Howdy Soulslingers!
New unexplored lands have just shown up in Limbo, and now Death needs your help, Soulslingers, to vanquish the Cartel lurking in the Outskirts! To help you on your way, you are given a new weapon, ‘Silver Defiler,’ and a new set of skills, 'Desolate Essence,' that might prove useful.
Welcome to the Outskirts!
With one part of Limbo relatively safe, Death sends Soulslinger deeper into Cartel territory to hunt another lieutenant. The landscape shifts even further into that of the Wild West, reflecting the Cartel’s leader’s solid hold on the area. These are the 'Outskirts' - the outer rim of Cartel territory, dominated by deadly gunslingers and monstrous wraiths.
Silver Defiler
A weapon with a curved projectile that creates a poisonous puddle on the ground upon impact, causing devastating AOE damage to all enemies in the area.
Desolate Essence
With the Desolate Essence, you can summon an allied golem that will rush to the closest target and aid you for a limited time. Or you can lower your dash cooldown so you can move around a lot quicker.
Revenant Sheriff and new enemies
A new challenge awaits you when venturing around in the Outskirts with five new types of enemies. You will also encounter the Revenant Sheriff, who might stop you in your tracks as you travel deeper into Limbo!
Changelog 0.47:
NEW FEATURES:
- The first half of the new realm called 'Outskirts' has been added; you can reach this after defeating the Cursed King
- Added 5 new enemies
- Added a new boss: the 'Revenant Sheriff' can be defeated at the halfway point of the new 'Outskirts' realm
- Added a new weapon: the ‘Silver Defiler’ schematics can be found upon entering the new 'Outskirts' realm
- Added the 'Desolate Essence' and all its related abilities and perks. You can access these in the entire game after entering the "Outskirts" realm
- Added 'Nia Blessings' to the game, these are special perks that you can access after beating the Cursed King
- Added a new pre-rendered cinematic, giving a bit of insight into who Soulslinger used to be in real life
- The Cursed King and the Countess can now be unlocked in the Bestiary (they are automatically unlocked if you've defeated them already)
- You can now collect the black crystal resource from the Bestiary entries of the Cursed King and the Countess
- Added the 'Impervious' and 'Punishment' upgrades to the Well of Tears
BALANCE:
- Greatly increased the chance of finding a Healing Shrine
- Projectiles fired by the Nightmare enemy deal 5 damage instead of 15 now
- The Power Totem will now require Embers, Shards and Blueprints for some upgrades instead of Tears of Oblivion
- Removed Insane Mode and the related achievement; a new game mode is coming soon instead
- Extended the passive skill inventory so all collected abilities would fit
IMPROVED FEATURES:
- The currently selected weapon is now marked in the inventory
- Added the weapon perk tooltips to the weapon replacement screen as well
- If you stand next to a spawning enemy, that enemy is now briefly disabled to avoid sudden unfair attacks
- Picking up a new weapon no longer switches the order of weapon slots
- You can now use the mouse wheel as well to switch weapons (in addition to the key configured in the options menu)
BUGFIXES:
- Fixed a bug where footsteps could not be heard in Haven
- Fixed a bug where the in-game health value would not match the one displayed in the Power Totem
- Fixed a bug were falling down into a chasm would place you inside a wall
- Fixed a bug where in the secret challenge arena, falling down into a chasm would just place you above the chasm again
- Fixed a bug where a warp gate appeared to be too bright in the Pyrehelm arena
- Fixed several bugs where it was possible to clip into Warp Gates in the Forgotten Graveyard
- Fixed a bug where the Devourer enemy outline appeared only on his body instead of his full equipment, leading to glitches
- Fixed a bug where aiming was not entirely precise when using ADS
- Fixed the bug where 3D icons would not appear on the side of gates for certain rewards
- Fixed a bug where invisible enemies were present in the first area of the Forgotten Graveyard
- Fixed a bug where some weapon perk tooltips would not be displayed on the inventory screen
- Fixed a bug where the Forgotten Graveyard portal sound effect would still play when quitting to the main menu
So long, friends!
Ede out!
https://store.steampowered.com/app/2429240/Soulslinger_Envoy_of_Death/