News Liste Spelunky 2

Patch notes: 1.21.0c
Spelunky 2
10.05.21 09:19 Community Announcements
Gameplay:
  • Fixed teleport
  • Players can now use doors during the throwing animation
  • Fixed Vlad's cape double jump on jumping from a rope while attacking or throwing a bomb
  • Players are now able to whip against a fragile floor while climbing it with climbing gloves
  • Prevented vendors from angering on touching honey during their patrol phase
  • Prevented vendors from increasing wanted level when their corpses get destroyed by a snap trap
  • Fixed case where players were not being blamed when they caused a UFO to explode in a shop
  • Prevented vendors and NPCs from blaming the player if they receive damage from a corpse thrown by themselves
  • Prevented player corpses from stomping monsters
  • Prevented on sale held backpack from being dropped when the vendor gets angered and the player already has the same backpack equipped
  • Fixed players not being able to grab paste bombs attached to their bodies under some circumstances
  • Improved cobra's acid spit to make it more unlikely to affect the player when the player had just stomped the cobra right as the spit had just spawned
  • Prevented spring trap from pushing the punish ball if the ball can break floors
  • Prevented chained spike ball from damaging the player when the player is climbing down its chain while the ball is falling
  • Prevented sticky trap from trapping players that are entering into a pipe
  • Sparrow will now drop a rope pile instead of a single rope
  • Added a reward on finishing Sparrow's quest
  • Fixed issue where challenge rooms might not spawn when coop player coffin rooms had to be created
  • Fixed bomb thrown by the pitcher's mitt being trapped on a body armored olmite, bouncing back and forth
  • Prevented monsters spawned from special coffins from dropping any treasure
  • Prevented dice from being stolen in coop just holding them in the shop while other player leaves the level
  • Fixed dice shop reward position on carrying two different dice from another level
  • Climbing gloves now protect against thorny vines while climbing
  • Fixed double jump on attacking and jumping at the same time (visually noticeable when having spring shoes)
  • Fixed Kali giving duplicated items to the default player under certain circumstances
  • Prevented player from being killed by reversed spikes when the player enters the spikes touching the ceiling while using a jetpack
  • Prevented cat mummy from disappearing when colliding with a blinking player
  • Fixed Olmites teleporting inside floors on being attacked when they are on an elevator
  • Reduced mole iframes
  • Added iframes to present's content
  • Fixed boomerangs not being whippable under some circumstances
  • Underwater coffins should no longer deal damage when bouncing
  • Fixed shield position after using a pipe
  • Added treasure picking iframes after using a pipe
  • Fixed mattock being unable to break a push block if the push block was over a door
  • Prevented vendor's coins from spawning inside floors
  • Fixed powderkeg exploding when placing a bomb on it
  • Fixed jump delay on attacking and jumping at the same time while climbing
  • Fixed turkey's neck not damaging entities on attacking while the rider has unmounted
  • One vault should now always appear once on each theme
  • Ghost split timers changed from 30s/30s to 60s/30s
  • "Big Spender" discount increased to 10% (up from 5%)
  • Skeleton Key now also opens Udjat's Eye chest
  • Bouncing off of enemies while stomping slightly increased in order to be able to reach certain ledges
  • Firebugs will no longer spawn below the drill making it slightly easier for players to go down more safely
  • Player ghost blow can now move vendors' corpses
  • Fixed turkey not being cursed on breaking a cursed pot with its head attack
  • UFOs in attack mode will now be affected by the camera flash
  • Fixed butterfly state after being moved from a vine with a shield
  • Webs will now fade out when the player is pushing a block through them
  • Prevented totem traps from triggering by a mole digging
  • Fixed issue where stunned players were still sometimes stomping enemies
  • Fixed issue where players tossed against other entities were using the stomp damage.
  • Fixed issue where the easy boss's scream could glitch when hitting a player that's holding a shield


Crashes:
  • Fixed rare crash when completing the Sun Challenge
  • Fixed crash when the ending's NPC picks up a pickable item
  • Fixed telepack related crash


New features:
  • Ending playable characters are now unlockable from daily runs
  • Added "Asinus" constellation suffix for True Crown wearers
  • Added Total Players count to leaderboards


