We are incredibly excited to share our 1.0 release with you, out now on Steam, Nintendo Switch and Xbox. You've come on a fantastic journey with us through early access. Here are just a few of the important features we've added since our first debut almost 3 years ago.
- Full Campaign Storyline
- Roguelike Mode
- 36 New Skills in the Nature Tree
- 35 New Skills in the Monk Tree
- 3 All New Areas (Emerald Jungle, Dwarven Halls, Sunken Swamp)
- Hardcore Mode
- Infinite End Game Progression
- Exploding Barrels
- Crafting Modifiers
- Phased Boss Mechanics
- Enemy Mods
- And so much more
Patch Notes v1.0
Features
- Nature Skill Tree
- Main Storyline
- Added 5 new Ranger Skills
- Added Druid preset
- Various new events and new fortunes
- Added a tutorial when you get your first Fortune
- Added 2 more harder difficulties to Roguelike Mode
- Character portraits are now color coded by player
- Improved translations for non-English languages
- Added new loading screen images and tips
General
- The Jester now grants Ivory Dragon Scale instead of Wrath of the Righteous
- Increased return cold damage on Blue Dragon Scale
- Fishing is now triggered on one specific hex near the water rather than click on the water itself
Skill Changes
- Ranger summons/and summon passives have been moved to the Nature tree
- Wrath of the Righteous is now a Tier 5 Light tree passive skill
- Poison and Bleeding now use all damage multipliers
- Changed Impaling Shot to Force Shot
Bug Fixes
- Fixed issue that cause the event window to remain if you exited to main menu during an event
- Fixed issue that would lock up the next battle if you previously avoided the Ogre Debt Collector battle
- Fixed issue that would cause the game to lock up if the host returns to town after the quest is complete while the client stays in the loot menu
- Fixed various typos on skill tooltips
- Fixed issue where Shield Mastery wouldn't effect all stats on the shield
- Fixed issue where you could fish infinitely if you return to main menu then continue
- Fixed various issues for clients joining a game in progress
- Fixed an issue that could cause the game to lock up in battles with enemies that use fear mechanics
- Fixed issue with Ball Lightning tooltip information
- Fixed issue with incorrect values on item modifiers when the the prefix and suffix both alter the same attribute
- Fixed issue where auras visuals would grow when the player model grows
- Fixed issue where Might and Intelligence bonuses weren't reflected in the stat values for summon damage and health in the character menu
- Fixed issue where multiple characters could spawn on the same hex when entering a quest
- Fixed issue that cause the client player to get stuck after a boss battle if they remain in the loot menu while the host goes to town
- Fixed various issues with joining a game mid progress
- Fixed issue where you couldn't join a hardcore battle in progress as a client
- Fixed various lockups caused by mashing buttons during a loading screen
- Fixed issue where if you died in hardcore mode, the hardcore death screen would show up anytime you die after than even when in softcore mode
- Fixed issue where you could access the skill bar controls while a UI window is active
- Fixed issue where Character Menu wouldn't close when selecting Change Party or Change Difficulty from the pause menu
- Fixed issue where your cursor would disappear if you try to cancel out of the difficulty select menu on a gamepad
- Fixed issue where the connection name would overlap the character image on character tiles
- Fixed various issues with multiplayer connectivity
- Fixed issue with Seal of Salvation not working when Wrath of the Righteous is active
- Fixed issue where Shatter wouldn't apply chilled
- Fixed issue where Frozen targets wouldn't receive bonus damage from Shatter
- Fixed issue where Lingering Light and Wrath of the Righteous wouldn't work together
- Fixed issue where you would have to hover to a different hex before action targeting would show after selecting an action
- Fixed issue with Dragon animations not working correctly
- Fixed issue where the turn text in battle wouldn't go away if you exit to main menu
- Fixed issue where you would see all of your owned characters on the overworld outside of battle if you exit to main menu during battle and continue the saved game
- Fixed issue where the inventory filter tooltips had incorrect positioning when using a gamepad
- Fixed issue where the Roguelike leveling UI would remain if you exited to main menu while leveling
- Fixed issue where skills like Overwhelming Power or Break The Ice wouldn't work for skills with projectiles
- Fixed issue where some hexes would be unusable in battle when it looks like they should be
- Fixed issue where pressing 'No' on a video resolution change check would just reset the timer instead of revert the resolution
- Fixed issue with targeting UI staying for too long after a target area is chosen to cast a skill
- Fixed issue where skills would heal enemies when you have a healing weapon equipped
- Fixed issue where the main enemy in a battle would sometimes move from its original hex upon battle start
- Fixed issue with Shapeshift White/Black Dragonkin issues with incorrect descriptions
- Fixed issue where you couldn't see the result for the 4th character in the party on events where all character individually chose an option
- Fixed issue where if you tried to selected a skill in local coop mode while hovering over a character you would instead switch focus to that character
- Fixed issue with the cooldown reduction and mana cost modifier scaling with tier effects on Valler's Pocket Watch
- Fixed issue where the Summoner roguelike preset had a starting skill which is no longer in the game, which causes a instant level on game start
- Fixed various issues with the video settings in the Options menu not working correctly
- Fixed issue where the client didn't get some item bonuses that were based on their character stats
- Fixed issue with Shadow Walk not working for clients
- Fixed issue where if you abandon quest on a gamepad while the examine window is open it will stop progress
- Fixed issue where you couldn't cast a potion if you canceled out of the partial targeted multi targeting skill first
- Fixed issue where the last person wouldn't see event results in certain events
- Fixed issue where the next room wouldn't spawn if a player leaves while certain events are active