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GAME UPDATE - PATCH NOTES 0.1.15
Tape to Tape
08.10.24 05:42 Community Announcements


    atch Notes 0.1.15 From exciting new power-ups and relics to the addition of a new Elite Team, the highly requested Tournament Mode, and a host of gameplay changes - Welcome to Patch Notes 0.1.15! This update is packed with fresh content and improvements. Let's dive right in! Please note that all the features below are not final. Your feedback is always appreciated to help us continue improving every aspect of the game!



    b>The Shooting Stars are taking over Act 3! Introducing the newest alternate Elite team addition: the Shooting Stars! Masters of skating, crafty at eluding physical contact, and—of course—beautiful, magnificent, and good-smelling! Salchow Bob and his friend will surely bring their A-game as they guard your path to the Golfers. Don’t hold onto that puck for too long, because Timmy Spinelli is never far behind, ready to send you… spinning! Be wary of all that glitters…


    b>The Tournament Mode is FINALLY here! Jump into Tournament Mode and create your own brackets using either pre-made teams or your custom ones. You can play, simulate, or spectate the matches! Plus, check out the leaderboards to see who emerges as the ultimate top scorer of the tournament!

-<

    b>New Power-Ups & Relics Patch 0.1.15 brings a ton of new Power-ups and Relics to the game! Here's a breakdown of the latest additions: (all variable numbers are subject to change based on feedback)


  • The Original Glove - Checking bonuses are doubled
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  • The Original Skates - Speed bonuses are doubled
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  • The Original Puck - Shot Power bonuses are doubled
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  • The Original Stick - Shot Accuracy bonuses are doubled
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  • Wind Up - Unleash a shockwave that pushes opponents away when winding up for a slapshot
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  • Chexplosion - Bodychecking a player will knock other players in the vicinity
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  • Hidden Ace - Your goals are worth an extra goal
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  • Metallic Fury - Get enraged for 20 seconds when your shots hit a post
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  • Self-Defence - Gain +50 checking while in your own zone
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  • Slap Chot 3000 - +30 shot power on one-timers, -30 shot power otherwise
  • Slap Chot 4000 - +30 shot power on slapshots, -30 shot power otherwise
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  • The Squeezer - Shrink the opposing team (for 1 game)
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  • Glass Cannon - Gain +50 shot power. You have 33% chance of breaking your stick on each shot
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  • Pressure Cooker - Gain +40 OVR, lasting until the player scores a goal. Resets after each game
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  • Slapshart - Get propelled forward after shooting
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  • Buzzer Beater - Goals you score in the last minute of the game are worth 2
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  • Wet Noodle - For each game, the first 5 shots of your opponents are 50% weaker
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  • Yeet - Shove players into the air
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  • Breakaway Boost - Gain +50 OVR while on a breakaway
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  • Spiked Armor - When hit, knock the opponent instead
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  • Blue Line Boost - Get a speed burst when crossing the blue lines
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  • Cripple - Opponents lose 1 OVR when knocked out
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  • The Howitzer - Slapshots knock all the players in the puck's path
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  • Glass Stick - Opponents' sticks will shatter when they execute a slapshot
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  • Heavy Helmet - -30 Speed +100 checking
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  • Propeller Helmet - Gain +40 speed -40 accuracy
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  • Lost Fungus - Picking up a loose puck propels your skaters forward
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  • Mjolnir - Throw your stick and it automatically returns to your hand (Upgraded Tomahawk)
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  • Pitiless - Gain +5 OVR when winning by mercy
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  • Puck Rocket - +15 speed when you possess the puck
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  • Pass Puncher - When knocked out, pass the puck to the closest teammate
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  • Jump - Jump in the air, hold to go higher. Execute a jump shot when activated in the offensive zone
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      b>New Events After a lot of feedback regarding events, we’ve decided to introduce some exciting new ones! Here are a few sneak peeks, with more surprises waiting for you to experience in-game!



