After the last update many more fixes/updates to a number of levels has been implemented.
- MILAN - Entirely new spawns for both teams! - toggling stage signs, not always present only for appropriate stages - Small vvis optimizations around the map, greater optimization near charles v restaurant - Refined soundscapes - Fixed several picture props not appearing. - Wider scaffolds at mid. - Cars spaced apart at CT spawn - Top of big ramp platform is now greater and has more cover. - Moved mid lift, no longer obstructing sight to shack window - Improvements to CLUB bombsite, added cylindrical support pillar and improved bar. - More clips and fixes.
- MALL - All yellow lights backhalls are instanced and have sprites now. - Cleaned up lot of texturing at backhalls. - New clips. - Removed double doors near by trucks at backhalls. Breaks line of sight, players have to go around. - Removed the side of a counter in stage3 clothing store to unclutter path from backhall door and moved ammo box. - Adjusted phong for maintenance pipe models and changed surfaceprop to steam. - Fixed / added many hostage waypoints. - Added saw horses with boards - Added saw horses with plywood ( you can jump on top )
- UPRISING - Added stairs instead of climbing crates and barrels by scaffolds. - Removed doorway at mid interior, now more like a longer room. - Refined brown/orange metal material ( diffuse and normal )
- OFFICE - Fixed some currupt brushes at diagonal "museum" wall
- CONSTRUCTION DAY - Changed several blue tarps to grey. - More changes to gameplay, interiors are now more compartmentalized.
- OLD DM CASTALLA - Removed and replaced with new castalla.