Online / Leaderboards:
  • Fixed block when a player with an Ankh in use is disconnected
  • Added controller vibration and taskbar icon flash when a new player joins the lobby
  • Optimized leaderboard cache
  • Ending a daily will now redirect to leaderboards


AI:
  • Made hired hands more collaborative, preventing them from going for the same target at the same time
  • Fixed hired hands' pick up priorities
  • Added a short time margin to prevent hired hands from moving as soon as the level starts
  • Prevented hired hands from attacking targets that are being held
  • Fixed hired hands remaining motionless on losing the path to the player
  • Prevented hired hands from staying motionless on thorny vines
  • Prevented hired hands from trying to pick up entities placed on thorny vines
  • Hired hands will now drop the shield on being whipped
  • Hired hands will now drop the shield if they are about to crush a player
  • Prevented hired hands from fleeing from passive ghists
  • Improved detection and handling of falling damage (including falling on lava and some other dangerous places)
  • Improved hired hands' upward whip attacks
  • Prevented hired hands from changing their looking direction while attacking
  • Improved hired hands' attack to try to prevent them from touching the target during the attack
  • Prevented hired hands from shooting robots and body armored olmites
  • Improved hired hands' totem/lion trap handling
  • Improved hired hands' mosquitoes handling
  • Improved AI ceiling spikes' detection
  • Fixed hired hands not crossing a door while the player is already crossing it
  • Hired hands in lost state will now pick items up as well
  • Hired hands will now try to stomp monsters that can throw or shoot
  • Moved hired hands' safe point in Olmec to the entrance
  • Hired hands can now pick items up while resting in Olmec's lair
  • Improved hired hands' conveyor belt handling
  • Hired hands will now try to stomp mummy cats
  • Hired hands will now stay away from floating orbs
  • Cancelled hired hand's attack to a dangerous mount if it starts being tamed
  • Fixed certain child's state when he receives damage while he is sleeping in a certain place
  • Hired hands will now look for rebel hired hands while in stay put mode
  • Hired hands will now grab and throw paste bombs attached to their bodies
  • Hired hands will now stomp frozen players
  • Deathmatch AI will now search for sliding wall switches as well
  • Prevented deathmatch AI from trying to attack players on pipes
  • Fixed case where the AI was unable to attack players on a one-tile gap


Minor / Visuals:
  • Killing easy boss with land mines no longer voids "Pacifist"
  • Fixed controller input mapping on switching slots in the character selection scene
  • Fixed a lot of wrong death causes
  • Fixed player rotation on passing from a rope to a ladder
  • Fixed player ghost suddenly disappearing in special tunnels
  • Fixed pet state in the tunnel after certain golden world
  • Added ceiling to doors during the tunnel transition on certain froggy themed levels
  • Prevented hit effects in Lahamu on attacking her with a sword-like weapon after killing her
  • Prevented thin ice platform from getting on fire by attacking it with a powerpack
  • The "So close" message will now appear only if the next zone still remains undiscovered
  • Fixed grub color values on evolving
  • Changed mounts journal's background
  • Centered Waddler image in the journal
  • Fixed on sale backpack looking direction on angering a vendor
  • Slightly improved popups look
  • Fixed old sister breath position on Ice Caves
  • Fixed run recap name and killed-by count for medium and small ghosts
  • Fixed names in the run recap for some traps
  • Fixed timed powderkeg not unlocking the powderkeg journal entry
  • Timed powderkeg's journal entry will now unlock on moving the idol
  • Fixed Kali's message on sacrificing
  • Fixed camera transition when players went in or out of the training grounds
  • Fixed weapon's depth after attacking and jumping at the same time while climbing
  • NPC dialog sounds are now still played even if dialogs are turned off
  • Aligned certain king's face
  • Fixed beehive tile
  • Fixed more artifacts in textures
  • Fixed Nekka's push animation
  • Fixed Au's long fall animation
  • Fixed Lamassu's face during the flying animation
  • Fixed some capital letters and typos in texts
  • Tweaked or added a couple of new room layouts in both the jungle and a certain froggy-themed world
  • Some more blocked path fixes