- OST is now available on Spotify!
- Fixed rare case where mounts were being crushed
- Getting unjustly crushed by a sliding wall should now be considerably harder
- Vendors and NPCs will now anger if the player drops their backpack on them
- Prevented thrown entities from being crushed when thrown on a ceiling while the thrower is riding a mount
- Fixed online progress being wiped on closing the game after a run
- Capes and jetpack now deploy when pressing jump and attack buttons at the same time
- Cape will now remain deployed on shooting a weapon
- Added previous Palace of Pleasure's laser trap back (pointing to the correct end this time)
- Fixed jungle sisters and thief reappearing alive after being killed
- Fixed jungle sisters not enraging on killing them with one single hit
- Completing a level in coop while a secondary player is riding a still on-sale or a Yang-delivered mount no longer brings said mount with you
- Prevented frozen vendors from spawning their weapons on throwing a bomb inside the shop, on webbing them or on breaking a shop tile
- Killing the merchant with one hit will now make her disappear with a smoke bomb as well instead of leaving a corpse
- Vendors and NPCs now detect active floors and are able to jump over them to chase the player
- Prevented spring traps from trying to move a shooting UFO or a walking bee
- Shields now protect against hard boss' fireballs
- Fixed case where the water was not affecting some entities thrown by the pitcher's mitt
- Fixed caveman boss state after being flashed while he was jumping
- Fixed weird caveman boss' bouncing
- Fixed held entities' depth on throwing a bomb and, then, jumping while climbing
- Fixed the conveyor belt when a player, hanging from a falling platform, landed on it
- Fixed climbing hermit crab state after being frozen
- The mole will now retreat if it collides with a shield while it is exiting from the floor
- Prevented powder kegs from exploding when an on fire entity "touches" it on a corner through the floor
- Slightly increased bats' hitboxes while hanging so boomerangs won't miss them when thrown very close to them
- Prevented sticky bombs from attaching to a bow's arrow of a player being held by the thrower
- Explosions now affect held creatures and fragile items
- Fixed wild mounts state after riding them twice very quickly
- Spark traps will now also affect unequipped backpacks
- Prevented spark traps from igniting torches while inactive
- Opening presents by using up+attack now tosses the content forwards so they can more easily be skipped
- Players can now carry a golden monkey through pipes
- Shop lamps can now be cloned
- Excalibur and broken Excalibur now affect armored Olmites
- Fixed lavamander's light when bubbled while turning incandescent
- Fixed visuals of the last part of a vine when a new one started just below
- Improved plague event performance
- Prevented a certain monster-dropped jetpack from exploding due to subsequent explosions
- Fixed issue where player coop coffins were sometimes not spawning in a certain purple world
- Bear traps can now crush corpses
- Fixed the Udjat socket button icon after enabling it
- Prevented auto-jump on holding jump button to turn off a hoverpack being too close to the ground
- Fixed run recap survived-death message on sacrificing in a specific location
- Prevented bombs and ropes usage when a riding player is crossing a door
- Fixed sorceress' attack state on being webbed or bubbled
- Prevented pushblocks from dragging flying entities
- Fixed backpack not activating when pressing the jump button twice very fast
- Improved Arena pre-match screen and in-level countdown
- Fixed flying arrow state after colliding with honey or sticky traps
- Duplicated pickup items can now be picked up in multiplayer mode
- Fixed crash in the last level when only one player was alive and it disconnected (and other possible related crashes)
- Untamed frozen mounts can now be picked up
- Chained spike balls and falling platforms can now kill floating orbs
- Fixed horizontal speed on throwing something with the pitcher's mitt while the player's riding mount is crouching on a tight corridor
- Added close message to the tutorial's journal
- Fixed case where the spike ball trap and the falling platform were pushing entities instead of damaging them
- Fixed random crash
- Players can now look up and down while using the hoverpack
- Prevented gold monkey from spawning potentially infinite treasure on picking up and dropping it continuously
- Fixed ink effect while being inked while a previous effect was already disappearing
