First of all, thank you so much for all the reviews, feedback, and ideas that you sent to us through the Reviews, Community Hub & our Discord community server! We are overwhelmed by your drive to help us polish the game during the Early Access period! We really appreciate your time!
Let's jump into those patch notes!
PATCH NOTES 0.1.2
UI, Menu & Misc.
- Fixed an issue where the Prince's charge shot sound would continue to play even after the game had ended.
- Fixed an issue with the recognition of the controller layout button on the Blademaster's confirmation screen after purchasing a new skill or superstar
- Fixed a minor navigation bug that was affecting the main menu and settings
- Added a minor delay after playing a game to prevent accidentally choosing a reward if you are quickly mashing the confirm button (you know who you are, we got you!).
- Fixed the button prompt for cancelling a goal when you have the Briefcase relic, so that it matches your controller's button layout correctly
- Added a pop-up on the game launch advising of the Early Access period
- Fixed the color of the jersey worn by your goaltender when playing against the Meatballs (campaign)
- Replays can now be skipped by pressing Enter when playing with a keyboard
- Fixed a bug with previous demo saves unlocking everything in the Blademaster's shop on the Early Access Launch Version.
- Fixed an issue with the gamepad being duplicated.
Gameplay
- Increased the number of rubbers won, which should help with the player's progression. (We will closely monitor feedback to ensure that this change is balanced fairly.)
- The Greasy Lettuce (Act 1 Elite Team) now has less pass propel force, which significantly slows down their skating speed when receiving a pass.
- Willie Brie, Cam Amber, and Chloe Crocket are now automatically unlocked in the shop as starters Spinorama, Tomahawk, and Dash active abilities are now automatically unlocked and bought in the shop as starters
- The Megalob active skill has been temporarily removed from the shop and will become part of an event during a campaign run.
- Billy Butcher (Calaveras' goaltender) has been buffed in Casual and Normal difficulty levels of the campaign. (He offers his sincere apologies for the inconsistent goaltending as of late)
- AI’s pokecheck and pass interception range has been slightly reduced on Standard difficulty
- Added a mercy rule for bosses that triggers when there is a 5-goal differential (Disabled against the final boss)
- Fixed an out-of-bounds issue that occurred when controlling the puck near the boards with an extra large player (ie: Sergei Lancelov)
- The Zebras' shot accuracy has been slightly nerfed as they felt a little too unfair at times.
- AI's last-second shot attempts are less accurate.
- Fixed an issue with the final boss of Act 3 on a second playthrough where the game softlocks. We are also looking into other instances of softlocks and will update you guys as soon as possible.
List of known [b]notable bugs,issues and feedback we will be working on next:[/b]
- Volume sliders resetting between games
- Players looking for their stick when it goes out of bounds leaving them skating into the boards until the next whistle
- General AI tuning behaviours in both offense and defense [In the works! We know it can be frustrating!]
- General balancing of the campaign's difficulty at all levels
- Goals being scored from behind the net as a result of a glitch
- Decreasing the time between transitions, in and outside the of the game
- Faster replay skipping
In other news
We are looking to increase our pool of Testers that are willing to test out new features, find bugs and providing feedback on future content and balance patches during the Early Access Period of Tape to Tape! If you are interested, we invite you to join our Discord Server!