Hitlist is back! Last month we asked you to submit your suggestions for the next round of Community Hitlist changes. We are still currently going through the bounteous feedback, so to tide you over, today’s update includes a few things that weren’t ready for the end of last year – but are ready now!
This time around the team have been smoothing out Fire Spirits, making improvements to the Player Owned Farm, giving various animals graphical updates, adjusting the Herb and Gem bags to work with noted items, enabling players to move the central information box from the middle of the screen, tweaking deathtouched darts to work on a few more bosses and making improvements to the fletching bench in the Fort's workroom.
Phew! And that's not all of it, either.... Check out the patch notes below for the full list of changes!
Our combat beta has been in full swing since November and we are pushing a new beta patch out starting on Thursday January 25th!
We're polishing changes that will be making their way into the live game in the near future but we need your help: We want you to jump in and do battle with your favourite foes. It doesn't matter if you are a slayer master who speedruns tasks with your melee build or you're a budding mage who has been finding their feet, whoever you are we want to hear from you about these changes.
Dive into the beta on Thursday and try out your usual combat scenarios and let us hear from you on how they play and feel with these changes under your belt!
We will have more details on how you can share your experiences with the beta on Thursday January 25th as we will make a post when it launches!
Since Necromancy's cold embrace enraptured the world of Gielinor, we've seen so many of you master a brand-new Combat Style and we've been delighted to follow your journeys to become the most powerful Necromancers around.
From today, we're lifting the embargo on Necromancy to help those of you looking to give an extra nudge to your progression to be combat-ready.
Players will be able to use experience granting items (such as Lamps and Stars) with Necromancy, along with all other experience granting systems that are available to all other skills!
We absolutely loved partnering with Makeship last year to bring you adorable RuneScape plushies – so much that we’re following up with a new, Dragon-themed menagerie ready for the new lunar year!
You can pre-order these draconic (and iconic) plushies right now to add to your ever-growing collection. Check out our store page at the Makeship website here: https://www.makeship.com/shop/creator/runescape
Starts January 23th | Ends January 24th | Genie's Wishes
Be careful what you wish for... you might just get it! Find Karima in your chest to make your wish come true – or enhance your next wish for even greater rewards!
Starts January 25th | Ends January 29th | Soul Showdown
It's time for a showdown between good and evil! Necromancers from both sides will be duking it out on behalf of Death and Rasial.
Spend keys to attack the Necromancers and earn Sigils based on which you defeat. They can then be exchanged for their unique outfits and weapons! Occasionally a defeated Necromancer will be replaced by either Death or Rasial, and you get two Sigils for defeating these mightiest of foes!
Collecting a whole set will reward you with a themed Conjure override – either the Ghul Guardian Zombie or Soul Reaver Skeleton Warrior!
Update to Oddment Generation
With today's update we are making some alterations to Oddments generated via Keys and Treasure Hunter reward conversions.
- Increased Oddment Key Daily Purchase Limit from 10 to 15[/*]
- Base Oddments awarded per key reduced per rarity[/*]
- Convert Oddments' volumes are no longer affected by reward multipliers[/*]
Community Hitlist
- Herb and Gem Bags will now store noted items.[/*]
- The information box that appears above the player to display feedback can now be moved using Edit Mode.[/*]
- When a monster dies, its options are now hidden during the death animation, so you can more easily pick up the items the monster has dropped.[/*]
- You can now disable dragging of items in your backpack, using the new padlock button at the bottom.[/*]
- Hovering over the Invention button on the backpack, and the charge pack in your toolbelt, now displays your remaining charge time and drain rate.[/*]
- The health of Runes in Zamorak’s solo phase 7 has been halved.[/*][list]
- Dev Note: this is to reduce the difficulty between solo and group play; the mechanic was meant to be memory-based and missable if not enough attention was paid, so we elected for halving the health rather than reducing the Rune count further.[/*]
- For example, if you have completed the You Had a Zygomite achievement to breed the five types of zygomite, you are now granted the tier 1 Zygomite perk Uncapped Potential, without needing a Zygomite in one of your pens. You still require an animal in a pen to get its tier 2 perk.[/*]
- Messaging is now output to say exactly what rewards the Fire Spirit has given.[/*]
- Messaging is now output when a Fire Spirit despawns without collecting its reward.[/*]
- A buff is now added to the buff bar when adding logs to a bonfire, if you have any bonus XP from a Fire Spirit.[/*]
- You will need to destroy the crystals on Seiryu's back (which are dartable) to complete the final phase and get your reward drop.[/*]
- The Unicorn Stallion familiar has been graphically updated to match White Unicorn, using special attack for healing animation, and retaining the current chathead.[/*]
- Unicorns now use melee instead of magic attacks to better suit their animations.[/*]
- Black/white foals have been graphically updated, with slight adjustments to their examine.[/*]