  • New Elite Team: Shooting Stars added as Act 3 Elites

  • Golfers Update
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  • A puck on a golf turf wasn’t making much sense, so we’ve swapped it out for a golf ball instead! [*] Golfers’ ice will now change throughout the periods[*] Golfers' curved shot weakened

  • Bodychecking Update
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    [*]Visual improvements & scaling impacts [*] Internal formula rescaled [*] Hard bodychecks send players flying both vertically and horizontally [*] Glass now breaks on bodychecks

  • AI Changes
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    [*] AI Interception threshold reduced on Expert Mode [*] Goalie AI in breakaways improved [*] Improvements on goalies on lob shots [*] Goalie are a bit weaker when in butterfly [*] Expert AI will finish their bodychecks [*] AI won't leave the offensive zone when the puck carrier is in the neutral zone [*] AI will wait a bit less before entering the offensive zone [*] AI improvement on puck reception in offense [*] Fixed an issue where the AI would never shoot on a breakaway [*] AI tweaks on both offense and defense
    [*] Power-ups & Relics
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  • Headshot Redirect is now more consistent and accurate[*] Stick Throw is more accurate with the direction you are aiming and is faster. Collision and impact also improved.
  • Grappling Hook's speed increase
  • Dash improved
  • Point Sniper also increases shot power
  • Sonic Slap Increased radius
  • Improved propel power-ups more control over the steering when triggered
  • Rubber Idol now gives double attributes for both options at camp sites
  • Referee Rumble now gives a stackable +3 overall for each successful Referee knockout
  • Charge shot is more accurate and gains a rebound bouncer if charged for 3+ seconds

  • Headshot Redirect
  • Small balancing changes for Play Now teams [*] Added cones for the first Spartans match, turning it into a 5v3[*] Shot accuracy slightly changed [*] Added more weight to the puck [*] Skating; New system with smoother and faster left-right turning[*]Visual Changes
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  • Puck tipping & redirect effects added
  • Enraged power-up now has a fiery aura
  • Wildshot now shows the randomized shot stats
  • Bodycheck impact particles
  • Shooting stars: Rainbow glitter when spinning, ice "splash" and trail when jumping and landing & Tornado snow powder trail
  • New celebration and disappointed animation
  • Several animations corrected
  • Slightly changed the angle of the salute celebration
  • Shooter now celebrates after scoring a goal and winning a shootout

  • Arena changes
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  • Ice shader rework: more realistic look and better performance
  • Ice will be progressively damaged/scratched as time passes
  • Arena name and logos are more visually integrated with the ice
  • Arena names added for the 32 new teams, plus board colors for each
  • Support for arena boards trim color to match team color


  • Create a player now has the new UI (WIP) integrated (Create a team will follow shortly)
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  • Foundation work and changes done to prepare for the new UI System
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    We are currently working on a completely new UI for the entire game, which we expect to be available very soon! Stay tuned!
  • Added blur to the end screen of shootout
  • Credits removed from End of Run and added to Settings Menu
  • Option added for always skip replay
  • Shooting Stars logo is now available in customization
  • New puck trail renderers
  • Various sounds added (Bodychecks & Power-ups)

  • Fixed a bug with ref being immune to bodychecks during tutorial
  • Fixed an issue where all goal horns were playing the Calaveras' horn
  • Fixed minor typo in Boilers Arena Name
  • Fixed an issue where you would be stuck in the pause menu after Alt+Tabbing during end of period
  • Fixed a bug where you would get stuck on the pause menu after locking a player position
  • Fixed a bug where the Headshot Redirect would knockdown your own player
  • Bodychecking a teammate no longer counts as a successful hit
  • Play now and shootout game settings are now cyclic and persistent
  • Fixed an issue where the Blademaster screen would appear before entering a game if the start button was mashed
  • Fixed a bug where the Early Access message would not disappear in some cases
  • Fixed an issue where the referee would wander during the shootout
  • Minor sound fixes

  • As usual, here's the progress we've made on the roadmap! Console porting is going smoothly, with numerous improvements being made daily. Work on the new UI has officially begun, and the Create-a-Player feature has received its update, with Create-a-Team following shortly!

    Here's what is being worked on next:
  • Roguelite campaign 2.0
  • Complete UI/UX rework
  • More visual & sound add-ons for the new power-ups



  • Special Thanks


    Special thanks to Marypou for her incredible talent on the Power-ups and Relics artwork!
    You can find her at: https://www.twitch.tv/marypou & https://x.com/marypouart/

    And of course, a huge shoutout to our amazing beta testers. Your valuable input and relentless testing are always appreciated! Thank you for helping us improve every step of the way.

    Much love from the Tape to Tape Team!

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