Team Casselgames has put an entire effort to implement the save & load feature that many has requested before. Please understand that we just began working on the feature in February.
Localization
- Fixed some text misinterpretation.
- Finished [Turkish] Localization by Caner Akbaba
Contents
- Added [Save & Load] featureWhen a player reaches a savepoint, the game will autosave the progress. You can continue playing from the title screen. * [Save & Load] feature is not perfect yet. Updates and fixes may follow in case of bug. Please report bugs to us.
- Reduced random factors that affect the event occurrence Event only: Instead of a random reward selection, you can view the name of an advisor or a card to choose during the event.
- Steam Trading Cards are now available!
Bug Fixes
- Fixed a bug that the range of a [Cloaking Station(Lv2)] building wouldn't properly show when clicked on
- Fixed a bug that the range of a [Sea Fort] building wouldn't properly show when clicked on
- Fixed an issue where the duration of [Blizzard] event was shorter than the description. Correct duration is applied.
- Fixed an issue where the increased Ratizen number diminishes as building built with [Labyrinth] card effect is destroyed.
- [Planner] Advisor: Fixed a bug that when a Lv2 building card is played, [Planner] advisor's passive skill upgrades a random building card
- Fixed a bug that when a [Heroify] is used on a military unit, ratizen cost didn't return after its service time ends
- Fixed a bug that [Heroify] effect remained to the card even after the [Alchemy] card is played.
- Fixed an issue that [Ratopia] building was not affected by [Remodeling] card when [Remodeling] is played.
- Fixed the conditions for [Wasteland] and [Plaguelands] achievement to correctly match the description
- Fixed a bug that [Ancient Tree] quest didn't count a building constructed by the help of [Engineer] advisor's passive skill as an upgrade
- Fixed a bug that [Ambassador] didn't upgrade other leader's cards in a few special cases
- Fixed [Ammo Specialist] from increasing the Percentage of gold spent for [Gold Tower] (ATK of arrows fired from Gold Tower is proportionate to the gold deducted from player's treasury)
- Fixed a bug that [Peddler] advisor's card cost reduction was incorrectly applied in the special case.
- Fixed a bug that [Retinue] card affected all existing ally units instead of a selected group.
- Fixed [Re-use] card so that it won't affect skill duration of [Thunderstorm].
- Fixed a bug that [Tactician] advisor didn't increase Attack Speed for [Lightning Rod] and [Rat In The Box]
- Fixed a bug related to [Cloaking Station]. Demolishing [Cloaking Station] will not trigger uncloaking of [Spike Trap], [Rat In The Box], and [Moat]
- In some cases, cards changed from [Merchant Ship], [Cargo Ship], etc. were totally different from what card description put out(explained). Card changes are back to normal now.
Gameplay
- [Convoy]: Card Gain increased (2 -> 3)
- [Defense] card: Will no longer diminish ATK power of selected group
- [Special Case]: Cost decreased 83 -> 50
- [Demolish]: Increased DMG 20 -> 30 and Effect of Area(range) 2 -> 3
- [Design Drawing]: Required Ratizen decreased 3 -> 2
- [Obtain Order]: Rarity increased Epic -> Legendary, Cost decreased 110 -> 50, Gold gain increased 60 -> 100
- [Huge Construction]: Rarity decreased Legendary -> Epic, more cards in effect 3 -> 5
- [Toll]: Gold gain increased 40 -> 50
- [Ear]: Cost decreased 31 -> 20
- [Bio Experiment]: Leader ability cooldown reduction increased -1 -> -3 whenever you morph a card
- [Dissolve]: Removes fewer ally units 3 -> 2, gold gain for each target increased 100 -> 150
- [Escape Device]: Card cost decreased 60 -> 40
- [Mining Ratron]: ATK increased 4 -> 5
- [Bomb Ratron]: Card cost decreased 78 -> 70, ATK increased 4 -> 6
- [Recycle]: Card rarity decreased Rare -> Common
- [Ratron Rental]: Card cost decreased 70 -> 50
- [Phantom Spirit]: Card rarity increased Rare -> Epic, cost increased 35 -> 70, Number of summoned unit increased 1 -> 2
- [Rummage]: Increased Soul Siphon card count to your hand 3 -> 4
- [Soul Flower]: Gold gain increase 40 -> 60
- [Pirate]: Card rarity decreased Rare -> Common, ATK decreased 4 -> 3, HP decreased 34 -> 15, HP increase based on notoriety level increased 50% -> 100%
- [Rope Ride]: Convert more units in target group into ephemeral cards 3 -> 4
- [Bandit]: Card rarity increased Common -> Rare, ATK increased 6 -> 8, HP increased 28 -> 40
- [Ship Building]: Labor duration decreased 40 -> 30
- [Illegal Trade]: Gold gain increased 100 -> 200
- [Black Market]: Decreased ratizens required for a card purchase 3 -> 1
- [Treasurer] Advisor(Name changed from Exchequer): Decreased tax increase 100% -> 50%
- [Veteran] Advisor: Gold gain increased 1 -> 2
- [Forester] Advisor: Increased movement debuff to enemy 20% -> 40%
- [Skynet] Advisor: ATK bonus to all Ratron Cards Increased (7 -> 10)
- [Mushroomer] Advisor: Stun was OP. Now has 50% chance to stun enemy
- [Executioner] Advisor: Increased ratizen gain 1 -> 2
- [Boss] Advisor: Adjusted HP increase to +1 Max HP per every 2 Notoriety points
- [Scrivener] Advisor: Adjusted Re-draw cost -5 -> -10
- [Peddler] Advisor: Extra sale when purchasing a card 25% -> 50%
- [Planner] Advisor: Reduced required card uses for skill 5 -> 4 buildings to play
- [Detective] Advisor: Available choice increased 10 -> 12
- Forest Weasels: Increased HP +2
- Forest Lizards: Increased HP ( +7 ~ +10)
- Forest Lizards: Decreased unit appearance -10%
- Wave 4,11,12,17,18,19,27,28,29,30: Increased number of enemy appearance.
- Wave 5,6,7,8,13,20,23: Decreased number of enemy appearance.
UI/UX
- Decreased the size of the boss's HP bar.
- [Exit Game] button from a game pause [Menu] will direct players to the Title Screen instead of the desktop.