Harbingers,
A new juicy update is available now to improve your journey in Eudros!
BUG FIXES
- HUD should now restore properly when closing the achievement window
- Arrow hits now show damage numbers properly
- Moved the objective for the “Hand in the Snow” quest
- Fixed issue with Dropkick skill that would cause player’s mesh to be rotated 90 degrees if used AFTER ragdolling
- Fixed issue with grapple, companion and mount windows not being able to be closed by TAB
- Fixed issue with goblin mold not spawning when starting a new game (hopefully)
- Fixed issue with Wizard Tower vendor not spawning
- The village overview board should now show the correct number of visitors in your village
- Valarie Westmoth now gives the correct slime bait for the slime taming quest
- Fixed issue with skill passive tooltip text clipping out of the box for some resolutions
- Fixed issue with Thunderous Smite not giving Electromancy EXP
- Fixed issue with Carrion Flock not giving Druidism EXP
- Fixed issue with Blood Spear not giving Blood Magic EXP
- Removed slash VFX from spear attack impacts
- Fixed issue that would cause the “Throw/Drop” controls to remain on-screen when some held items were destroyed
- Fixed issue with dialogue lock after speaking with Elderglen Lionsmane Quartermaster
- Fixed issue where accessory item wouldn’t be visible on character when loading into a new area. Would require you to unequip and re-equip to see the item
- Fixed issue where head and hair would be visible through full helms
- Fixed issue with stone spear that would block interaction
- Fixed issue with Sanguine necklace that would block interaction
- Fixed issue with Azure Necklace that would block interaction
- Removed odd, creepy hum sound in Khenmoore that could be heard when master volume was turned down
- Added city ambience to Khenmoore
- Fixed issue where city ambience in Elderglen would still be audible when volume as turned down
- Fletcher’s shop description now properly shows what is missing or included in the building
- Enemies now are bounced by summoned Spring Shrooms
- Fixed issue with Carrion Flock behaving strangely when exhausting all of your mana when casting it
- Fixed issue with hotkeyed weapons being consumed if you already have them equipped and use the hotkeyed item. (For example, if you had a Chapter Mace in one of your hotkey slots and you click that item while already having the Chapter Mace equipped, it would destroy the mace that is in your inventory. Now if you try to equip a hotkeyed item that is already equipped, it will unequip the item.) (Now also fixed for clicking the hotkey radial menu buttons as well)
- The metal puzzle block within the Temple of the Fatal relic can no longer be broken
- Fixed gender-specific dialogue with Pembroke Wells at the Harbinger Stronghold
ADDITIONS
- Added/expanded interior to Chapter’s Court in Elderglen. Now contains Paladins as well
- Added 3 new level tiers to engineer crafting
- Added Port-A-Pult deployable. (A small deployable catapult) to engineering crafting
- Added Stationary Ballista deployable to engineering crafting
- Added Self-Propulsion Boots to engineering crafting
- Added exhaust pipe
- Added Blastfuel
- Added Small Blastfuel Tank
- Added Dwarven Metal
- Added engineer level up console command
- Added new cosmetic item to the Golden Loom in Arema (Scribes Belt)
- Added new accessory – Hearthsong Lantern
- Added new cosmetic item – Assassin’s Belt (Firesmith’s in Arema)
- Added new cosmetic item – Simple Quiver (Dwarven crossbow shopkeeper in Arema)
HEARTHSONG HOLIDAY
Arema has been blanketed in a cozy layer of snow for the holiday of Hearthsong!
- Find all 25 Hearthsong Candles scattered across the city
- Help Dromli deliver his gifts from Lonland to his friends in Arema (Quest gives the Hearthsong Lantern)
- 2 new armor sets: Winter Warden set and the Froststrider set!
CRYOMANCY
Level 3 Passives:
- Frozen Touch 1: Increases size of Frozen Ground by 25%
- Slick Frost: Makes Frozen Ground slightly more slippery for foes
Level 5 Passives:
- Frozen Touch 2: Increases size of Frozen Ground by 25%
- Frostbite 1: Increases the damage of Cryomancy spells by 15%
- Frozen Heart: Regenerate mana faster while standing on Frozen Ground
NECROMANCY
Level 3 Passive:
- Death's Embrace 1: Necromancy spells deal 10% more damage (does not increase summon damage)
Level 10 Passive:
- >
- Death's Embrace 2: Necromancy spells deal 10% more damage (does not increase summon damage)
PYROMANCY
Level 3 Passives:
- Blazing Fire: Increases the duration of ground fires by 25%
Level 5 Passive:
- Flamesurge: Nearby burning enemies restore your mana.
- Infernal Grace 1: Increase all damage done by Pyromancy spells damage by 15% (does not increase ground fire damage)
Level 10 Passives:
- >
- Infernal Grace 2: Increase all damage done by Pyromancy spells damage by 15% (does not increase ground fire damage)
Level 15 Passives:
- >
- Flame's Favor: When igniting an enemy, the fire has a 25% chance to spread to other nearby enemies.
ARCANE
Level 3 Passives:
- Divine Grace: Blessing a corpse with Final Rites now heals you for twice the amount.
Level 5 Passives:
- Holy Retribution 1: Arcane spells deal 10% more damage
Level 10 Passives:
- Holy Retribution 2: Arcane spells deal 10% more damage
BOW AND ARROW
Level 3 Passives:
- Deadly Focus: Holding a fully-drawn arrow for a moment triggers Deadly Focus for half a second. If you release your arrow in this window, your arrow's damage by x2.
- Head Hunter: Headshots with bows and bolts now have a 40% chance to make an enemy dizzy
Level 5 Passives:
- Hamstrung: Shooting an enemy in the leg has a high chance of SLOWING them for 5 seconds.
- Ranger: Hitting an enemy at distance greater than 30 meters increases damage by 25%
Level 10 Passives:
- >
- Hitting an enemy at distance greater than 50 meters increases damage by 25% (stacks with the “Ranger” passive)
ONE HANDED WEAPONS
Level 5 Passives:
- Charged Smash: Charged attacks with BLUNT WEAPONS (maces, hammers) now have a chance to ragdoll enemies
- Hatchet Master: Throwing axes deal 50% more damage when thrown.
- Duelist’s Focus: Hitting a crit spot with a rapier immediately spawns another
- Duelist’s Surge: Hitting a crit spot with a rapier restores 10% of your max stamina
ELECTROMANCY
Level 5 Passives:
- >
- Honed Bolts 1: Increases Electromancy skill damage by 10%
Level 10 Passives:
- Capacitive Crit: Hitting a crit spot of an electrified enemy will add 5 stacks of Capacitive Surge to the target.
- Honed Bolts 2: Increases Electromancy skill damage by 10%
Level 15 Passives:
- Attunement: Electromancy skills deal 25% more damage during thunderstorms
DRUIDSIM
Level 5 Passives:
- Bestial Fury 1: Increase damage of shapeshifted attacks by 20%
- Nature's Wrath 1: All (non-shapeshifting) Druidism skills deal 15% more damage
- Piercing Talons: The "Peck" skill now has a 75% chance to cause bleeding.
Level 10 Passives:
- Bestial Fury 2: Increase damage of shapeshifted attacks by 20%
- Nature's Wrath 2: All (non-shapeshifting) Druidism skills deal 15% more damage
Level 15 Passives:
- Bestial Fury 3: Increase damage of shapeshifted attacks by 20%
- Nature's Wrath 3: All (non-shapeshifting) Druidism skills deal 15% more damage
BLOOD MAGIC
Level 5 Passives:
- Blood Scent: Nearby BLEEDING enemies will restore your mana.
- Nonequivalent Exchange: Blood Exchange takes half the amount of blood (health) from you.
- Bloody Might 1: Blood Magic skills deal 15% more damage
Level 10 Passives:
- Strengthened Leech: Bloodleech heals you for twice the amount.
- Bloody Might 2: Blood Magic skills deal 15% more damage
Level 15 Passives:
- Hemorrhage: ALL critical hits have a 20% chance to cause bleeding
- Bloody Might 3: Blood Magic skills deal 15% more damage
TWO HANDED WEAPONS
Level 10 Passives:
- Cleaving Crits: Hitting a crit spot on an enemy also damages nearby enemies
SPEARS
Level 3 Passives:
- Keen Edge: Thrown spears deal 25% more damage
Level 5 Passives:
- Binding Thrust: Hitting LEG crits with a spear now has a 75% chance to SLOW enemies for 5 seconds.
- Reach Advantage: While wielding a spear, crit spots appear 20% more often.
Level 10 Passives:
- >
- Skirmisher: Hitting a crit spot with a spear has a 30% chance to immediately spawn another crit spot.
FLINTLOCK WEAPONRY:
Level 3 Passives:
- Skull Shrapnel: Headshots with flintlock weapons that kill an enemy now cause their heads to explode, damaging nearby enemies
- Began revamping the Tomb of the Betrayer
- Closed off unfinished sections of the Tomb of the Betrayer
- Added Tomb of the Betrayer questline “The Vigil’s Oath”, which will introduce the player to the Chapter guild (Paladin guild)
ADJUSTMENTS
- Changed how Reanimate Corpse functions. Now, the body of the enemy that is being targeted will spawn a skeletal companion. The higher the level of the dead enemy, the more powerful the skeleton that is spawned. This change will help streamline how summons work, allowing any reanimated enemy to draw from your passive Necromancer abilities and prevent unintended behavior from reanimated enemies.
- Refined civilian spawns at the Harbinger Stronghold
- Reduced rapier crit spot damage from x8 to x4 (was much too powerful with the new rapier passive!)
- Reduced Spark skill damage from 25 to 15
- Reduced damage of Rock Wall (when shoved) from 350 to 150 base damage
- Reduced Rock Hammer damage from 150 to 100
- Reduced Bomb Shroom damage from 50 to 15 (these were incredibly overpowered!)
- Increased Clot Orb base damage from 20 to 35
- Increased Velosian Leaf-tip spear hitbox size
- Removed Bronze Key drops as they will not have a use going forward
- Hallowed Eve has been set up to work with the in-game and real-world calendar. If it’s the month of Truill in-game, then Hallowed Eve events will be active. If it’s the month of October IRL, then Hallowed Eve will be active regardless of the in-game month.
- Greatly optimized Carrion Flock skill
- Changed hand-drawn filter slightly