- Fixed teleport
- Players can now use doors during the throwing animation
- Fixed Vlad's cape double jump on jumping from a rope while attacking or throwing a bomb
- Players are now able to whip against a fragile floor while climbing it with climbing gloves
- Prevented vendors from angering on touching honey during their patrol phase
- Prevented vendors from increasing wanted level when their corpses get destroyed by a snap trap
- Fixed case where players were not being blamed when they caused a UFO to explode in a shop
- Prevented vendors and NPCs from blaming the player if they receive damage from a corpse thrown by themselves
- Prevented player corpses from stomping monsters
- Prevented on sale held backpack from being dropped when the vendor gets angered and the player already has the same backpack equipped
- Fixed players not being able to grab paste bombs attached to their bodies under some circumstances
- Improved cobra's acid spit to make it more unlikely to affect the player when the player had just stomped the cobra right as the spit had just spawned
- Prevented spring trap from pushing the punish ball if the ball can break floors
- Prevented chained spike ball from damaging the player when the player is climbing down its chain while the ball is falling
- Prevented sticky trap from trapping players that are entering into a pipe
- Sparrow will now drop a rope pile instead of a single rope
- Added a reward on finishing Sparrow's quest
- Fixed issue where challenge rooms might not spawn when coop player coffin rooms had to be created
- Fixed bomb thrown by the pitcher's mitt being trapped on a body armored olmite, bouncing back and forth
- Prevented monsters spawned from special coffins from dropping any treasure
- Prevented dice from being stolen in coop just holding them in the shop while other player leaves the level
- Fixed dice shop reward position on carrying two different dice from another level
- Climbing gloves now protect against thorny vines while climbing
- Fixed double jump on attacking and jumping at the same time (visually noticeable when having spring shoes)
- Fixed Kali giving duplicated items to the default player under certain circumstances
- Prevented player from being killed by reversed spikes when the player enters the spikes touching the ceiling while using a jetpack
- Prevented cat mummy from disappearing when colliding with a blinking player
- Fixed Olmites teleporting inside floors on being attacked when they are on an elevator
- Reduced mole iframes
- Added iframes to present's content
- Fixed boomerangs not being whippable under some circumstances
- Underwater coffins should no longer deal damage when bouncing
- Fixed shield position after using a pipe
- Added treasure picking iframes after using a pipe
- Fixed mattock being unable to break a push block if the push block was over a door
- Prevented vendor's coins from spawning inside floors
- Fixed powderkeg exploding when placing a bomb on it
- Fixed jump delay on attacking and jumping at the same time while climbing
- Fixed turkey's neck not damaging entities on attacking while the rider has unmounted
- One vault should now always appear once on each theme
- Ghost split timers changed from 30s/30s to 60s/30s
- "Big Spender" discount increased to 10% (up from 5%)
- Skeleton Key now also opens Udjat's Eye chest
- Bouncing off of enemies while stomping slightly increased in order to be able to reach certain ledges
- Firebugs will no longer spawn below the drill making it slightly easier for players to go down more safely
- Player ghost blow can now move vendors' corpses
- Fixed turkey not being cursed on breaking a cursed pot with its head attack
- UFOs in attack mode will now be affected by the camera flash
- Fixed butterfly state after being moved from a vine with a shield
- Webs will now fade out when the player is pushing a block through them
- Prevented totem traps from triggering by a mole digging
- Fixed issue where stunned players were still sometimes stomping enemies
- Fixed issue where players tossed against other entities were using the stomp damage.
