Since the last Hotfix update, we have been working on fixing some technical issues but also improving some systems and features based on feedback. We have talked in the previous dev blog about improvements that we would like to do in the next period and here are some of the things that you can already check out in this patch.
This update contains:
Added
We have improved some systems and added new things based on the feedback
- Stamina improvements - Players will not lose stamina at the same rate when they are in combat compared to when they are just exploring the levels
- Jump sector and onboarding - Players will be able to choose to progress to a new sector or stay in the current sector. This will happen when the Player reaches the required completed missions for the sector jump
- Compass and navigation changes - We have improved the UI/UX of the compass and the navigation through the levels making it easier to find task targets
- Quick join option - Players will be able to join open lobbies quickly. The system will look into the player's sector and difficulty data to find the most suitable lobby to join
- Exit game feedback form - We want players to have the ability to give feedback as soon as they finish their sessions without trying to find the best place to write your feedback. You can now do that with the click of a button when you go to exit the game
Minor things added
- New icon for Pet empower status effect
- Added Chat message character limit
- Increased settings: max FOV value from 120 to 140
- Added icon in the Session options so players know if their friend is currently in the game
- Added sorting of the friends list in the Session options. First displayed will be players that are in the game, then the friends based on their username
- New icon for the level exit task target
Balance
- Balanced difficulty on Easy and Hard mode
- Pet Turret support mode damage and fire rate
- Gamma Fury Petgun damage
Major Bug Fixes
- Fixed an issue where the Resurrection Station marker didn’t update correctly in the compass to indicate to the player where to find the station
- Fixed an issue where difficulty was not applied if it was selected after the tutorial completion
- Fixed an issue with the invisible enemies appearing on some levels
- Fixed an issue where pressing escape in the mission summary screen locks the player's input
Minor Bug Fixes
- Fixed an issue with the Locker widget focus - focus stayed on a selected category instead of defaulting to the helmet category
- Fixed an issue with Heavy enemy sliding while Pet is attached
- Updated icons for melee and sidearm weapons and schematics
- Fixed an issue with achievements that track stats. Example: weak spot achievements
- Fixed an issue where the Turret and Vault transition door stayed outlined from the Pet scan
- Fixed an issue with counting the total completed Missions per Character
- Fixed an issue with the Dotter critter sound
- Fixed an issue with focus and overlapping of the UI when opening widgets at the same time
- Fixed an issue with Turret hazard being shown differently to clients and hosts
- Fixed an issue with the Teleporter critter so the Player can now teleport through the segment without smaller objects blocking the teleport
- Fixed an issue with Mimic doors not being spawned in the correct Ship theme
- Fixed an issue where fall damage was being added to the player's damage-dealt stats
- Removed friendly fire from being added to damage stats
- Fixed an issue with double reload sound being played on sidearms
- Fixed an issue where interactable and props were receiving damage
- Fixed an issue where Dotter Hazard was receiving damage after being disabled
- Fixed an issue where Zombies and Spaceman enemies were spawning from vents
- Fixed an issue where modules were playing running animations during death
- Fixed an issue where the Modulator was getting stuck on some windows
- Fixed an issue where dead enemies were still receiving status effects
- Fixed an issue where the Ensnare effect didn’t stack on enemies
- Fixed an issue with Ranger that has an acid status effect. It was not timed correctly and the effect stayed on in the environment after the teleportation of the enemy
That’s it for now. Thank you for continuing to play RIPOUT and for all the feedback you have provided us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.
And if you’re enjoying RIPOUT, consider giving us a vote in the Steam awards for the “Better with Friends” category!