Additional Information: The beta version is also back up, and expecting another update in the next couple hours as we ramp up for the next patch this week.
Announcing Tactical Intervention 2016 Full Update! -- April 27 / 2016
Firstly, Thank You! to everyone who participated in our Open Beta for this Update! It was a good and required step into releasing this whole patch to the world.
Secondly, Massive apologies for the amount of time Maintenance took. We had some unfortunate server troubles, and it took over 48 hours to fix, but we're Back!
Thirdly, The North American East and West coast lobbies are Now Live!
Below you will find the list of changes/fixes for this update, thanks a Lot guys!
We will be updating the game Much MUCH more frequently as of this patch. We already have another update planned for sometime NEXT WEEK, which will include many more fixes, and the new Monaco.
Throughout the week, the beta version will also be updated periodically, however, the Beta will only have a Europe Lobby now, but, now that this patch is live, switching between live and beta will be much easier (very small amount of content differences) so once the beta is back up, if you feel like checking out upcoming things while we ramp up for each next patch, feel free to do so!
Thanks again, and we hope you enjoy. and Please continue to post bug reports on the beta forum!
Big Changes
- NEW Villa; a Hostage Rescue and TDM/FFA map set in a beautiful Villa
- CLASSIC MALL is back in TDM/FFA -- Mission will return later.
- ULTRA BETA Linux Client
- RANK UNLOCKABLES There is a new Level Unlock system in place where 'unique' items are unlockable via leveling up. The first set is for new players, and is described below.
- We've introduced some significant upgrades to the engine code, incorporating a number of valves fixes and other things
- Many of our shaders have received an overhaul, or upgrade. To name a few of the changes: - Lens Flares, God Rays re-written from scratch (No more 3x bloom!!) - vignette and Chromatic Aberration - Lightmapped Phong - Full Parallax support (both OBM and Full Parallax) - many optimizations Not all new features are being utilized yet, however they will roll out over time.
- NEW Professional Mode -- Professional mode is a special game setting that changes a number skill related things. Reduced HUD, unique damage based on bullet type -- every bullet type deals the same value, only the weapons Rate of Fire and Accuracy cause differences. A number of attributes (boosts) are disabled for balance reasons, and more.
- NEW In-game Music! The game now supports and includes some in-game music which can be customized by following the documentation inside the music folder.
- drastically reworked recoil system. which has been quoted as "The smoothest recoil in a video game I've ever seen!" the new recoil system gives more control to the weapon user, doesn't blast the screen with vomit inducing shake, and as the quote says, is smooooooooth baby.
- All new Melee (Knife) System, plus a new Knife that can be purchased from the shop, and customized in the rack -- We will be adding more knives in the future. Note, that knives are purely cosmetic. All knives do the same damage.
- [experimental] SteamVR Support
- [OSX]The entire renderer has been upgraded, and now uses SDL
- [OSX]The audio bugs have been fixed (With the new Music System)
- Room creators can now enable or Disable auto-balance if they wish
- Muted players (Via the F3 menu) are now invisible from text chat too
- The Sniping Queue is back. Now, like dogs, if you aren't a designated sniper you will get your fallback equipment instead.
We are also including the beta MAPKIT. With TI versions of Hammer and all of the tools to create maps and models. You will be able to test your maps alone with bots (for the time being) with a custom version of the game, also included. We are unsure how map distribution will happen yet, perhaps in the future with the Steam Workshop.
Map Changes
- OFFICE TDM -- Completely overhauled by Resi.
- CONSTRUCTION has received a major overhaul with tons of fixes and changes
- SKYRISE has been updated
- SHOPPING MALL has been updated
- MILAN has been removed from beta, and all chairs/obstructions have been fixed up for collision (and are kick-able too!) Various bug fixes, plus a number of rappel points have been added for getting down from the scaffolding.
- FLASH METRO has all known exploit areas fixed.
- INNERCITY has all known exploit areas fixed.
- CASTALLA has all known exploit areas fixed.
- CASTALLA [TDM] Lighting improved
Achievement Changes/Additions
- IMEI Seeking Rockets now WORKS, and only requires you to kill IMEI once.
- NEW SKORPIOWNED
- NEW FAMILY JEWELS
- NEW CITY DRIVER
- NEW FASHIONISTA
Other changes/fixes/additions
- Updated networking settings to hopefully improve performance.
- added an announcer for TDM/FFA
- Buffed the MG4 Machine Gun
- Buffed the PLEXIGLASS shields
- Added direct radio key-binds to options, and if config is reset to default, the keypad matches the radial menu layout
- Advanced: Added an option to force your config to save to the cloud, ie: if you modify config.cfg outside of the game, you can force it to save to the cloud so your changes don't get lost, access this from the "Game Options" menu
- fixed a number of networking bugs
- changes to hopefully keep servers from losing connection to steam so frequently
- fixed issues with lag compensation, that might have affected the dogs and cars
- increased propane tank explosion damage by 500%
- fixed an issue with car lights
- improved the helicopter camera when you are dead in HIGHWAY/INNERCITY
- buffed breaching charge and remote c4
- fixed bug with spawn protection not ending with the knife, or zooming
- fixed bug with weapon/armor restrictions not functioning
- fixed a bug with damage/hit report when you die in TDM/FFA
- death report shows remaining health of your killer
- added a new feature (under game options) to display all your hits to the screen. however, it does not show when you hit someone via surface penetration to mitigate abuse.
- AFK kick time is doubled in TDM/FFA
- for real this time, fixed the bug with network settings not saving. it will totally save now, and stay that way.
- fixed an exploit on all VIP Escort (NPC vip) maps, that would allow the CT's to win when they don't deserve to.
- Friends are no longer taken into consideration for team balance.
- VIP is not forced into the back seat of empty cars, this only happens at the start of a round.
- added support for MUMBLE (VOIP)
- buffed the hostage wave / car jacking so you can shoot again sooner
- Hostage Bashing has returned in Hostage Rescue
- Updated the scoreboard, and end of round / end of match displays
- fixed the incendiary fire visuals that have been missing since the first steam version
- fixed a longstanding bug with the rappel rope not disconnecting automatically
- added an option (under game options) to enable tracers for all locally fired weapons. If enabled, when you are spectating you can see tracers for everyone.
- found and fixed a rogue HUD element that was causing the screen to become 50% darker than it was supposed to be.
- fixed a really bad bug with hostages that prevented them from being shot properly, or kicked away when you stop grabbing them (using them as meat-shield)
- throwing the riot shield into enemy players now stuns them again
- changed the message box after purchasing equipment or weapons to only ask once, unless you choose to actually agree to go to the respective screen.
- smoothed and cleaned up leaning
- fixed a number of interface bugs
- fixed some issues with configuration saving/resetting
- fixed a long-standing issue with enemy map/SA reveal
- helmet/headset impacts now have a distinctive sound
- fixed bug with the minimap/sa indicator game option
- fixed bug allowing you to put a second dog/sniper rifle as fallback equipment while your primary is a dog/sniper rifle