- Fixed issue where stomping an enemy on a tight corridor could sometimes crush the player
- Fixed issue where mounts were sometimes being crushed when trying to squeeze into tight gaps
- Killing a certain miniboss in a certain blood moon zone will now drop a jetpack
- Removed powerpack reward from a certain special Kali's altar in that same zone
- A non-flying boomerang thrown by a player will now enrage vendors and NPCs
- Paste bombs can now stick to floating orbs
- Prevented players from riding a mount when they are bubbled
- Ghosts no longer change hitboxes on being flashed by the camera
- Fixed rare case where the Moon challenge could not spawn
- Prevented mounts from jumping when their rider was using the mattock
- Prevented hoverpack from turning off on being inked
- Prevented hard boss from moving inside the level walls
- Fixed issue where witchdoctors' voodoo attack could damage a player after they've revived with the Ankh
- Tutorial can now be played in local coop
- Waddler's storage floors will no longer activate on items until the items stand still
- Dice shop prize list will now be deterministic among seeds
- Added invulnerability frames to both Humphead's Hired Hand and present
- Fixed issue where some pieces of rope weren't correctly being tagged as being from the player
- Fixed gravity for stunned entities thrown by the pitcher's mitt on recovering from the stun
- Fixed possible crash when Olmites were on top of a pushblock
- Prevented tutorial signs' buttons from disappearing when the buttons prompt option was disabled
- Fixed issue where only one floating orb breaking sound was playing at the same time
- Fixed Jiangshi assassin rotation on being frozen
- Fixed sword-like weapons rotation on attacking while climbing up
- Added platform to the basecamp surface eggship while playing coop
- Added wake-from-stun sound effect to mounts
- Long timers can now correctly show times up until almost 100 hours
- Reset grub's speed on starting to evolve
- Fixed boulder's death cause
- Fixed a set of extremely rare collision bugs
- Added a couple of fields to the struct made available for AutoSplitting, exposing information about resets and door triggers. The layout should remain backwards compatible
- Added command argument to use the old flip mode `-oldflip` for people having performance regressions after the 27th of January patch
- Improved renderer initialization, this should fix being unable to boot the game after the 27th of January patch. If it doesn't, see previous change
- Fixed case where the AI got stuck in a loop trying to attack an enemy
- Fixed some issues in the AI path calculation
- Prevented AI from getting stuck on thorny vines
- Fixed AI being unable to jump over some thorny vines
- The AI will now take into account if the Hired Hand fits through the hole when treating with shields and push blocks
- Improved how the AI attacks to prevent attacking with the rear part of the whip to tiny entities (like bear traps)
- Improved falling platform handling for the AI
- Prevented AI from shooting or throwing when it is too close to the player
- Prevented AI from trying to break some fragile floors using the eggplant, scepter, clone gun, teleporter, camera, or webgun
- Improved falling damage prevention for the AI
- Prevented AI from jumping into lava under certain circumstances
- Prevented AI from just falling into death without reacting under certain circumstances
Online beta changes:
- Some special crowns will now drop from players upon death
- Fixed issue when the Ankh gets triggered while a player is entering or leaving a door
- Fixed issue where wrong layer is rendered after player dies while the next target is in another layer
- Fixed an issue which caused players in an ongoing run not to show as playing together in friend list
- Fixed an issue that prevented joining through a Steam invite while the game was closed