- The mission summary screen now has the Mission name and type of ship information
- Ensnaring critters now has an ensnared effect
- Localization for new content is added for all languages
- Added crafting components needed for the crafting of Machine Pistol
- Fixed a bug that caused clients with longer loading times to sometimes fall out of the shuttle and die at the start of the mission
- Fixed an issue with missing sidearm on client loadout change
- Fixed an issue with the Enhancement station for clients, where quickly turning electricity on and off was leaving the screen always on
- Fixed an issue of Soldiers hitting players through the security point door
- Fixed an issue where the Geist retrieved critter was active even after the player was downed and rescued
- Fixed an issue with the melee-charged attack causing the melee weapon to disappear on the pet scan
- Fixed an issue on the client where ammo capacity was getting spent on reloading the weapon
- Fixed an issue with mission Going Viral 3 not having a task target on the first task in the mission
- Fixed an issue of guns being visible in the third person perspective when players had Geist critter activated
- Fixed an issue with Turret hazards not being syncing on client and host
- Fixed an issue with the Swarmer monitor not liting up on the client after exiting from the nest
- Fixed an issue with task target locations on station terminals being too high
- Fixed an issue with decoy vents not having collision
- Fixed an issue with the wrong ammo amount being given on small ammo pickups
- Fixed an issue with critters staying in front of the windows
- Fixed an issue with Axe receiving decals
- Fixed an issue with Axe casting shadow
- Fixed an issue of the Mission marker always being shown in the top left corner.
- Fixed an issue with the Difficulty selection default focus always being on “Easy”. Now the default focused button is “Normal”
