Season #6 is open! Spawning opens January 25th at 18:00 UTC. The game will start on February 1 at 18:00 UTC. This season will last for 2 months, till April 1.
What is Season World?
It's a parallel world where all players start on equal terms. Everyone has GCL/GPL 1, equal 100 CPU from the start (which does not scale with GCL). The world will last until April 1, 2024. Then the season end and we will distribute valuable rewards among participants.
How to join the season?
In order to spawn in the Season World and start playing there, you have to get access to this particular season. You can obtain Access Keys at the official store, in-game market or Steam Community Market. Season #6 access costs according to the following schedule:
- 5 Access Keys - January 19
- 4 Access Keys - February 1 (season start)
- 3 Access Keys - February 15
- 2 Access Keys - March 1
- 1 Access Key - March 15
What are season rules?
Every season will have different rules. Season #6 rules are described below:
Zitat:
In this season, your starting position - whether closer to the resource-rich top or the more novice-friendly bottom - is an important factor in your overall strategy.
The season begins in a large area of 40 x 100 rooms. Prepare for a world that evolves daily, opening new rooms to the right and progressively closing those on the left. The first half of the season sees a steady pace of change, with one line of rooms opening and another closing each day. In the second half, the pace intensifies, with two lines closing for each new one that opens, heightening the sense of urgency and strategic depth.
Your mission is to claim and develop rooms as swiftly as you can. As the world moves, so must you. The energy you invest in upgrading each room becomes your beacon of triumph. When a room you've claimed closes, it's not a calamity but a celebration, as you're rewarded with score points equivalent to the controller progress it made from zero. Remember, energy spent on maintaining RCL 8 rooms doesn't count – it's all about expansion and progress!
As the season ends, the final territories will be closed and scored, marking the culmination of your strategic journey.
Other game changes: every player has constant 100 CPU, the market is not available, terminal structures can send resources only to your own terminals.
The season begins in a large area of 40 x 100 rooms. Prepare for a world that evolves daily, opening new rooms to the right and progressively closing those on the left. The first half of the season sees a steady pace of change, with one line of rooms opening and another closing each day. In the second half, the pace intensifies, with two lines closing for each new one that opens, heightening the sense of urgency and strategic depth.
Your mission is to claim and develop rooms as swiftly as you can. As the world moves, so must you. The energy you invest in upgrading each room becomes your beacon of triumph. When a room you've claimed closes, it's not a calamity but a celebration, as you're rewarded with score points equivalent to the controller progress it made from zero. Remember, energy spent on maintaining RCL 8 rooms doesn't count – it's all about expansion and progress!
As the season ends, the final territories will be closed and scored, marking the culmination of your strategic journey.
Other game changes: every player has constant 100 CPU, the market is not available, terminal structures can send resources only to your own terminals.
API documentation for the season is already available.