Rising World
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Notiz
Über das Spiel
Features
- Zufallsgenerierte Welten
- Komplett abbaubare Landschaften
- Single- und Multiplayer
- 200 verschiedene Baumaterialien
- Platziere eigene Bilder von der Festplatte in der Welt
- Komplexes und tiefreichendes unterirdisches Höhlensystem
- Physikengine für Bäume und Gegenstände
- Interagiere mit vielen Objekten, bis hin zu einem spielbaren Klavier
- Tag-Nacht-Zyklus
- Serverseitige Skriptunterstützung (LUA)
Systemanforderungen
- CPU: 2+ Kerne, z.B. Intel Core i3
- GFX: 1024 MB VRAM, OpenGL 2.1*, z.B. NVIDIA GT 120, Intel HD 4000
- RAM: 3 GB
- Software: Windows 7 oder höher
- HD: 1 GB available space
- INET: Broadband Internet connection
- Peripherie: Java 8 kompatibles Betriebssystem. *Nicht alle 2.1 Karten werden unterstützt, bitte kontaktiere unseren Support falls eine 2.1 Karte verwendet wird.
- CPU: 4+ Kerne, z.B. Intel Core i7
- GFX: 1024+ MB VRAM, OpenGL 3.0, z.B. NVIDIA GTX 560
- RAM: 8 GB
- Software: Windows 7 (64 bit) oder höher
- HD: 1 GB available space
- INET: Broadband Internet connection
- Peripherie: Java 8 kompatibles Betriebssystem
Steam Nutzer-Reviews
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5712 Std. insgesamt
Verfasst: 27.12.21 09:25
Dickes Kompliment an die Entwickler.
Ich freue mich auf die weiteren Patches auf dem Weg zur Vollversion. Hoffentlich dauert es nicht solange.
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16140 Std. insgesamt
Verfasst: 26.12.21 09:38
Was fehlt ist ein gutes Marketing und natürlich eine Story die in den Grundzügen besteht aber danach frei, vielleicht sogar von Spielern weiterentwickelt und geschrieben werden kann.
Das Spiel hat das Potenzial bekannter als Minecraft zu werden, verkümmert aber geradezu daran das es keiner kennt - dadurch scheinen die Mittel zu fehlen, das Spiel in das wohl beste RPG aller Zeiten zu verwandeln.
Ich für meinen Teil würde mich, nach Life is Feudal manier, auf das Mittelalter beschränken, aber auch Szenarien wie aus Fallout sind alle denkbar..
Dieses Spiel hat das Potenzial was ganz großes zu werden..... Die Entwickler sollten sich in Schale werfen, Geldgeber suchen, und zusammen mit weiteren Programmierern den Traum zur Vollendung bringen und diesen dann auch in die Virtuelle Realität zerren !!
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40669 Std. insgesamt
Verfasst: 29.11.21 21:16
Diese Spiel ist total angenehm und Anfangs sogar ein bisschen schwierig alles zu finden und zu meistern.
Die Entwickler (oder der) arbeiten ständig an Verbesserungen und aktuell sogar an einer Unity Version des Spiels das noch besser und Realistischer werden soll als die Java Version deshalb ist es aktuell sehr Ruhig mit Updates aber ich erwarte mit Spannung Großes
Zum entspannen und gemütliches dahinbauen absolut Empfehlenswert.
Auch zum extrem bauen und auch realistisch bauen sehr geeignet.
Im Forum ist immer etwas los und wird immer gerne geholfen bei Fragen.
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39443 Std. insgesamt
Verfasst: 09.05.21 12:04
Jetzt mit der neuen Version sind die Möglichkeiten fast grenzenlos. Man kann frei Größe, Länge und Breite der Bauteile bestimmen. Damit auch teilweise die Form.
Die neue Version gibt es erst seit ein paar Tagen und auch noch erst als Testversion. Aber schon jetzt habe ich das Gefühl mir ein neues Spiel gekauft zu haben.
