Have you wrecked and ruined your way through the bosses of Gielinor? Ready to flaunt your PvM power level? Combat Mastery Achievements are made for players just like you—gain recognition for your PvM prowess by completing new combat-focused tasks.
This exciting new achievement system will have you tackling challenges of all difficulties as you take on bosses from 24 years of PvM history. The Combat Achievements are split into 6 tiers: Easy, Medium, Hard, Elite, Master, and Grandmaster! The question is, where will you land?
Where to get started
To get started on this journey you just need to open up your Hero menu (F1) and go to the Achievement tab, here you will find a new section for Combat Mastery and can track your progress and plan out your next goals.
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You can also head down to War's Retreat to speak with War about Combat Mastery.
How does it work?
Launching with this update is a whole slew of new Combat Achievements alongside several previous achievements being moved into this system. These Achievements are generally split into three main categories: Kill Speed, Kill Count and Mechanical achievements.
- Kill Speed - Defeat a boss within a timeframe.[/*]
- Kill Count - Defeat a boss a certain number of times[/*]
- Mechanical - Defeat a boss in a specified way such as avoiding being hit by a specific boss mechanic.[/*]
Mechanical achievements may be split into two additional achievement subtypes. Unorthodox and Perfect.
- Unorthodox - Complete the encounter in an 'unorthodox' way, such as not resolving mechanics[/*]
- Perfect - Complete the encounter in a 'perfect' way, such as avoiding all avoidable boss mechanics[/*]
Kill times were calculated using boss completion data from the past year. We established breakpoints for each difficulty tier based on our target distribution of players across categories, further refining these with personal experience and insights from our internal team.
Kill count achievements will be retroactively applied to your account once the update goes live, but kill speed achievements will not be retroactive. Keep in mind that current kill times don’t account for the exact number of players in an instance—only that the total number of players was within or below the recommended limit for the encounter.
Each achievement will fall into one of the tiers, and you'll accumulate points based on the tier of the achievement you complete :
Tier | # of tasks | Points per task | Points in tier | [/tr]
---|---|---|---|
Easy | 19 | 1 | 19 | [/tr]
Medium | 58 | 2 | 116 | [/tr]
Hard | 173 | 3 | 519 | [/tr]
Elite | 172 | 4 | 688 | [/tr]
Master | 92 | 5 | 460 | [/tr]
Grandmaster | 44 | 6 | 264 | [/tr]
Total | 558 | 2066 | [/tr]
You don’t need to complete the achievements in any particular order—you’re free to tackle previous tiers or jump ahead to the next one. Chart your own path and progress through these achievements as you see fit!
As you reach key point thresholds (19 / 137 / 659 / 1351), you'll unlock "War's Blessing", a set of passive rewards that will help enhance your combat journey and further empower you as you push forward.
War's Blessing Tier 1:
- Quick Access to the central Sarcophagus during the Barrows Encounter.[/*]
- 5% increased chance of activating Reaper's Choice[/*]
- 1 free attunement for War's boss portals per day[/*]
- 5% increase to earned Marks of War[/*]
War's Blessing Tier 2:
- No longer require kill count for all God Wars Dungeon encounters (excludes Nex)[/*]
- Your kill count requirement for all God Wars Dungeon 2 encounters are reduced by 50%. This stacks additively with any reputation rewards from the Heart of Gielinor.[/*]
- Your Sign of Life cooldown is reduced by 50%[/*]
- 10% increased chance of activating Reaper's Choice[/*]
- 2 free attunements for War's boss portals per day[/*]
- 10% increase to earned Marks of War[/*]
War's Blessing Tier 3:
- Ability to choose which rotation is active during the following encounters:[/*][list]
- Barrows: Rise of the Six[/*]
- Araxxor[/*]
War's Blessing Tier 4:
- Ability to choose which rotation is active during the following encounters:[/*][list]
- Vorago[/*]
These rewards are designed to improve your quality of life throughout your combat journey, helping to remove obstacles when chasing specific achievements. However, they are intentionally not meant to grant any direct power boosts. Completing prior achievement tiers should not be necessary to progress in the harder challenges ahead.
Unlocking Tier 3 and Tier 4 will grant you the ability to select specific boss rotations, which can be accessed via the "Beasts" menu in the "Adventures" Tab (F3).
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This feature will assist you in tackling some of the more specialized achievements tied to these bosses!
Also Wars Grimoire? What is that?
New to War’s Retreat is War’s Grimoire, a handy tome that lets you swap between your unlocked spellbooks! Like many of the retreat’s amenities, the Grimoire is unlocked by defeating bosses—specifically after reaching 750 boss kills. Once unlocked, you can easily switch spellbooks, and upon reaching Tier 3 in War’s Blessing, you’ll also be able to change your unlocked prayers.
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Additionally, one of War’s Clan Representatives has arrived at the retreat to take over some of War’s more mundane tasks. They’ll decant your flasks and blubbers and sell challenge gems on War’s behalf, freeing up War for more important matters!
Improving the War-drobe
One of our key design goals for Combat Mastery Achievements was to create visually striking rewards that players would be proud to show off. We aimed for something reminiscent of the Completionist capes, with their extensive checklist of requirements, but without overlapping in the same item slot. Instead, we focused on two slots that offered both flexibility and strong visual impact: the necklace and aura slots.
Players can earn six cosmetic necklaces (one per tier) and two cosmetic auras (Master and Grandmaster) by completing all achievements within a given tier. Unlike War’s Blessing, which is unlocked through point accumulation, these rewards are tied directly to completion of all the achievements in a tier.
Combat Mastery Auras
Those who reach the pinnacle of combat by completing the Master and Grandmaster achievements will be rewarded with unique auras, serving as a bold testament to their power and skill!
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Wars Medallion
Wear the symbol of War with pride! Each completed tier unlocks a new color: Blue for Easy, Green for Medium, Red for Hard, and Purple for Elite.
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And for those who conquer the Master and Grandmaster tiers, you'll unlock exclusive versions to match your powerful auras!
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Chat Badges
Want to make a bold statement in your chats? With Combat Mastery Achievements, we're introducing two new chat badges—one for Master and another for Grandmaster.
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You can activate these badges by speaking with War, and they won’t just appear in your chat log—they’ll also be visible in your examine, ensuring everyone can recognize your prowess!
What comes next?
Combat Mastery Achievements is an ever-evolving system that will grow as new bosses and challenges make their way to Gielinor.War isn’t quite done with you yet, Project!