- Updated arctic bear familiar and in the Three's Company saga to use the newer polar bear model.[/*]
- By popular request, we’ve added a copy of Vannaka to his temporary encampment in south-west Edgeville Dungeon, and updated the Note from Vannaka accordingly.[/*]
- Repositioned a god ray in the Varrock Sewers under the ladder leading to its manhole exit.[/*]
- We've also graphically updated the attackable wizards wandering around him.[/*]
- In response to feedback, the fletching workbench and portable fletcher's Ammo option now prioritises tipping headless arrows over feathering arrow shafts, imbuing essence over tipping Dinarrows, and the Fletch option prioritises standard Logs over Protean Logs.[/*]
Graphical Update
- Blocking tiles were added in Catherby to fix an issue that allowed players to clip through the environment.[/*]
- A rock is no longer going through the fence at the Fishing Guild.[/*]
- Blocking has been added to a rock cliff near the water edge at the Coal Mine in North Kandarin.[/*]
- The bushes no longer clip through the walls at the guest house north of the Wizards' Guild in Yanille.[/*]
- Rocks added to the wall near Sinclair Mansion.[/*]
- Rocks near the Eagle's Peak lodestone should now have similar colours.[/*]
- Added bubbles to the Lava near Ourania Altar.[/*]
- The hidey-hole near the Outpost north-west of Ardougne has been added back.[/*]
- The Sinclair Mansion hidey-hole has been remapped at the correct coordinate.[/*]
- Fixed a blocking issue causing some Red Salamander traps to become unreachable near the Ourania Altar.[/*]
- An inaccessible fishing spot north of the Combat Training Camp can be accessed once again.[/*]
- Fixed an issue which caused a tree to float east of the Grand Exchange.[/*]
- Stalls in Ardougne Market will no longer twist around abruptly when players steal from them.[/*]
- Adjusted blocking around the Ardougne Market.[/*]
- The inactive stalls in the centre of Ardougne market are now examineable.[/*]
- Blocking has been added to a fence next to the church in East Ardougne.[/*]
- The fence corner has been replaced with the correct fence piece at the Ardougne Zoo.[/*]
- Fences extend to the south side of Ardougne Zoo.[/*]
- Fixed some blocking north of the Observatory and added a shortcut icon for the Plant to the map.[/*]
- Adjusted some blocking around the Ourania Altar area.[/*]
- Fixed some blocking issues at the cliffs near the West Ardougne wall.[/*]
- The fence model at the Ardougne Market has been replaced.[/*]
- World Gate Engram no longer appears hidden under the terrain.[/*]
- Grounded the floating rocks into the rock wall at Eagle's Peak.[/*]
- Added Shells back to the shore north of Barbarian Assault.[/*]
- Blocking has been added to some rocks and high mapping has been fixed on the beach near Eagle's Peak.[/*]
- Removed the Elven overpass easy/medium/advanced cliffside shortcut entries from the Agility skillguide.[/*]
- Removed the A Screwball Scramble achievement, as there's no longer Agility longcuts in Arandar Pass to trigger it, and the Elite Tirranwn area tasks already required more than 85 Agility via the Weave Come A Long Way achievement.[/*][list]
- Note that removing this achievement reduces max Runescore by 25.[/*]
General
- The 'Load Last Preset' option is now available on Banks found in the Dominion tower, Neitiznot, Darkmeyer, Lunar Isles, and the Lumbridge basement.[/*]
- The song 'Dinosaur Slayer' should no longer start to play when crossing the spine of the skeleton during the Agility course.[/*]
- Necromancy is no longer taken into account when scaling the Dungeoneering monster/boss levels.[/*]
- Adjusted the font size used in the Achievements tab.[/*]
- Hammer overrides are now present when smithing normal bars and Protean Bars, and the audio is now played correctly.[/*]
- Christmas decorations have been removed from the Player-Owned Port.[/*]
- Primary/secondary hair color buttons are now deselected and cannot be reselected until another hairstyle has been chosen.[/*]
- Some force-walk tiles near Rimmington have been removed.[/*]
- The rowdy slave task has been removed from Menaphos City Quests.[/*]
- Special Minions now despawn when Vorkath leaves the battle.[/*]
- Christmas decorations have been removed from the Fish Flingers area.[/*]
Community Showcase
u/1to99Artscape is back with another magnificent redesign!u/apophis457 7/6? Zuk is at least 20/20...
We're bowled over by Night Parade of the Slayer Monsters by @SpoonyLoony!
Runetube
[previewyoutube=QzGsHP2809g;full][/previewyoutube]
In the hunt for the largest PvM broadcast,@TheRSGuy goes on a trip to all corners of Gielinor!
[previewyoutube=obGduSForlc;full][/previewyoutube]
@A_C_P_L talks about the visual design of the Ranged style.
Scapers' Screenshots
Oh Lily is on a quest to cast the one ring into the fiery depths of the mountain, or just enjoying the new skyline of Kandarin. Plegsi is checking in on the local monk population after the terraforming of their altar.Pink Skirts Player Events
Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week:
Corporeal Beast
- Hosted by: Patrick K & Clackworthy[/*]
- Date/Time: Monday January 22nd, 19:00 Game Time[/*]
- World: 123[/*]
- Location: Corporeal Beast Lair[/*]
- FC: Patrick K[/*]
Gregorovic
- Hosted by: M e r c y & Helpscape[/*]
- Date/Time: Wednesday January 24th, 12:00 Game Time[/*]
- World: 35[/*]
- Location: Fort Forinthry[/*]
- FC: Helpscape[/*]
Skill n Chill
- Hosted by: MandyPandy, Holbytla, & Spirits of Arianwyn Clan[/*]
- Date/Time: Thursday January 25th, 19:00 Game Time[/*]
- World: 252[/*]
- Location: Varrock West Bank[/*]
If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!
- The RuneScape Team