Für Jeden der gern etwas baut, ist es ein must have...
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604 Std. insgesamt
Verfasst: 29.04.21 11:11
Es ist ein so geiles Spiel ,man kann alles machen, die gesamte Welt bearbeiten, Häuser bauen, sein Real life leben. In verschiedene Zeiten reisen , oder erleben. Neue Welten entdecken. Mit Boot und Schiff fahren,angeln, Felder bewirtschaften. So realistisch gemacht, wenn man zum Beispiel Bäume fällt. Es gibt große Deutsche Server mit schönen Städten, alles einfach nur top. Super Grafik - 10/10. Spiel Spaß Faktor 10/10.
An incredibly well done game of one of the best Craft Open World games
It's such a great game, you can do anything, work on the whole world, build houses, live your real life. Travel or experience different times. Discover new worlds. Travel by boat and ship, fish, cultivate fields. Made so realistic when you cut trees, for example. There are big German servers with beautiful cities, everything is just great. Great graphics - 10/10. Game fun factor 10/10.
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748 Std. insgesamt
Verfasst: 21.12.20 22:12
Beim Durchstöbern meiner Bibliothek gebe ich alten Early Access Spielen oft eine zweite Chance, um mal zu schauen wie sie jetzt so sind.
Bei Rising World war die Entscheidung gut es nochmal zu installieren und aus zu probieren. Es gab einiges an Updates und alles in allem ist es jetzt bereits ein solides Spiel, welches einiges an Möglichkeiten bietet. Wenn ich es kurz und knapp beschreiben müsste: Minecraft aber in schön. Also nicht Blockig.
Die Demo der neuen Version verspricht ebenfalls eine gute Weiterentwicklung, es gibt jetzt bereits kleine Spiel erweiternde Plugins von der Community (Breeding/Farming, irgendjemand hat es möglich gemacht Spiegeleier zu braten...?)
Also alles in allem: ja, es ist noch nicht fertig, das spürt man auch ein kleines bisschen, aber das was bereits da ist ist mit viel Liebe zum Detail erdacht, erstellt und das Potenzial dieses Spiels ist noch lange nicht ausgeschöpft.
Produktion ist aktiv und ich für meinen Teil bin sehr interessiert, was noch alles kommt. In meinen Augen, ein lohnenswerter Kauf damals!
Und nun muss ich an meinem Gartenhäuschen weiter bauen...
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2413 Std. insgesamt
Verfasst: 18.10.20 09:30
Zeit es Auszuzeichnen,das Entwicklerteam hat es verdient. Architektonisch ist alles Umsetzbar,perfekt für Gigantische Bauwerke und Welten. Ein muss für Alle Sandbox-Freaks. Es ist leicht zu bedienen,für jedes Alter.
Danke ........Danke.
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7816 Std. insgesamt
Verfasst: 01.06.20 04:56
Wer gerne baut und erkundet ist hier genau richtig.Super Game!
I have some survival craft games but this is by far the best, even my two boys are totally excited.
If you like building and exploring, this is the place for you. Great game!
(google translate)
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2582 Std. insgesamt
Verfasst: 02.03.20 13:53
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8856 Std. insgesamt
Verfasst: 19.01.20 13:58
Es macht Freude die Wälder und verschiedenen Biome mit ihren Tierichen Bewohnern zu erkunden, sein Eigenheim/Stadt oder Dorf zu errichten und nebenbei im Tiefen Untergrund nach Stein und Erzen zu buddeln.
Gerade die Einrichtungsgegenstände und Werkbänke sind deutlich komplexer und unsimpler als beim großen Vater Minecraft.
Kauf Empfehlung geht also heraus.
Viele Grüße Enrico
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5955 Std. insgesamt
Verfasst: 16.04.22 03:08
The good:
* The building system is easier to use than most survival sandbox games.
* The map is huge and proc gen, so never the same on any given server.
* Farming mats is not too burdensome or difficult.
The Bad:
* The building system is clunky.
