News Liste Spelunky 2

Patch notes: 1.20.4d
Spelunky 2
23.03.21 10:35 Community Announcements
Hotpatch 1.20.4d:
  • Fixed corpses not exploding on being slashed
  • Prevented plasma cannons from exploding on touching lava while being held
  • Fixed teleport while using the jetpack
  • Fixed jetpack auto-activation after attacking in the air while holding the jump button
  • Players can once again jump while inside honey
  • Fixed issue where liquids were being rendered empty after a screen/window resize while the game was paused
  • Fixed a certain blood moon's boss death sprite


Gameplay:
  • Players can now go down through a platform while throwing anything
  • Prevented player from changing its looking direction on attacking while climbing up
  • Prevented mounts from changing their direction while the riding player is attacking with a sword-like weapon
  • Fixed short jumps on attacking with any weapon and jumping at the same time
  • Fixed short jumps on dismounting a riding mount
  • Fixed projectiles spawning directly inside floors on shooting while riding inside a floor
  • Backwhip will now affect liquids as well
  • Fixed auto-pickup on stealing a pickable item
  • Fixed Yang's turkeys not being able to go to the next level if Yang dies without being angered
  • Prevented mounts with a monster rider from damaging players when they step over a hanging player
  • Fixed laser trap shot not impacting on a player stuck to the trap floor tile
  • Fixed stomps when the player just fired a weapon
  • Fixed hoverpack activating on jumping at the point of a ledge
  • Fixed players not attaching to moving floors when the floor movement disabled the hoverpack usage
  • Fixed weird physics when the punishment ball was being held and the holder was also being held or riding a mount
  • A held backpack will now auto-equip on dropping the current backpack
  • Prevented held player from affecting his holder on attacking
  • Held players will now be stunned only on dropping or throwing them
  • Teleporting into a fragile floor won't kill the player anymore
  • Prevented riding entities from being unmounted on receiving poison-tick damage
  • Slightly increased attacking boomerang's shape
  • Stunned mantraps can now receive damage when tossing a corpse against them
  • Added torches to a certain underlava door during dark levels
  • Prevented spark traps from affecting embedded items
  • Spark traps that spawn near the entrance level now start at their max size
  • The plasma cannon will now explode on being crushed or on falling to the lava
  • Slightly increased fish shape so players won't miss them when throwing a rock against them with the pitcher's mitt
  • Prevented players from being blamed if a die goes out of a dice shop
  • Prevented dice shop item spawner from spawning an extra item if the bet machine disappears
  • Prevented skull drop trap skulls from damaging the player on losing their speed
  • Prevented duplicated backpacks if the player crushes a vendor and an on-sale backpack at the same time
  • Prevented caveman from continuously picking up an item dropped by a force field
  • Prevented robots, mechs, and body armored olmites from removing the poison coating of arrows
  • Fixed body armored olmites being poisoned by poisoned arrows even if the arrow was being deflected
  • Fixed case where Yang was being angered instead of shopkeepers on breaking a vault's wall
  • Fixed player bag content on being retrieved from Waddler's storage
  • Fixed mosquitoes not getting stuck to shields
  • Mosquitoes will now detach from floors on being pushed away
  • Fixed leprechaun and monkey not being able to stun held players
  • Fixed infinite rolling die on picking it up before it stopped rolling
  • Prevented elevator from dragging down bats and other flying entities
  • Fixed Snake glitch if it sits on one block and the player pushes a push block near, towards it
  • Fixed Robot glitch if it sits on one push block and the player pushes the push block towards another floor
  • Fixed blood position on sacrificing blooded entities
  • Equaled shapes between purchasable and regular backpacks
  • Prevented bubbled entities from crossing floors
  • Sitting Anubis will now be crushable
  • Prevented mechs from being cursed
  • Vertical force fields will now burn ropes as well
  • Fixed Yang's weird walking in the Black Market


Crashes:
  • Fixed crash on disappearing Vlad's cape wearer
  • Fixed crash when the AI target disappears


New features:
  • Added vibration preview in settings
  • Added Nintendo Switch buttons to the button prompt option
  • Added a new option to change the text boxes' opacity
  • The most beloved shopkeeper of all time has returned :ear:


AI:
  • Fixed hired hands being unable to dismount under certain circumstances
  • Prevented hired hands from trying to pick up entities on a platform with a ladder
  • Improved behavior of hired hands in Olmec's level
  • Hired hands will now protect players from rebel hired hands
  • Prevented hired hands from tide pool prison from detecting the player outside their cells
  • Prevented hired hands from attacking dangerous mounts while they are being tamed
  • Hired hands will now ignore treasures when they are on stay-put mode
  • Prevented hired hands from throwing the Qilin to attack monsters
  • Prevented hired hands from shooting or throwing from the shop's outside to an inside monster


Minor / Visuals:
  • Fixed some cases where the player profile last run stickers were being incorrectly replaced
  • Prevented shield from moving loaded arrows
  • Fixed hoverpack activating in the endings
  • Added button prompt to a certain temple door when you are carrying a certain weapon but you're not wearing a certain item
  • Prevented base camp NPCs from grabbing ladders on jumping to congratulate the player
  • Prevented base camp NPCs from hanging from ledges
  • Fixed ending's constellation stars size
  • Fixed crossbow arrow opacity when it is embedded into an ice block
  • Fixed initial penguin animation
  • Fixed witch doctor skull light when it is not visible
  • Fixed mine deactivation sound on carrying it between levels
  • Ghost players will now stop to talk with Terra as well
  • Fixed death double sound on killing a monster with any sword-like weapon
  • Fixed Kali's message on receiving the Kapala after being healed from curse
  • Fixed case where the witch doctor's mark remained in players' heads even if the witch doctor was not targeting them anymore
  • Fixed light arrow platform's light
  • Fixed robot invulnerable effect on being attacked by a turkey
  • Fixed hard boss not appearing in the tunnel recap after being defeated
  • Fixed gold chain's rubble
  • Fixed the big monster of a certain blooded moon world's size on the frame he is killed
  • Disabled controller vibration before the main menu
  • Added kill sound to the punish ball
  • Fixed some translations
  • Removed some artifacts