Another patch has been released today!
Here's the list of changes!
VILLA
- fixed 5 dm spawns
- Cave lower door access is now open for TDM
- Fixed banisters and windows having messed up collisions
- Fixed hint brush causing a weird brush on roof top with no collision
- Some clips and adjustments
AIRPORT
- Modified main ground texture ( less env, more sat, enabled lightmap scaling ) (also affects TERMINAL)
- Clipped chairs at bomb terminal to prevent exploit of planting between chairs ( undefusable )
- Dozen new clips
- Rearranged some cover
- 200 prop_door_rotating speed
CASTALLA
- Some clips and exploits
SHOPPING MALL
- many reported bugs have been fixed
UPRISING (Bombing and Intel Variant)
- fixed some visual issues
Other Bug Fixes/Changes
- new button 'fastswap' which can be bound to one key to swap between primary/secondary, or melee if one of primary or secondary is unavailable (restricted)
- fixed breakables, like glass, so they actually break.
- make bombs plantable ontop of playerclip (fixes an exploit in airport)
- pistols and smgs distance sounds are now 3dB lower volume
- many crashes for OSX fixed
- shutdown crash fixed
- fixed an exploit that allowed bots to be spawned when they weren't supposed to be
- fixed a number of (potential) memory corruption issues