* Apart from building and gathering there's not much to do.
* Resources are finite.
* Holes dug by players never regen, and you will fall into them a lot.
* You will break your legs a lot.
* The dungeon chests never respawn either, but the monsters do. Nothing like fighting your way to empty chests.
* The in-game map is a nightmare. The actual game map it enormous, but you are only able to see a tiny fraction at a time.
There is a newer version in production using the Unity engine. I can only imagine that's because the devs have never seen/don't know how to use Unreal 5. I have played the Unity version, which is accessible by right-clicking on Rising World in your library, choosing properties, then selecting Unity in the Betas screen. It's pretty empty at the moment, but it's working well so far. You can gather and build, and it's a prettier game so far.
All-in-all this game is worth the money, and is fun to play.
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77 Std. insgesamt
Verfasst: 05.02.22 21:18
Gameplay is mehhh,performance even on hi end system is mehh....one big complaint the absolute mediocre art work(some of this stuff is very low on the quality totem pole) being done like the winter biome which the trees are some of the worst ive ever seen in my life and i have a art back ground in game dev...damn eye sore.. even after having game for over 3 years know, its dying as it doesnt have alot of people playing it anymore which is sad it had potiential but like Beam Ng which also has been in dev for 8 frigging years i dont see a finished product even close to the horizon...a mine craft wannabe and it failed miserably...The updates are pathetic as well always small things being added nothing super major to simply milk EA dev longer....i will never support anything this dev ever makes again
another game i wish i never supported Beam NG as itl never be finished and alot of these EA indie devs are milking the hell outa the EA program....save your money,this turd isnt worth it period and to top it off this one has nasty toxic community that dev doesnt seem to care about that just runs rampant with no moderation what so ever to boot which kills the game completely for me...dev wonders why its dying...gee i wonder -.-
Edit---The whole ohhh lets shove this into Unity engine nonsense is another reason why its never going to be finished anytime soon and shows the overall direction small team has and how managed they are to decide something like that half way through EA development is just insane...Reminds me of Savage Lands another turd that died pretty much... dev did same thing and guess what ....it broke a ton of stuff that new dev hasnt even bothered fixing and made game just a mess with more bugs than a hot summer night....save your money,unless you got 15$ to just give to some one if so then by all means pickup this development mess
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83 Std. insgesamt
Verfasst: 04.12.21 01:39
My comments so far are; The terrain generation needs work. I understand that is no simple task messing around with those algorithms, it took all of Mojang a decade to get it decent. But the giant compact valleys just feel wrong and they're in the default biome. I flew around for a while and couldn't find a decently flat area to start building a base. TBF, I only know of one voxel game that you can make flat land and it was a workshop mod, not even part of the game.
2. The inventory/crafting menu could use a little love. I cant explain it, it just feels odd.
3. Controls feel a bit slow. Even creative mode flying just feels slow, not a deal breaker, just feels bad.
4. This is a personal point that I'm sure most others would not care about- being able to disable grass would be great. My machine can run the game fine on max everything settings, I just don't like waist high grass everywhere. In fact being able to scale the height of the grass would be best case scenario, but again I'm sure that is not a simple task.
Everything else about it is good. I know some have complained about the fantasy enemies, but no one seemed to care about valheims models..
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8380 Std. insgesamt
Verfasst: 18.11.21 13:12
There is a huge amount of crafting potential involved in this game, mixed with the survival mode makes this a game absolutely worth playing.
There is also an rpg element involved with dungeons to explore, and chests full of loot to find.
I've spent hours and hours on this game just creating my own house/settlement, and wandering around the world looking for resources and items to bring back to improve and add on to them..
Absolutely worth the price, I have no regrets whatsoever having bought this game.
There is so much more.. One game where I really find that you reap what you sew in the most positive way. 8.6/10 for me
Cheers JIW, excellent work
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1478 Std. insgesamt
Verfasst: 30.10.21 22:10
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3136 Std. insgesamt
Verfasst: 17.09.21 18:18
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7 Std. insgesamt
Verfasst: 17.09.21 12:25
Note: I a sure you I have played offline for several hours before I wrote this review regardless of steam time count.
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11848 Std. insgesamt
Verfasst: 12.09.21 12:19
Enjoy gaming.
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318 Std. insgesamt
Verfasst: 02.09.21 14:17
Due to the nature of the game, I actually had more fun in creative mode than in survival. The game offers a decent amount of building options considering how early this is, but as I said above, this has all been done many times before.
I do praise them though for not giving up on the game even after many years of EA. I think after a few steady months in development, they could potentially have something decent. It won't be groundbreaking or something you must play, but it will be a good budget survival-craft for when you want to scratch that Survival itch and don't feel like paying more.
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1534 Std. insgesamt
Verfasst: 31.08.21 23:36
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2476 Std. insgesamt
Verfasst: 15.07.21 02:55
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1333 Std. insgesamt
Verfasst: 12.07.21 19:46
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935 Std. insgesamt
Verfasst: 24.06.21 07:15
That said it can only take a few hours to get almost every available crafting station set up and ready to use provided you have the materials.
Onto some criticisms, while the map is considerably sized until you can manage to craft a map if you stray too far from your base and lose your bearings you will likely never find it again. You must have a spare map at your base once you get a map otherwise you may maybe never find your body in the wild should you die away from home.
The world is lacking in threats but if you just like to relax that could be a positive. Initially I was running for my life away from boars and bears because frankly I couldnt take a hit. But through that method if your not geared for fighting you can live a in vast majority peaceful existence. I recently found my first dungeon which provided a few variations of skeleton one of whom seemed very out of place in samurai armor but even those werent much of a threat with an easily craftable longsword. My only deaths in the dungeon were first from falling into a spike trap and second to a skeleton when I made my way back with a stone hatchet only and was overwhelmed while trying to dig down to the spike pit I died in to get my gear. The third time I cleared the dungeon.
Which quickly seemed to break the game. With enemies cleared my first opened chest I found a legendary sword (literally just called legendary sword) And I was happy and excited and thought what a great find! How lucky I am, next chest I found some samurai armor, so much protection! How rewarding this particular dungeon was! And then the reward came to feel so cheap when I came to find 2 more legendary swords, another set of samurai armor, some lower tier armor, 4 maces, 5 warhammers, 2 battleaxes a bow a katana and 2 crossbows. Another thing to mention is there are no listed stats for weapons you simply have a name and a design and whats strongest is for you to figure out.
Upon making my way back to my cave inventory stuffed full of looted gear almost all of which I will never use due to it being inferior to my chosen gear and because weapons dont break I ran into a tiger in the night, At first I followed protocol and ran but after a moment turned to fight instead, with my armor I was barely scratched and I killed what I had assumed to be one of the toughest enemies in the game in a few swings, a minute later I ran into a jaguar and same thing. So presently I have the feeling that im now overpowered and I havnt even crafted a firearm yet.
Im not great at reviews so ill try and finish this up.
The game seems great for base building and crafting and the graphic style can trigger a nostalgic feeling.
Combat once your geared up is about as exciting as killing a peasant in morrowind when you have high tier gear and they have nothing but a rusty dagger to poke you with.
The game has a hunger and thirst meter but food and water are so easy to find casually as you move about that my meters never make it to the red unless ive focused too much on base building and forgotten. A casual annoyance that I can fix easily in moments. You can cook meat but if you arent monitoring your food from when it turns raw to cooked it will burn, burnt food can help with hunger still but it dehydrates you. An issue that dousnt matter if youve set up shop next to a water source like i have or if you carry a canteen.
Other than casually going out on food runs now and then it the hunger system really dousnt inconvenience you to the point you need to set up a farm to survive.
The devs have also surprisingly over the past what 6 or 7 years not fixed what would seem like simple issues. Kill some deer, you get venison meat, kill a goat-venison. A tiger-venison. A jaguar-venison. Those oversights seem outright ridiculous by this point in time. Even if designing a different look for different meat isnt a priority a name change at least would seem simple yes?
Overrall I think its a great game well worth the price but you must be willing to accept you will find many instances where you will feel things incomplete, because of course they are. Still the devs have stuck around this long and thats highly commendable and I think they deserve more support.
7/10 ill probably keep playing this off and on until ive reached the total limit for things I can do and until I get tired of designing cave complexes for myself. But yeah about ten hours in since my return to the game and since that dungeon run I still feel like im near end game basically not that theres a boss that I know of (I dont look at wikis)
And while I can make an effort to get firearms and the like do I even need them? Scariest looking enemy ive encountered was a tiger but with gear that was childs play, Ive seen a rhino maybe thats more few swing hackproof?
Time will tell how boring this gets now now that I seem to be hitting the wall where progression seems almost pointless.
For the price if you like games like minecraft I think you could get at least a good 5 or 10 hours in where youll enjoy yourself and honestly even without a sale its pretty cheap if you consider the price of so much other shit in the world these days.
Edit-apparently as someone was kind enough to inform me the version I have been playing is old and not actually being updated, so you can pay for an incomplete game and hope the still work in progress other version gets done one day. I mean its only taken 6 or whatever years just to reach the point its at now. With luck maybe the game will be complete in a few years.
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783 Std. insgesamt
Verfasst: 10.06.21 12:48
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4702 Std. insgesamt
Verfasst: 03.06.21 01:10
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7911 Std. insgesamt
Verfasst: 27.05.21 09:56
I started with that because it really is the only con about this game. You can easily sink hundreds/thousands of hours into playing it then drop it for awhile and come back when the next update comes out and go right back into sinking all those hours into playing. Think minecraft except with a huge amount more freedom in the building system and no creepers.
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947 Std. insgesamt
Verfasst: 13.05.21 13:31
The original game, which has been in development for many, many years (2014 I think? I believe I purchased in 16') still lacks any real gameplay depth. And now, that original game is abandoned and a new version is being built on a new Engine which is currently in a walking simulator demo state. This means the promotional content you see above is accurate (albeit overselling what you can actually do) but is not going to evolve any further.
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If you are a creative builder and can lose track of time just building large projects the game can certainly scratch that itch and the old version (the one currently depicted on the store page) will remain available in a beta branch.
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Honestly I would avoid for now, but I do recommend at least Wishlisting/Following the development. If the new version shows as much potential as the old it's worth at least that much. Just be prepared for it to take another 8 years again.
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190 Std. insgesamt
Verfasst: 26.02.21 13:57
Though this game did not initially satisfy the latter requirement initially, they did promise to have that functionality up and running later and the game made up for it with what they did provide so I was happy for a bit. However, I moved on and forgotten about this game until a few months ago. I like the new look, so hopefully the devs will make better progress this time around.
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927 Std. insgesamt
Verfasst: 23.02.21 01:08
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1842 Std. insgesamt
Verfasst: 14.02.21 22:10
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12360 Std. insgesamt
Verfasst: 29.12.20 22:33
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9425 Std. insgesamt
Verfasst: 22.12.20 23:34
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3162 Std. insgesamt
Verfasst: 22.12.20 10:09
but even after 7 years of updates they have gone backwards in development. They re did the gfx and terrain which sounds good but now they have no features again the game is back to its EA release status, with almost no core features or mechanics of the game, its just showing off the new graphics and terrain generation
People will defend this game, most of those people would never play without mods (meaning the vanilla game was not enough to satisfy them) theres also only a player base of like 1k on at a time so their voices are quiet (thankfully)
MOST people are pushing the dev to focus on mod support as opposed to features in the game itself (like survival and combat, both of which are a complete joke and very VERY primitive in a technical standpoint) So its one of those games that is very bare bones unless you go crazy with mods, and the mod community is VERY small and not very good. Be prepared for a game that is heavily mod dependent, and offering nothing in its core vanilla gameplay (sounds like fallout 4)
7 years and this game hasn't made nearly any progress. when you play it, it feels like maybe its in its first year of development (and thats the mode with all the mechanics and features not the beta mode that demos new graphics and terrain systems)
People will defend the Dev, and they should he really is trying, and he listens to the feedback
but in terms of tangible results this game is maybe 12% done after 7 years (almost 8)
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7517 Std. insgesamt
Verfasst: 20.12.20 06:46
In short the game has all the weaknesses it had before, and after a year of effort, better graphics are the only reward.
Therefore, I cannot recommend this game unless you need something to do for two or three days and want to pay the price.
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1101 Std. insgesamt
Verfasst: 17.12.20 02:44
crafting system. One of the most promising games ive seen in a long time.
10/10 thus far.
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22966 Std. insgesamt
Verfasst: 26.11.20 01:23
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555 Std. insgesamt
Verfasst: 16.11.20 17:12
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429 Std. insgesamt
Verfasst: 01.11.20 10:45
Beyond that the only thing to do is to build structures, which is pointless to me with no challenge/goal/survival pushing for it. It's basically a creative mode building sandbox with very light combat/hunting and survival tacked on. Hence only keeping my interest for 7 hours. While I have poured hundreds of hours into games like 7 Days to Die, Satisfactory, Subnautica, etc.
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6485 Std. insgesamt
Verfasst: 29.10.20 08:49
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1686 Std. insgesamt
Verfasst: 11.10.20 08:51
Crafting is quite good, and detailed. I love the fact that the building blocks are small and have many shapes, so I can really create a detailed building, although a massive amount of resources is required, its quite rewarding.
Water does not have physics though which creates some earie situations when the mine ends up under the ocean and not getting flooded, but all and all the amount to do is quite vast.
Read the tutorial and ensure you craft a map before you explore or end up lost like me.
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39823 Std. insgesamt
Verfasst: 01.10.20 14:17
Of course, it has flaws (Tigers in the desert?!?), but nothing too infuriating. It's a quiet game where you don't win or lose, you just get to do what you want and be creative.
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170 Std. insgesamt
Verfasst: 28.09.20 11:07
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718 Std. insgesamt
Verfasst: 16.09.20 19:33
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61 Std. insgesamt
Verfasst: 14.09.20 02:15
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814 Std. insgesamt
Verfasst: 13.09.20 06:00
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293040 Std. insgesamt
Verfasst: 10.09.20 08:09
The survival mechanics are still work-in-progress and are not very challenging in their current state. However, the basic survival elements such as eating, drinking, patching up wounds, and defending yourself from aggressive NPCs are there.
The community has created some fantastic public multiplayer servers catering to almost every style of gameplay. But do not buy this game expecting busy servers.
Crafting and gear progression are there but currently somewhat limited. Nonetheless there are a variety of basic tools for almost all tasks you would expect in a survival/building game.
Would I recommend Rising World? Defiantly.
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551 Std. insgesamt
Verfasst: 28.08.20 17:15
If you're not into these types of crafting/grinding games don't waste your own time. Move on.
This game does exactly what it says in the store page, nothing more, nothing less.
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39900 Std. insgesamt
Verfasst: 04.08.20 15:36
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3010 Std. insgesamt
Verfasst: 21.07.20 18:10
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1644 Std. insgesamt
Verfasst: 21.07.20 06:39
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12021 Std. insgesamt
Verfasst: 19.07.20 16:40
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2310 Std. insgesamt
Verfasst: 11.06.20 20:12
When I first played I started in the snowy biome- big mistake, froze to death and was mauled by polar bears until I created a new world with the default starting point.
I originally purchased this for nostalgia, as I used to play this on my old Sony VAIO running windows XP at like 5 fps. There was nothing to do then but mess with the terrain and stuff. The terrain was the coolest part for me though, the way you could carve out chunks from it and shape it in a very detailed manner. The meshes for the terrain are also not super glitchy collision-wise like you might find in 7 Days to Die or other games with this sort of terrain.
