News Liste Ratropolis

Update 1.0.7303 : Buffs on Bosses & Card Merchant
Ratropolis
25.01.21 08:44 Community Announcements

Localization


  • Fixed some text misinterpretation. We have made significant progress on Chinese and Russian. * We want to thank our players who joined Discord Localization Channel(via https://discord.gg/brXuwje8QY) and corrected misinterpretations. Thank you for your time!




Contents


  • 9 New [Achievements] are available
  • Card Merchant
  • - During a Card Purchase, same cards can no longer appear - Card Merchant has 1 of the following bonuses; "Upgraded Card Sales", "Bundle Sales", or "-50% All Card Sales * No bonus occurs on [Market] and [Black Market]
  • Added a [Random Leader] Selection Button




Bug Fixes


  • Fixed a bug that prevented [Executioner] Advisor's effect from being applied to [Sacrifice]
  • Fixed a bug that duplicating a card affected by [Heroify] resets Ratizen Cost.
  • Fixed a bug that Rampage VFX didn't appear when card is used.
  • Fixed a bug that caused [Merchant Ship] to get a [???] for players
  • Fixed a bug that several VFXs were displayed in the Upper portion of Card.
  • Fixed a bug that caused Bees to be unseen when a player activates [Beehive]
  • Fixed a bug that card upgrades gradually proceeded [Treasure Map] quest
  • Fixed a bug that upgrading [Treasure Map] did not turn a completed [Treasure Map] card into the Reward
  • Fixed a bug with the [Nurse] Advisor's figures were incorrectly applied.
  • Fixed a bug when entering an [Infinite Mode], some events and unlock were processed incorrectly.
  • Fixed a bug that caused [Patrol] to not return Ratizens when [Patrol] is failed to use
  • Fixed a bug that [Display a Card Hotkey] option did not function in [Chinese] version.
  • Fixed a bug that [Ruins] card could not upgrade itself.
  • Fixed a bug which caused card image to [???] when a [Discharge] Card is used to reset [Alloy(Lv2)]
  • Fixed a bug which [Diver] Advisor's VFX effect stretched all over the card when a player uses active building
  • Fixed a bug that upgrading [Marauder] obtained by using [Convoy] resets Cost
  • Fixed a bug that [Treasure Map] Quest won't count cards gained using [Advisor], and [Territory expansion]
  • Fixed a bug that reset Stock when [Cannon Fire(Lv2)] is duplicated by [Intel Agency]
  • Fixed a bug that caused a game to pause when [Reinforce] card is used in specific situation
  • Fixed a bug that [Golden Spear] also hit ally units
  • Fixed an infinite gold bug associated with [Toll] in specific situation.
  • Fixed a bug in the Infinite Mode when a player skips a wave, gold acquired was different from what is shown.
  • Fixed a bug that [Alchemy(Lv2)] didn't function properly.
  • Fixed a bug that [Boat song(renamed "Sea Shanties")] healed ally units to the full HP.
  • Fixed a bug that [Re-use] card won't apply to [Convoy]
  • Fixed [Black Beard] so it now has its intended illustration
  • Fixed a bug associated with use of [Danger] card, after [Landslide] event. Enemies appeared in the blocked direction.
  • Fixed [Fuel] so correct figures for ATK & Speed buff are applied to allies
  • [Expansion(Lv 2)] will no longer show as Ephemeral at pre-selection screen for upgrading [Expansion]
  • Fixed a bug that [Hyper Beam] can deal damage to allies' units




