News Liste Rising World

Update 0.7.5: Bandits, Monsters, Map, Sailing and more!
Rising World
30.08.24 15:23 Community Announcements
Hi folks,

A new update is available now! It introduces a lot of new content, including various enemies, new animals like wolves, a female character, a map and much more!

Enemies

This update introduces hostile bandits (which spawn at night) and barbarians (which spawn in arid regions). In addition to this, there are various new monsters which spawn in underground areas: there are firewolves and ghouls which spawn in hell, and spiders in caves.

This update introduces a new, experimental feature: an optional setting to let skeletons spawn at the surface at night. They despawn at dawn automatically. This feature is disabled by default, but you can enable it in the misc settings. Please give us some feedback about that!








Animals

Several new animals were added with this update, but the new wolves are particularly worth mentioning: unlike other animals, they have a defensive-aggressive behaviour. This means that they won't attack on sight (unlike bears, for example), instead they will try to warn the player. If the player ignores the warnings and still gets closer to the wolves, they will attack though.




Sailing

This update adds a new vehicle: a sailing boat! The game has a detailed sailing mechanic, but it isn't 100% realistic due to reasons of accessibility. Sailing is quite simple: just make sure that the sail is aligned to the wind. A small flag on top of the mast indicate the current wind direction.
If the sails are set, you can still leave your seat, but it's not recommended to jump off the boat (however, the sail is automatically furled if the player is too far away, so the boat does not sail on indefinitely).

You can also give a custom name to your sailing boat btw, which will then be visible on the hull. In a future update, you will also be able to set a custom image/emblem for the sail.




Map

Finally this update introdues a map. Unlike the Java version, this map mainly focuses on navigation: it provides a topological overview of the current island. Of course you can still create markers (like in the Java version), and in multiplayer, other players are also visible on the map (this can be disabled). If creative mode is enabled, you can teleport to any location on the map (via right-click).

An additional map view like in the Java version is still planned for a future update. However, there is a new command "renderworld" available which renders a top-down view of the currently generated world and stores this image in the screenshots folder in the game directory.

Female character

A female character is available now! A new tab "Character" is available in the main menu which enables you to change your character - including gender, hairstyle and colors, facial tattos etc. Changing your character has no impact on your progress in a world or a server, it only affects your appearance.
The current character editor is just a temporary solution: we're already working on a better version for that, but unfortunately it didn't make it into this update.




Npc editor

After spawning an npc, you can type "editnpc" into console (while looking at the npc) to bring up a small npc editor. It enables you to change the appearance of the npc, but you can also change their clothes or equipped item (only for humanoid npcs).

Apart from that, you can override their default behaviour towards the player, i.e make a hostile npc friendly or vice versa.

Building

This update introduces 15 new block shapes (almost every shape that was requested by the community in the past) and also terrain materials (like dirt, stone, gravel etc) for construction elements.
If you're still missing any shapes or if you run into any issues, please let us know!

Other

Of course there are also various other new features, changes and bugfixes. For example, vehicles can now be disassembled (to get the construction kits back), there are several new moon phases available during night and this update also introduces new items and objects. In addition to this, the inventory now contains a button in creative mode to bring up an item spawn menu. Alternatively this menu is also available when typing "item" into console.
This update also fixes the wrong player sync when riding a horse in multiplayer, and there are many changes and additions to the Plugin API (link).

To get an overview of all changes, please find the changelog below!

Please let us know if you have feedback or if you run into any problems with this update! :)


Changelog 0.7.5 (2024-08-30):


  • [New] Added map item[list]
  • Map shows entire current island
  • Player position and orientation is always visible (TBD)
  • You can create various markers
  • Multiplayer: You can create global markers (visible for all players)
  • In creative mode, you can rightclick on a position to teleport there
  • Optionally you can visualize the terrain altitude/elevation (as color gradient)
  • Multiplayer: Other players are visible on the map (optional)

  • [New] New defensive-aggressive animal: wolves and arctic wolves (including several variants)
  • [New] New enemy: bandits (including several variants) which spawn randomly at night
  • [New] New enemy: barbarians (including several variants) which spawn in arid regions
  • [New] New monsters: firewolf and ghoul which spawn in hell
  • [New] New critter: scorpion which spawns in arid regions
  • [New] New animals: foal, fox cub and arctic fox cub
  • [New] Added sailing boat
  • [New] Implemented sailing mechanic (sail/wind direction, furl/unfurl etc)
  • [New] You can set up a custom name for your sailboat (which will be visible on the hull)
  • [New] Added 15 new block shapes (half sphere, hollow half sphere, hollow block, quarter cone etc)
  • [New] Terrain materials are now available for construction elements
  • [New] Added new swords (for bandits and barbarians)
  • [New] New objects: loom (required to craft clothes) and weather vane (shows current wind direction)
  • [New] Female character is available now
  • [New] Added character editor (in main menu) to change the visual appearance of your character (work-in-progress)
  • [New] Added various haircuts and beards/mustaches (see character editor)
  • [New] Added various facial tattoos (see character editor)
  • [New] Added various moon phases during night (full moon, new moon, waxing/waning moon etc) with different light intensities
  • [New] Added "editnpc" console command to edit an animal/npc (provides many new options compared to the Java version)
  • [New] You can override the behaviour of animals/npcs now (make them hostile or friendly etc), see "editnpc" command (experimental feature)
  • [New] You can now disassemble boats (hold interaction key)
  • [New] In creative mode, there is a new button in inventory to bring up an item spawn menu (also available when typing "item" into console)
  • [New] Melee weapons now show their damage and DPS value in inventory (when hovered)
  • [New] You can now get saplings from cotton plants
  • [New] Poster menu now has a search bar (to search for a particular image)
  • [New] Plant and texture selection menu in creative mode now also have a search bar
  • [New] Added "posterinfo" console command to get all information about a particular poster in the world
  • [New] Plants now support a "DisableSnowiness" and "ForceSnowiness" edit flag/attribute (to force or remove snowiness from a plant)
  • [New] Added support for non-latin characters (japanese, korean, chinese, greek and cyrillic characters). Please let us know if you still run into any problems
  • [New] Added sort options for the singleplayer world list in main menu
  • [New] Added "renderworld" console command to render a top-down view of the currently loaded world part (stored in "Screenshots" folder)
  • [New] Added option to always show the grid on construction elements
  • [New] Added permissions "changeskin" and "changeclothes" ("general" section)
  • [New] Added permission "destroyownvehicles" ("general" section)
  • [New] Added area permissions "create", "delete", "addplayer", "removeplayer", "setpriority", "setpermission", "setclaimable" ("area" section)
  • [Change] Updated engine to Unity 2023.1
  • [Change] Updated FMOD (audio engine) to 2.02.22
  • [Change] You can now get sticks from dead bushes
  • [Change] Reduced damage dealt by wild animals
  • [Change] You can now properly move single items in inventory via rightclick while dragging an item
  • [Change] The game now properly keeps settings which were changed manually in the config file, even if they're out of default range
  • [Change] Npcs no longer die due to fall damage when using the "toggleterrain" console command
  • [Change] Npcs now open their mouth when making noises
  • [Change] Locked doors or chests are now 4 times stronger (when trying to destroy them)
  • [Change] Nights are now a bit darker in general
  • [Change] Bears no longer spawn on grass fields
  • [Change] Sun and moon have smoother movement now
  • [Change] Empty blueprints now require paper instead of lumber
  • [Change] If creative mode water edit tool is active (F5->5,6,7), the flatten tool level is now properly aligned to the water surface
  • [Change] Cobblestone (terrain material) now properly keeps the underlying/surrounding material
  • [Change] Footprints are now also visible on sand and mud
  • [Change] Building radial menu now provides more precision values
  • [Change] Console command "size" works properly with window frames now
  • [Change] Areas in creative mode (F9) can now also be edited while standing inside them
  • [Change] Reduced flickering on overlapping areas (F9 in creative mode)
  • [Change] If area permissions override the "group" field (under "info"), it's now shown in the playerlist (i) in multiplayer
  • [Change] Slightly increased ore spawn rate on "high" and "very high" settings
  • [Change] Projectile ricochets can now occur again
  • [Change] Updated and improved various sound effects
  • [Bugfix] Multiplayer: Fixed wrong player sync when riding a horse
  • [Bugfix] Fixed dummy npcs sometimes wearing different clothes suddenly
  • [Bugfix] Fixed visual artifacts on clothes (specifically on medieval suit)
  • [Bugfix] Fixed wrong tooltip when using a knife on the tanning rack
  • [Bugfix] Fixed random crash at 10% when loading a world (caused by invalid npc data)
  • [Bugfix] Fixed wrong steering direction of the RIB (motorized boat) in reverse gear
  • [Bugfix] Updated some wrong item names
  • [Bugfix] Fixed underwater area sometimes being clearly visible for a brief moment when jumping into water
  • [Bugfix] Fixed player sometimes getting fall damage when dismounting a horse
  • [Bugfix] Fixed "reloadpermissions" messing up permissions if a player was inside an area
  • [Bugfix] Fixed colors not being correctly recognized in permissions if they didn't have a leading "#" or "0x"
  • [/list]
    Logo for Rising World
    Release:03.12.2015 Genre: Action-Rollenspiel Entwickler: JIW-Games Vertrieb: KISS Ltd. Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
    Einzelspieler Mehrspieler Koop

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