- Fixed rare case where the ending scene was not triggering and players kept walking forever
- Prevented metal arrow from sticking on the top of Olmec when Olmec is jumping
- Fixed witch doctor skull creation when being revived by a necromancer
- Laser traps now also detect mounts' riders
- Fixed frozen hang spider state on bouncing on a floating orb
- Fixed bug on angered Vendors and NPCs which was preventing them from jumping when they had a platform above them
- Fixed some cases where the ankh was being triggered at the same time as a transition, causing some blocks
- Prevented Arena's monsters from moving during the initial countdown
- Bombs will no longer switch ownership so easily
- Dirk, Au and Pilot coffins will now always spawn (containing a hired hand if they were already unlocked)
- Prevented monkeys from jumping over and over if they hit a shield during the first jump from a vine
- Added new option in Arena to set how much damage the whip inflicts (Warning: This will change the save game binary format)
- Added simple cosmetic minigame to the credits
- Improved torch fire in title scene and character selector
- Added cosmetic shooting stars to the base camp sky
- Reduced constellation's stars size in the base camp
- Constellation's lines are now visible when using the telescope
- Prevented invisible digging moles from triggering arrow traps
- Prevented players from being moved by conveyor belts while webbed
- Fixed wooden log trap's death message
- Fixed boomerang state if the original thrower disappears
- Explosions will now compromise the integrity of purchasable backpacks
- Fixed Tusk's dice shop spawn when having previously missed the thief
- Fixed shield not reflecting some sorceress' daggers
- Changed Arena colors to use the team colors
- Converted hold the idol's seconds counter into a countdown
- Landmines will now explode on touching lava
- Fixed certain cloned follower's held item on changing level while the original follower remains sleeping in a certain place
- Prevented falling platforms and sliding walls from getting on fire
- Prevented ghist from killing players ignoring the invulnerability frames of crossing a door
- Throwing a rope while crouching will now always create the rope on the next tile
- Fixed movement of spike ball trap, sticky trap, and tentacle trap under some circumstances
- Fixed held's visibility on exiting from a layer door in coop without actually crossing it
- Fixed main menu issue when players got disconnected from online matches
- Prevented parachute from deactivating on throwing something while deployed
- Fixed some blocked paths
- Fixed some little texture artifacts
- Fixed case where a spark trap was generating too close to the entrance in certain looping levels
- Hired hands won't jump from the player's arms until reaching a secure position
- Fixed some cases where the AI was jumping directly to danger (thorny vines, lava, spikes...)
- The AI will now check falling damage while wandering as well
- The AI will now take into account some dangerous entities (like acid bubbles)
- Fixed AI's spear trap handling
- Prevented AI from trying to go through breakable floors from just above
- Improved whip usage for the AI, giving more margin on attacking monsters to prevent getting hurt
- Hired hands won't fight giant fish anymore
- Fixed monster about to wake up detection for the AI
- Improved AI security on handling blocks about to regenerate
- The AI will now take into account the player position before breaking any breakable tile
- Fixed some easy jumps for the AI
- Fixed hired hands' state while underwater
- Hired hands can now be picked up while in shops
- Waiting hired hands now follow players as soon as they leave a shop
- Prevented hired hands from using an exit door
- Prevented hired hands from trying to pick up a riding monster
- Fixed hired hand jump over some stuck dangerous monsters
- Improved AI target handling after detecting some danger in the path to the current target
- Improved how hired hands handle plasma cannon to prevent some catastrophes
- Fixed unarmed crossbow handling for the AI
- Prevented hired hands from using weapons or shields inside shops
- Hired hands will now fight untamed dangerous mounts
- Hired hands will now pickup tamed mounts
- Fixed case where a hired hand was not following another hired hand on waking up while the other hired hand was in the other layer
News Liste Spelunky 2
Release:29.09.2020
Genre:
2D-Plattformer
Entwickler:
Mossmouth
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop