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Harbingers,
A new juicy update is available now to improve your journey in Eudros!
Bug Fixes/Optimizations
- Fixed Woodhurst dialogue (all dialogue was stuck thinking it was still Hallowed Eve)
- Fixed Woodhurst music (like the dialogue, it thought it was still Hallowed Eve)
- Fixed issue with some 2H weapon skills changing FOV
- Fixed issue with Khenmoore Fishermen dialogue not closing when selecting “Nevermind”
- Fixed companion dialogue for Itzel (was set to Malaya’s dialogue)
- Fixed issue with Thomas Dornsheidt’s dialogue when you don’t have enough of the required items to complete his quest
- Fixed issue that would cause sheathed weapons to become visible after fishing, which would cause some camera blocking issues with some weapons
- Fixed issue with the flintlock skill “Suppressive Fire” not dealing any damage when firing your weapon.
- Fixed Ironbark Bastion statue puzzle (If you attempted to do it and got the music but no reward, you should be able to return to the area and complete the puzzle again to get the reward!)
- Scarecrow enemies now only spawn during the Hallowed Eve event at the Hills of Delvenaugh (they replace Goblin spawns!)
- Gloomkin and Emberbough Leaves now only spawn during the Hallowed Eve event at Wolfden Priory
- Fixed holes in Undertower Mine that would allow the player to fall through the map
- Fixed issue that would cause 1 or 2 bullets to be discarded upon equipping a flintlock weapon when entering an area.
- Fixed theme progress bars in the Village Overview window. They should now all track your theme progress correctly now.
- Fixed issue with smelting that would cause intense lag or even crashes if you smelted many items quickly
- The EXP bar at the top of the crafting window should now track smelting accurately
- Optimized crafting window
- Fixed Saria Elmspring’s dialogue for donating Fae. Now she will have a custom currency shop where you trade Rescued Fae for goods (the shop is still being set up, but the bug where you’d get locked in dialogue with her is fixed!)
- Removed duplicate apple item from loot pool
- Fixed Engineer Statue 1 granting mage village EXP
- The Aeromancy skill “Billowing Winds” is now properly identified as Aeromancy, and should grant Aeromancy EXP
- The Aeromancy skill “Tornado” is now properly identified as Aeromancy, and should grant Aeromancy EXP
- Can no longer start a gathering minigame when the level up animation is playing, preventing a cursor lockup
- Decorated Dwarven Shortsword should now work with the “Throw Weapon” skill
- Fixed issue with Bloodpool at the Molten Crag that would bind your interaction key to it even after leaving the Bloodpool.
- The sand blocking the way into the Whispering Cathedral at the Flowing sands should be visible before starting The Mirage quest line instead of there just being an invisible wall there
- Dwarven Airship events in the Overworld can now be disembarked at any safe point and not force the player to enter the targeted city when the airship arrives at its destination.
- Arriving at a city via an overworld Dwarven Airship should now properly update your overworld location and not send you back to your stronghold.
- Hallowed Ground and Final Rites (Arcane skills) no longer cause camera issues after the camera transitions
- Bishop Grove should no longer give you duplicate skills. You should be able to tell him if you already know the spells he asks about.
- All reagents should now properly show in the potion crafting window. If you notice one that doesn't show up, please let me know which item isn’t showing and I can fix it!
- All reagents should appear in your potion crafting window, even if you have an incredibly full inventory
- Moved Frostvein chunk that couldn’t be obtained due to a collision issue
- Fixed holes present in the Gin Badur Mines at Whitebrook Haven
- Shapeshifting while grappled onto something will now unhook your grapple automatically, preventing key conflicts
- Fixed issue with Raven Form status effect popup not being removed from screen after exiting the form early
- Fixed Broomstick Mount issue that would cause player’s animations to not work properly. This would occur when the broomstick exhausts all of the player’s mana and boots them off.
- Fixed various generic weapons that had issues with the “Throw Weapon” skill
- Using the Vampire skill “Feed” on a ragdolled enemy no longer makes them clip through the ground
- Fixed various farming plants not having any yield upon harvesting (coffee beans, potatoes)
- Fixed issue with Hill Trolls not falling back to the ground after being lifted by the Druid spell “Carrion Lift”
- The new game naming window on the main menu should no longer be cut off by other UI elements for certain resolutions
- Copper Flintlock Pistol now deals the correct damage (was 100, now is 125)
- Final Rites should now heal the player for the correct amount when blessing a corpse.
- Equipping cosmetic or support items such as a simple quiver, assassin’s belt, woodcutter’s harness, scribes belt, etc will now immediately show on the character preview. Before, it would require you to open and close your inventory to see the items on your character. (some wouldn’t show at all as well)
- Fixed damage number spawn location for Bloomfangs
- Fixed damage number spawn location for Thornlings
- Vampire Bat Form now consumes the correct amount of mana (30 mana)
- Fixed issue that would cause player’s mesh to remain visible after dismounting mounts when in third person
- Player model now sits correctly on Thalandrian’s back (the dragon mount) when in third person
- Player can no longer consume shapeshifting potions while they are already shapeshifted
- Removed the old lute type from the loot table. If you have a lute that automatically places you in performance mode when equipping it, that is the old lute type and can be destroyed.
- Foraging EXP boost effects from potion crafting should now work properly
- Custom potions now work with the ALT item hotkeys (needs stress testing)
- Village Assignments now provide village EXP
- The Village EXP bar in the village overview board now updates properly after gaining village EXP
- The shopkeeper that spawns with the Graveyard no longer has Gearbeard’s dialogue
- Fixed issue with ETC items having their tooltip image off-center
- Flash Slash (One Handed skill) now consumes stamina properly
- Greatly optimized burning enemy VFX
- The Grimclaw (when hostile) can no longer be ragdolled. (Rabbit physics sometimes went nuts, breaking the encounter)
- Can no longer sheathe/unsheathe weapons while gathering, which made it possible to break the gathering minigame if timed perfectly
- Stone Walls no longer grant Necro Theme EXP
- Amulets, backpacks and cosmetic items are no longer visible when shapeshifted
- Dagger no longer visible when shapeshifting with daggers equipped
- Fixed Stationary Ballista bug that caused it to float away upon spawning
- Fixed issue with spawning siege weapons that would sometimes cause them to fall through the map
- Removed tester crate from the Tomb of the Betrayer
- Moonstone Meteorites should no longer fall out of bounds, allowing you to collect them every time
- Bandits should no longer spawn under the merchant wagon during the Caravan Ambush event
- Blood Enchantment now works as intended: Weapons with the Blood Enchantment active have a 35% chance to make enemies bleed. If you hit an enemy that is already bleeding, it will heal you for 50% of the enchanted weapon’s damage.
- When leveling up weaponsmithing, the next level of weapons available to craft should be available and no longer require you to leave and return to the weaponsmithing anvil
- Earthen Crush no longer causes a lockup if it is casted with the last bit of your mana
- Conjure Boulder no longer causes a lockup if it is casted with the last bit of your mana
- Added missing boundary walls to the Askillian village of Muscan
- Inventory, radial menu, skill book and skill tree windows can no longer be opened while fishing.
- You can no longer interact with fishing spots when your inventory, radial menu, skill book or skill tree windows are open, preventing the minigame or the opened windows from becoming broken/conflicting
- The Woodhurst Priest, Father Granville, should no longer have repeated dialogue after finishing his quest
- Player can no longer throw grapple when harvesting
- Removed old lionsmane NPCs from Woodhurst, which had old dialogue that could cause lockups
- “Standard Light Post” village decoration should unlock properly after finding the decoration schematic at the Logging House at Parford Lake (will work retroactively, so if you already found the schematic, it will be unlocked now)
- Companions should now more reliably gather their target harvestables
- The objective marker for The Vigils Oath quest should now follow Greyson Everdane in Elderglen
- Removed compass icons for unnecessary areas at the Molten Crag
- Assignments based at the Molten Crag should now work properly
- Fixed popup that would appear every time you enter the Molten Crag if you opened the Crucible gate
- Fixed issue that would sometimes cause rune wheels to have to be fully rotated if the selected rune was already in the correct position
- Fixed Village Level bug that would let you gain endless village levels if you are above a certain village EXP threshold
- Fixed Ichorian Blade skill allowing the weapon to be added to your inventory
- Fixed issue with Woodcutting EXP Boost potion/food effect not being removed properly after the effect ends
- Fixed issue that would cause health bar to not update correctly after loading in
- Fixed issue that would sometimes cause the health bar to stay in the “decreasing” state (yellow bar showing damage taken)
- Fixed “Assassin’s Kunai” skill from locking the player in slow-motion + low gravity if they end the skill quickly or throw all the kunai quickly after casting.