Gameplay


  • [Watch Tower], [Gold Tower], [Hunting Tower]: Max Attack Speed is decreased
  • [Watch Tower(Lv2)]: DMG increased (5 -> 8), Fires a single arrow (2 -> 1)
  • [Blessing]: Permanent Cost reduction increased (-20 -> -30)
  • [Service] Units no longer cost Ratizen! If a sufficient capital is provided, players can hire as many as you desire, without having to worry about the housing. (Caution: When a hiring gets out of control, Ratropolis may slow down.)
  • All [Service] units: Ratizen Cost decreased 1~3-> 0
  • [Caravan Master]: No longer a service unit
  • [Night Watch]: Cost increased (15 -> 30), Service Time decreased (180 -> 120)
  • [Mercenary] : Cost increased (21 -> 40), Service Time decreased (80 -> 60)
  • [Wandering Knight]: Cost increased (56 -> 110), Service Time decreased (80 -> 60), Service Time Reduction Per Kill effect decreased (3 -> 2)
  • [Brotherhood]: Cost increased (95 -> 140), Service Time decreased (80 -> 60)
  • [Marauder]: Service Time decreased (80 -> 60)
  • [Golden Archer]: Service Time decreased (60 -> 40)
  • [Re-contract] : Service Time gain decreased (100% -> 30)
  • [Honey Drink]: Service Time Gain decreased (20 -> 10)
  • [Retinue]: Service Time Gain decreased (3 -> 1)
  • [Convoy]: Card Gain decreased (5 -> 2)
  • [Deadline]: Cost increased (20 -> 40)
  • [Festival]: Rarity increased (Epic -> Legendary), Cost increased (54 -> 110)
  • [Push]: Number of Card that get cost reduction increased (3 -> 4)
  • [Wine] : Removed ATK Reduction to Ally Group Effect
  • [Bakery]: Card Cost Reduction increased (20 -> 40)
  • [Militia-Shield]: ATK increased (1 -> 2), Max HP increased (20 -> 26)
  • [Militia-Mace]: Max HP increased (14 -> 18)
  • [First Aid] : Rarity decreased (Rare -> Common), Heal amount decreased (40-> 30)
  • [Barracks] : Rarity decreased (Rare -> Common), Cost decreased (120 -> 90)
  • [Arena]: DMG penalty decreased (60% -> 30%), ATK Bonus decreased (3 -> 2)
  • [Cataphract]: Ratizen Cost increased (3 -> 4)
  • [Armory]: ATK Bonus decreased (2 -> 1), Cost decreased (180 -> 140)
  • [Leadership] : Leader Ability Cooldown reduction decreased (3 -> 2)
  • [Rage] : ATK bonus decreased (2 -> 1), Duration increased (10 -> 15)
  • [Vine Launcher]: Active Fire -> Automatic launch, Building Cooldown decreased (60s -> 10s), Slow Duration decreased (10s -> 3s)
  • [Catapult], [Ballista], [Hog Thrower]: Max Attack Speed is increased
  • [Ammo Depot] : DMG bonus decreased (100 -> 66)
  • [Oil Storage] : Flame DMG bonus decreased (66 -> 50)
  • [Builders Guild]: Size decreased
  • [Midas' Hand]: Gold gain increased (20 -> 30)
  • [Vampirism]: Lifesteal bonus increased (50% -> 100%)
  • [Steal]: Card draw increased (2 -> 3)
  • [Cannon Fire]: DMG applies within 3s
  • [Taxman] Advisor: Time Reduction to Tax Cycle increased (-1s -> -2s)
  • [Sculptor] Advisor: Production Time reduction increased (50% -> 100%)
  • [Mercer] Advisor: Card Cost Reduction increased (10 -> 20)
  • [Pyromancer] Advisor: Slower Flame DMG cycle (-50% -> -33%)
  • [Mason] Advisor: Defensive Wall HP Bonus decreased (100% -> 50%)
  • [Zeus] Advisor: Now gets upgraded Crackle(Lv2) Cards
  • [Skynet] Advisor: ATK bonus to all Ratron Cards Increased (5 -> 7)
  • [A.I.] Advisor: Condition for Morphed Card decreased (10 cards -> 7)
  • [Mathematician] Advisor: Gold Gain increased (20 -> 30)
  • [Pilgrims] Advisor: Gold Gain increased (1 -> 2)