- Fixed issue where the easy boss's scream could glitch when hitting a player that's holding a shield
Crashes:
- Fixed rare crash when completing the Sun Challenge
- Fixed crash when the ending's NPC picks up a pickable item
- Fixed telepack related crash
New features:
- Ending playable characters are now unlockable from daily runs
- Added "Asinus" constellation suffix for True Crown wearers
- Added Total Players count to leaderboards
Online / Leaderboards:
- Fixed block when a player with an Ankh in use is disconnected
- Added controller vibration and taskbar icon flash when a new player joins the lobby
- Optimized leaderboard cache
- Ending a daily will now redirect to leaderboards
AI:
- Made hired hands more collaborative, preventing them from going for the same target at the same time
- Fixed hired hands' pick up priorities
- Added a short time margin to prevent hired hands from moving as soon as the level starts
- Prevented hired hands from attacking targets that are being held
- Fixed hired hands remaining motionless on losing the path to the player
- Prevented hired hands from staying motionless on thorny vines
- Prevented hired hands from trying to pick up entities placed on thorny vines
- Hired hands will now drop the shield on being whipped
- Hired hands will now drop the shield if they are about to crush a player
- Prevented hired hands from fleeing from passive ghists
- Improved detection and handling of falling damage (including falling on lava and some other dangerous places)
- Improved hired hands' upward whip attacks
- Prevented hired hands from changing their looking direction while attacking
- Improved hired hands' attack to try to prevent them from touching the target during the attack
- Prevented hired hands from shooting robots and body armored olmites
- Improved hired hands' totem/lion trap handling
- Improved hired hands' mosquitoes handling
- Improved AI ceiling spikes' detection
- Fixed hired hands not crossing a door while the player is already crossing it
- Hired hands in lost state will now pick items up as well
- Hired hands will now try to stomp monsters that can throw or shoot
- Moved hired hands' safe point in Olmec to the entrance
- Hired hands can now pick items up while resting in Olmec's lair
- Improved hired hands' conveyor belt handling
- Hired hands will now try to stomp mummy cats
- Hired hands will now stay away from floating orbs
- Cancelled hired hand's attack to a dangerous mount if it starts being tamed
- Fixed certain child's state when he receives damage while he is sleeping in a certain place
- Hired hands will now look for rebel hired hands while in stay put mode
- Hired hands will now grab and throw paste bombs attached to their bodies
- Hired hands will now stomp frozen players
- Deathmatch AI will now search for sliding wall switches as well
- Prevented deathmatch AI from trying to attack players on pipes
- Fixed case where the AI was unable to attack players on a one-tile gap
Minor / Visuals:
- Killing easy boss with land mines no longer voids "Pacifist"
- Fixed controller input mapping on switching slots in the character selection scene
- Fixed a lot of wrong death causes
- Fixed player rotation on passing from a rope to a ladder
- Fixed player ghost suddenly disappearing in special tunnels
- Fixed pet state in the tunnel after certain golden world
- Added ceiling to doors during the tunnel transition on certain froggy themed levels
- Prevented hit effects in Lahamu on attacking her with a sword-like weapon after killing her
- Prevented thin ice platform from getting on fire by attacking it with a powerpack
- The "So close" message will now appear only if the next zone still remains undiscovered
- Fixed grub color values on evolving
- Changed mounts journal's background
- Centered Waddler image in the journal
- Fixed on sale backpack looking direction on angering a vendor
- Slightly improved popups look
- Fixed old sister breath position on Ice Caves
- Fixed run recap name and killed-by count for medium and small ghosts
- Fixed names in the run recap for some traps
- Fixed timed powderkeg not unlocking the powderkeg journal entry
- Timed powderkeg's journal entry will now unlock on moving the idol
- Fixed Kali's message on sacrificing
- Fixed camera transition when players went in or out of the training grounds
- Fixed weapon's depth after attacking and jumping at the same time while climbing
- NPC dialog sounds are now still played even if dialogs are turned off
- Aligned certain king's face
- Fixed beehive tile
- Fixed more artifacts in textures
- Fixed Nekka's push animation
- Fixed Au's long fall animation
- Fixed Lamassu's face during the flying animation
- Fixed some capital letters and typos in texts
- Tweaked or added a couple of new room layouts in both the jungle and a certain froggy-themed world
- Some more blocked path fixes