Once I started a world with my gf, she immediately pressed Q and threw her stone axe (you always spawn with one) into the tall grasses. We never found it. I found a randomly generated structure nearby, a little box made of boards and stuff with a broken shelf and a chest inside. In the chest was a tool we'd end up using a ton: a rake. It is just for minor adjustments in terrain, raising a little or lowering, smoothing things out. We used it to clear out a square of grass and setup a temp open-air camp.
The first thing we built was a crafting bench. It cost some lumber, which is refined in the inventory's crafting tab from any kind of logs. Something important to note: we knew to make it because of the in-game guide, the 'Journal', you can open it with the J key. A partly-transparent prompt appears in the bottom-left to tell you about it, which is nice. It explains how to use crafting stations/ stations for refining raw materials, many of which don't have GUIs, which is actually another cool point.
To use the furnace you place ore individually in the ingot molds, then put coal in the fuel slot on the side. Once you have a good bit of coal, generally around 200(?), interact(F) with it to light the fire. You'll know it's done when the ore lumps have become ingots, just look and interact to take them one by one. I found you can just hold the interact key down and just look at them to pick them up. Cooking food and smelting ore can take a while. Ore doesn't burn, so it is okay to just leave it and come back whenever at the cost of a lil bit of coal, but if you cook food you might wanna stick nearby. Burnt food is edible, but makes you really thirsty.
Later we made a blockbench, which is for making blocks of certain materials. You can choose from a lot of different styles of wood, stone and various other things. We started a house next to a pond nearby, using blocks to construct the frame and detailing it with various decorations you can make. There is a stair block, but my gf used boards halfway up the side of each block instead, which looks cooler and also works just as well as the stair blocks would.
This game has a lot of stuff, including animals to hunt, tanning racks to process hides, various medieval weapons, a couple guns (musket, rifle), a lot of different clothes and costumes and armor (from modern military-looking stuff to knight's armor to spooky cult-looking robes to a business suit set and just all kinds), dungeons to explore, bandits and skeletons and spiders to kill, etc. It has been really fun for me.
I don't know about playing on whatever public server or dealing with whatever community, I just grabbed a friend and played with them. I know this isn't an option for everybody, but I still had fun. If I didn't get bored, and I usually get bored pretty easily, everyone else should have a good chance at an interesting experience too. Maybe even a fun one.
TL;DR
I had a lot of fun. Lots of interesting things to do. You can build a cool house and shoot animals with a musket/ bash them with a morningstar/ shoot them with a crossbow and decorate your house and body with their processed corpses. Donno bout public server play and such but it is fun with a friend.
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409 Std. insgesamt
Verfasst: 21.04.20 05:50
If you are a player that enjoys breaking up the monotony between building, fighting, scavenging/looting and crafting -- I would highly recommend 7 Days to Die over this title. Rising World just seems very undeveloped for everything but building. While 7DTD may not have all of the architectural elements that this game has, you still have an incredible amount of building versatility, and its far easier to create something aesthetically pleasing without having to go into creative mode to do it.
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And there are a lot of things you can craft. If you like to build this game is definitely for you. There are so many different blocks, furniture and misc items.
I understand that this is small team of people developing game and I think they did quite a good job. They are working on changing graphics engine to make game visually more appealing.
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4009 Std. insgesamt
Verfasst: 05.04.20 18:24
I really fell in love with this game, and as I am witnessing, it is growing every few months with amazing updates. The building system is quite amazing ( it's like using blender in a video game to build your house. ) It's a lot slower than Minecraft, and not very action driven, but a lot more immersive. I grew up with TES Oblivion and the graphics are quite similar, so it was close to home.
I suggest people to give it a try and to avoid forest at all cost.
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Release:03.12.2015
Genre:
Action-Rollenspiel
Entwickler:
JIW-Games
Vertrieb:
KISS Ltd.
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel