- Fixed corpses not exploding on being slashed
- Prevented plasma cannons from exploding on touching lava while being held
- Fixed teleport while using the jetpack
- Fixed jetpack auto-activation after attacking in the air while holding the jump button
- Players can once again jump while inside honey
- Fixed issue where liquids were being rendered empty after a screen/window resize while the game was paused
- Fixed a certain blood moon's boss death sprite
Gameplay:
- Players can now go down through a platform while throwing anything
- Prevented player from changing its looking direction on attacking while climbing up
- Prevented mounts from changing their direction while the riding player is attacking with a sword-like weapon
- Fixed short jumps on attacking with any weapon and jumping at the same time
- Fixed short jumps on dismounting a riding mount
- Fixed projectiles spawning directly inside floors on shooting while riding inside a floor
- Backwhip will now affect liquids as well
- Fixed auto-pickup on stealing a pickable item
- Fixed Yang's turkeys not being able to go to the next level if Yang dies without being angered
- Prevented mounts with a monster rider from damaging players when they step over a hanging player
- Fixed laser trap shot not impacting on a player stuck to the trap floor tile
- Fixed stomps when the player just fired a weapon
- Fixed hoverpack activating on jumping at the point of a ledge
- Fixed players not attaching to moving floors when the floor movement disabled the hoverpack usage
- Fixed weird physics when the punishment ball was being held and the holder was also being held or riding a mount
- A held backpack will now auto-equip on dropping the current backpack
- Prevented held player from affecting his holder on attacking
- Held players will now be stunned only on dropping or throwing them
- Teleporting into a fragile floor won't kill the player anymore
- Prevented riding entities from being unmounted on receiving poison-tick damage
- Slightly increased attacking boomerang's shape
- Stunned mantraps can now receive damage when tossing a corpse against them
- Added torches to a certain underlava door during dark levels
- Prevented spark traps from affecting embedded items
- Spark traps that spawn near the entrance level now start at their max size
- The plasma cannon will now explode on being crushed or on falling to the lava
- Slightly increased fish shape so players won't miss them when throwing a rock against them with the pitcher's mitt
- Prevented players from being blamed if a die goes out of a dice shop
- Prevented dice shop item spawner from spawning an extra item if the bet machine disappears
- Prevented skull drop trap skulls from damaging the player on losing their speed
- Prevented duplicated backpacks if the player crushes a vendor and an on-sale backpack at the same time
- Prevented caveman from continuously picking up an item dropped by a force field
- Prevented robots, mechs, and body armored olmites from removing the poison coating of arrows
- Fixed body armored olmites being poisoned by poisoned arrows even if the arrow was being deflected
- Fixed case where Yang was being angered instead of shopkeepers on breaking a vault's wall
- Fixed player bag content on being retrieved from Waddler's storage
- Fixed mosquitoes not getting stuck to shields
- Mosquitoes will now detach from floors on being pushed away
- Fixed leprechaun and monkey not being able to stun held players
- Fixed infinite rolling die on picking it up before it stopped rolling
- Prevented elevator from dragging down bats and other flying entities
- Fixed Snake glitch if it sits on one block and the player pushes a push block near, towards it
- Fixed Robot glitch if it sits on one push block and the player pushes the push block towards another floor
- Fixed blood position on sacrificing blooded entities
- Equaled shapes between purchasable and regular backpacks
- Prevented bubbled entities from crossing floors
- Sitting Anubis will now be crushable
- Prevented mechs from being cursed
- Vertical force fields will now burn ropes as well
- Fixed Yang's weird walking in the Black Market
Crashes:
- Fixed crash on disappearing Vlad's cape wearer
- Fixed crash when the AI target disappears
New features:
- Added vibration preview in settings
- Added Nintendo Switch buttons to the button prompt option
- Added a new option to change the text boxes' opacity
- The most beloved shopkeeper of all time has returned :ear:
AI:
- Fixed hired hands being unable to dismount under certain circumstances
- Prevented hired hands from trying to pick up entities on a platform with a ladder
- Improved behavior of hired hands in Olmec's level
- Hired hands will now protect players from rebel hired hands
- Prevented hired hands from tide pool prison from detecting the player outside their cells
- Prevented hired hands from attacking dangerous mounts while they are being tamed
- Hired hands will now ignore treasures when they are on stay-put mode
- Prevented hired hands from throwing the Qilin to attack monsters
- Prevented hired hands from shooting or throwing from the shop's outside to an inside monster
Minor / Visuals:
- Fixed some cases where the player profile last run stickers were being incorrectly replaced
- Prevented shield from moving loaded arrows
- Fixed hoverpack activating in the endings
- Added button prompt to a certain temple door when you are carrying a certain weapon but you're not wearing a certain item
- Prevented base camp NPCs from grabbing ladders on jumping to congratulate the player
- Prevented base camp NPCs from hanging from ledges
- Fixed ending's constellation stars size
- Fixed crossbow arrow opacity when it is embedded into an ice block
- Fixed initial penguin animation
- Fixed witch doctor skull light when it is not visible
- Fixed mine deactivation sound on carrying it between levels
- Ghost players will now stop to talk with Terra as well
- Fixed death double sound on killing a monster with any sword-like weapon
- Fixed Kali's message on receiving the Kapala after being healed from curse
- Fixed case where the witch doctor's mark remained in players' heads even if the witch doctor was not targeting them anymore
- Fixed light arrow platform's light
- Fixed robot invulnerable effect on being attacked by a turkey
- Fixed hard boss not appearing in the tunnel recap after being defeated
- Fixed gold chain's rubble
- Fixed the big monster of a certain blooded moon world's size on the frame he is killed
- Disabled controller vibration before the main menu
- Added kill sound to the punish ball
- Fixed some translations
- Removed some artifacts