- Fixed other Assassin’s Kunai issue that would cause constant low gravity if the player opened the radial menu when the skill was active
- Self-propulsion boots should now work properly upon equipping them
- Fixed issue that would allow you to hit gathering crits if you spam-clicked after missing
- Fixed issue that would not allow interaction with fishing spots that were near to the player when loading in
- Optimized fishing spots
- Optimized the Harbinger Stronghold
- Optimized Khenmoore
- Optimized Elderglen
- Optimized Woodhurst
- Fixed “Ice Pillar” issue that would allow it to drop players mana into the negatives if casted long enough
- Fixed issue with village visitor spawns (specifically Necro visitors) that would prevent guests from visiting if you had more than 100 necro theme points
- Fixed issue that would cause Sandscourge to float in the air after being ragdolled
- Fixed issue that would cause Camels to float in the air after being ragdolled
- Fixed bug that would cause some Church of Arosa assignments to not give Tithes upon completion
- Fixed Wizard Tower contents not being fully destroyed when destructing the building
- Fixed issue with Engineer Statues not reverting to the correct material after hovering over them when decorating your village
- The radial menu should now close automatically if you are killed with it opened
- Fixed issue where players could quickly press the "leave" button right after starting crafting or auto-crafting, resulting in a lockup
- Fixed issue with Wardstones causing interaction issues if they were placed in the Wardstone Pedestals without throwing them into them.
- Corrected “The Vigil’s Oath” quest objective spelling for Commander Kaelen
- Fixed issue that would cause village resources to not be delivered if you were in the overworld when the delivery day passed
- Fixed EXP and gold rewards for “The Vigil’s Oath” questline
- The “You no longer are infected with Vampirism” popup should no longer occur every time you drink a cure ailments potion (unless, of course, you are infected with Vampirism)
- Fixed issue that would allow you to double-use items if you right clicked the item and clicked the item itself instead of the dropdown menu that appears. Clicking the item should automatically close the dropdown menu, preventing double-use of items in this fashion.
- Fixed Foraging EXP boost - should now give 25% more foraging EXP while active, as intended
- Fixed issue that would cause the icon for saved potions to revert back to the default image upon saving the potion
- Consuming custom potions via the consumable bag should no longer consume two at once
- Custom potions should now work properly via the Z menu
- Fixed issue with Z menu inventory not updating when consuming/using items
- Can no longer start fishing with skill tree window open
Additions
- Added new Halberd animations (only 1 or 2 halberds are in the game, so this isn’t a big change. Nearly all players won’t notice this change. Just getting ready for a halberd revamp in Kingdom 3)
- The holiday of Hearthsong now is set up to occur only during the 12th month of the year OR when the real-world month is December.
- Added Aeromancy to the detailed stats window
- Added Smelting to the detailed stats window
- Churches now spawn Priests who you can exchange tithes with (Church of Arosa guild currency)
- Deer, rabbits, pigs and friendly wolves now spawn at your village if you have enough Druid theme points
- Dwarves now spawn at your village if you have enough Engineer theme points
- Added new Necromancy spell: Summon Miner: Summon an Undead Mine who can help you mine ores. This summon will always be 5 levels higher than you in mining.
- Skeleton Visitors will now spawn at your village if you have enough Necromancer points
Adjustments
- Changed the way fire damage is done to the player. Looping fire damage now appears under the health bar (instead of on the right side of the screen, where it would be blocked by quests)
- The player can only be set on fire for a maximum of 5 seconds
- Necro summons now teleport to the player if they’re far away from the player’s location. This should help prevent the frame-skipping that some players have been experiencing when summoning
- Made the UI shake more cleanly when crafting an item. Before it was quite jarring, now it’s less so
- Moved the Aeromancy skill “Tornado” to level 3 Aeromancy
- Farming Plots now hide grass around them in a wider radius
- Custom potions now stack! (Won’t work for duplicate potions already in your inventory. Will work for newly crafted potions.)
- Removed donation window popup from churches
- Caravan Ambush events now spawn between 5-10 bandits (before it was always 5)
- Earthen Crush now costs 25 mana to summon the stone, 25 to slam it to the ground
- Changed compass indicator icons for locations at the Molten Crag
- If you save while wielding an Ichorian Blade, the next time you load, the weapon will be removed
- Unequipping an Ichorian Blade will cause it to dissolve and not be added to your inventory
- Adjusted many mesh LODs to lead to a more optimized overall experience
- Reduced the size of damage numbers
- Added new Shieldbearer Studio logo intro (no more being blasted by a warhorn lol)
- Changed village overview theme bars slightly to convey their function more clearly
Grappling Hook Changes
- Throwing your grappling hook now requires 25 stamina. If you don’t have enough stamina, you will not throw your grappling hook.
- Swinging/launching from your grappling hook now requires 25 stamina as well. If you don’t have enough stamina, your grapple will simply unhook from whatever it’s attached to
- Note: I plan to have a grappling hook skill that you can level up to make your grappling more efficient and effective.
- Made more surfaces deflect your grapple (essentially more stone surfaces to make it more consistent as to which surfaces can be grappled onto and which cannot)