  • [Greedy] Advisor: Stock Bonus increased (3 -> 5)
  • [Revolutionist] Advisor: Economic-Card Cost Reduction increased (20% -> 50%)
  • [Clown] Advisor: Play more Cards to increase next Wave Cycle (1 -> 5)
  • [Weasel Necromancer] Enemy unit: Modified Ritual skill to Heal instead of invincibility
  • Currently users' winning rate is around 87% over Wave 20 Boss, and 98% over Wave 30 Boss. The figures are too great. To challenge users on Boss encounters, we have upgraded skills for Bosses.
  • [Weasel Chief] Boss: No defensive wall can stand against Charge Attack. It breaks any wall at single charge.
  • - Ally units Knocked Back by charge receive 50% DMG of Weasel Chief.
  • [Weasel Prophet] Boss: +1 Def Buff instead of Lifesteal Buff
  • [Weasel Sandking] Boss: Fires 3 arrows per second. Sand Storm skill duration increased to 15s and Sandking fires arrow while casting it.
  • [Weasel Pharaoh] Boss: Modified Summon Skill. Instead of 3 Mummy, raises 3 Ancient Weasels. Removed Summoning Pattern that raised 4 Ancient Weasels.
  • - Every 3rd Re-draw by player, Weasel Pharaoh heals near Weasels 35 HP/s for 3s.
  • [Turtlesaurus] Boss: Deals 300% Increased DMG against a Defensive Wall.
  • - New Skill Pattern; Roar Skill is used just before Crouching. Then, 3 Lizard Warriors, 1 Lizard Archer, 1 Lizard Marine, and 1Lizard Champion appears. - Roar gives increased stun duration of 5s.
  • [Eagle Owl] Boss: Deals 300% Increased DMG against a Defensive Wall.
  • - Movement Speed increased by 30%. - Ally Units Knocked Back by Eagle Owl receive 50% DMG of Eagle Owl.
  • [Python] Boss: Deals 300% Increased DMG against a Defensive Wall.
  • - Python Gains 1 ATK per Unit Devour by Predation Skill. - Ally Units Poisoned by Python Receive 1 Curse Stack instead of Incoming DMG Bonus Debuff.
  • [Volcanic Spider] Boss: Deals 300% Increased DMG against a Defensive Wall.
  • - Fire Breath skill DMG increased (5/s). - AoE for Fire Breath is increased to 5. - After Egg Breeding Skill, fire that last 15s erupts over adjacent 9 AoE.
  • [Desert Fox] Boss: Deals 300% Increased DMG against a Defensive Wall.
  • - Rage Returns Desert Fox to a Full HP, Gives +50% ATK Increase Buff. - When in Rage, Desert Fox Spreads Sand that Reduces ATK of Adjacent Units.
  • [Mushroom Crab] Boss: Deals 300% Increased DMG against a Defensive Wall.
  • - +5 DEF to Mushroom Crab.
  • [Kraken] Boss: Deals 300% Increased DMG against a Defensive Wall.
  • - Every Card Steal Grants Kraken +5 ATK DMG and Kraken heals up to 10% of Max HP




UI/UX


  • Changed illustrations for card tooltips
  • Added a Button in the upper-left corner of the screen that shows current [Tax], [Bounty]
  • Added [Negotiator] Advisor graphics next to refresh button in card purchase
  • Now a Caution message appears when an "Exit Game" button is clicked during play
  • Changed the playtime displayed on the Record and the statistics screen to display the actual elapsed time
  • Added an icon indicating the total number of units deployed on the [Defensive Wall] when clicked
  • Added VFX to inform the range of a building when clicked on
  • [Glossary]: Added text to indicate the advisor category




Fan Art



  • [Soul Reaper] drawn by Serastroph
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Release:22.12.2020 Genre: Gelegenheits-Spiel Entwickler: Cassel Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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