News Liste Soulslinger: Envoy of Death

???? Major Early Access Update 0.658 adds a new Boss, Weapon, Elites & More!
Soulslinger: Envoy of Death
10.10.24 13:54 Community Announcements


Heya Soulslingers!

Get your guns ready and set foot into Soulslinger's largest Early Access update to date!

The new boss 'Sentinel' is waiting to be defeated at the end of the 'Outskirts' realm, you can find the ‘Wraithshot’ schematics to add a powerful addition to your weapon arsenal, and finally get introduced to the game's main villain, Victor!

But that's not all, of course! The major update introduces new 'Rush Encounters', adds five new, elite enemy types, a new relic, the final Well of Tears upgrades, and not least lots of new conversations back at Haven that provide you with more lore and story details.

So, what are you waiting for? Death is calling you back to arms!

And without further ado, this is the complete changelog for version 0.658:


NEW FEATURES:
  • The second half of the 'Outskirts' realm has been added with new arenas and new enemies
  • Added a massive new cinematic right after beating the Revenant Sheriff, this introduces 'Victor', the main villain of the game
  • Added a new weapon: the ‘Wraithshot’ schematics can be found upon defeating the 'Revenant Sheriff' boss
  • Introduced 'Rush Encounters', these become available after meeting Victor
  • Added five new, elite enemy types summoned by Victor during Rush Encounters
  • Added a new boss: the 'Sentinel' can be defeated at the end of the 'Outskirts' realm
  • New relic: the Scroll of Wealth schematics can be purchased from the pirate vendor, causes coins to stay on the ground longer
  • Added "Remnant Bossfights", you can now fight realm bosses such as the Cursed King or the Countess again for more rewards
  • Lots of new conversations back at Haven that provide more lore and story details
  • Added the final Well of Tears upgrades that unlock Battle Shrines
  • Added Battle Shrines to the game, these offer unfair temporary advantages in exchange for sacrificing health


BALANCE:
  • Bossfights are now mandatory and cannot be postponed -- if you still want to do that, there will be an endless mode
  • Slightly reduced the Dune Guardian's health and increased its cooldown
  • All Death Offers are now more powerful or have less severe downsides (excluding Reaper's Resilience)
  • Slightly increased the Night Quartet's cooldown cost
  • The 'Bullet of Vitality' perk is no longer consumed upon use and works like other bullet perks
  • Buffed Shock Bullets to deal much more damage
  • Buffed the Lightning Strike spell to have a significantly higher range
  • Nerfed the amount of damage resistance you can get from all sources
  • Increased Cursed King and Countess damage
  • Reduced the requirement of the melee achievement from 1000 to 100 punches


IMPROVED FEATURES:
  • Performed an overall optimization pass, the game should run smoother in general
  • Optimized the performance of the electric dash/stun reload visual effect
  • Added the segment info (the one you see on the loading screen) to the character screen as well
  • Replaced the melee animation with a more impactful punch


BUGFIXES:
  • Fixed a bug where the Blood Rune would not become usable again if it was reset after traveling through a gate
  • Fixed a bug where the death sound would play twice if the "Boss Defeated" message was displayed while loading Haven
  • Fixed a bug where the Shotgun and Night Quartet weapons would only fire a single projectile if fired while using ADS
  • Fixed a bug where summoning a Golem right before entering a gate disables enemy AI in the next arena
  • Fixed a few instances of the bug where enemies could be summoned inside unreachable building interiors in the Outskirts realm
  • Fixed a bug where the Silver Defiler wouldn't work with the gunslinger Well of Tears upgrade
  • Fixed a bug where killing a Nightmare creature would immediately destroy its projectiles
  • Fixed a bug where entering the Countess bossfight would reset the current save to the Land of Memories immediately
  • Fixed a bug where the lowHP sound event would carry over into Haven, shutting out a lot of the sound effects
  • Fixed a bug where the "Who needs powers" achievement could only be unlocked in difficult mode


So long, friends!
Ede out!


https://store.steampowered.com/app/2429240/Soulslinger_Envoy_of_Death/
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