News Liste Soulslinger: Envoy of Death
Heya friends!
With less than 20 days until the Early Access release it's right on time for the second issue of "The Loops of Limbo"! Today with a topical issue: I've seen that Soulslinger is often described as a first person shooter - and true, that's basically what the game is. But not only that, as Soulslinger: Envoy of Death is a roguelite FPS.
You don't need to explain how a first person shooter works, do you? Run, aim, shoot, stay alive. As easy as it gets. And that's where the "roguelite" apsect comes into play. And exactly where "easy" ends.
In the "Well of Tears" the skills of the Soulslinger are constantly improved
Soulslinger is a run-based game in which you will die often. Very often. Because that's exactly what the game is designed around. Though dying ends your current run and causes you to lose most of your temporary buffs, there is also the "meta-progression". You collect resources that stick with you even when you die and you can spend them on permanent upgrades that make you stronger in the long run.
Our core design philosophy with Soulslinger: Envoy of Death is to respect the player's time as much as possible. This is why even a 5 or 10 minute run can yield significant progress, you can work towards getting that next upgrade or crafting that new equipment that you wanted.
In the "Workshop" you can unlock and upgrade weapons and relics
The game's story also progresses even when you die. NPCs react to what you've experienced in limbo, give advice on how to proceed and sometimes, new details are revealed.
Next week, in the third issue of "The Loops of Limbo", I'll tell you more about the buffs and powers available in Soulslinger and how they can be combined into powerful combos.
Stay tuned and talk to you then.
Ede out.
https://store.steampowered.com/app/2429240/Soulslinger_Envoy_of_Death/
Release:
Genre:
Action-Adventure
Entwickler:
Elder Games
Vertrieb:
Headup Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop