - a status effect that needs to reach 20 stacks before triggering being activated. Upon activation, a thunderbolt strikes the enemy! You can easily stack Capacitive Surge by electrocuting groups of enemies - once electrocuted, they will continuously arc damage to one another, which stacks capacitive surge each time arc damage is recieved. Essentially, you can create thunderstorms by simply electrocuting enemies! Here are a couple examples of the combo:
Early Tests of Capacitive Surge
Refined VFX and less text update
Now for the Necromancy combo!
Whenever you slay an enemy with a Nero spell, they have a chance at dropping Residual Spirit Essence, which you can absorb. If you absorb 3 of these, you'll automatically summon a floating companion that shoots at nearby hostiles! I wanted a way for necromancers to essentially be actively "reaping" souls and wreaking havoc. This will eventually be a customizable spell that is automatically triggered when you reach 3 stacks of Residual Spirit Essence, I just wanted to get a good combat flow down for Necromancers to build upon.
Check it out!
Other than that, I also made a few new enemy types.
The first one (shown in one of the clips above - this one right here) is a Crypt Targe!
The Crypt Targe is a heavy Undead that uses a grave as a shield and buffs nearby allies with health and stamina boosts!
Next is the Stonesplitter - a Dwarven troop with an unbreakable shield. You'll need to drain their stamina or time your attacks carefully to take them down!
Other than that, I mostly worked on bug fixes and optimizations (as always). Oh! And some cool staff abilities that I think you'll all enjoy:
Bubble Shield
Staff Gameplay
MORE staff gameplay
That's all I got for now. Thank you all for sticking around! Have a fantastic and safe weekend! And feel free to drop by the Discord and have a chat with me and the community - we have some fun conversations in there!
DISCORD LINK
https://discord.gg/ewtnqCYwDv
Release:05.10.2023
Genre:
Action-Rollenspiel
Entwickler:
Shieldbearer Studios
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop