Beta Update - May 2, 2016
Remember that if you wish to Opt into the beta you can do so by right clicking TI In Steam Library, click properties and use the "beta" tab.
The following is the list of changes/fixes in the Beta version, which will roll into Live in the next update at the end of this week, provided there are no major issues with these fixes.
- VILLA - adjusted sprites and lights - moved piano to top floor, more conducive for cover - adjusted TDM spawns - removed parallax from the cave walls, it doesn't work well on curvy surfaces - potentially fixed stage 3 (cave) defending zones
- HIGHWAY - graphical updates - additional clipping - replaced the static crates on the dirt roads
- SKYRISE - minor adjustments
- MONACO - fixed a number of missing faces - fixed floating barrels - fixed rocket crates appearing in stage 1 - fixed one of the escape points for stage1
- CONSTRUCTION - raised pit and flattened bottom - removed movable shelf in stage 2 doorway - moved conference room doorway - moved stage2 door away from ammo-box
- CASTALLA - additional clips added to fix more found exploits
- fixed major bug with pistols where accuracy was swapped between standing still and walking
- fixed up all shotgun spread patterns
- holding sprint (default shift) while turning in car will do half-rate for more smaller turn movements
- updated all the default game pad presets
- fixed the bug with the VIP car preventing it from accelerating properly
- game pad now uses the lean keys (bumpers) for gas/brake
- experimental rag-doll velocity clamping to mitigate the crash in car maps
- while using DEVGRU character model, your view model arms match your character (this is the first in coming updates for this)
- Attempt #521312 at fixing the remote c4 floating arms issue
- added gold UZI skin