News Liste Ratropolis

Update 1.0.7203 : Balance
Ratropolis
16.12.20 11:02 Community Announcements

Official Release announcement


  • Early Access will be over at 22th December. The price of Ratropolis will slightly increase after the date.*Please notice that the date on which price increases is different.


Localization


  • Fixed some text misinterpretation
  • We've added localization for French, Deutsch, Russian, Polish, Portuguese and Spanish.
  • (But quality is very bad. Sorry about it and I will quickly communicate with the translation company and revise it. ːsteamsadː We're planning translate again. )


Bug Fixes


  • Fixed a bug that caused enlarged [Toad Predator]s to overlap and hide its buff icons
  • Fixed a bug that caused upgraded [Ratopia] to omit a 'Lv2' text
  • Fixed a bug that incorrectly displayed [Warehouse]'s effect range
  • Fixed a bug that caused [Weasel Cannoneer] to appear in the opposite direction of [Weasel Officer]
  • Fixed a bug that caused [Weasel Striker] and [Weasel Ironhide] to overlap and hide player units(rats)
  • Fixed a bug that caused some Cards to incorrectly display Current Values when you duplicate Cards via [Ancient Artifacts] Event
  • Fixed a bug that caused [Sea Fort] to display its range on river
  • Fixed a bug that prevented [Hunting Tower] from dealing DMG
  • Fixed a bug that caused [Vault(Lv2)] to add [Vault] to player hands
  • Fixed a bug tha caused [Smuggle] to get a [???] for players
  • Fixed a bug that caused [Lizard Marine]s to land mid-air in some situations
  • Fixed a bug that caused Weasels and Basilisks to not surround the City Hall when you lose a game in the Coast
  • Fixed a bug that caused errors when you construct Buildings with [Guerilla] Advisor
  • Fixed a bug that incorrectly displayed [Assassinate]'s Current Value
  • Fixed a bug that caused [Re-use] to not work properly with [Heroify]
  • Fixed a bug that caused [Patrol] to not return Ratizens
  • Fixed a bug that prevented some Unlockable Cards from appearing in-game after being unlocked
  • Fixed a bug that prevented [Sculptor] from applying its effect to some Buildings
  • Fixed a bug that caused [Summon Mastery] to not work properly with [Acolyte]
  • Fixed a bug that caused [Challenge] to not increase Leader Level
  • Fixed a bug that caused [Medic] to deal DMG to enemies



Gameplay


  • Improved [Defensive Wall] and some Buildings' image
  • Improved Forest and Coast's background image
  • Added SFX to some Cards when played
  • [Plague Banerat]s now appear if you do not attack enemies for too long at Wave 30
  • [Sculptor] Advisor: Production Time reduction increased (50% -> 80%)
  • [Jailor] Advisor: Notoriety Cost reduction increased (50% -> 80%)
  • [Blacksmith] Advisor: ATK bonus decreased (25% -> 20%)
  • [Assistant] Advisor: Max HP bonus decreased (25% -> 20%)
  • [Commander] Advisor: ATK bonus decreased (2 -> 1), Max HP bonus decreased (8 -> 4)
  • [Weasel Striker] Enemy: Max HP decreased (28 -> 24), ATK decreased (4 -> 3)
  • [Weasel Ironhide] Enemy: Max HP decreased (130 -> 110), ATK decreased (11 -> 8)
  • [Weasel Tank] Enemy: Max HP decreased (1200 -> 1000), ATK decreased (9 -> 7)
  • Gameplay-balancing has been done based on W/L ratio for each Leader. The Merchant and the Scientist's Cards have been primarily adjusted, and the next patch will mostly address the Shaman, the Navigator, and the Scientist (again). Not enough gameplay data for the latter three has been collected, so we would appreciate it if you gave them a spin!
  • [Festival]: Cost increased (27 -> 54)
  • [Fletcher]: Max HP increased (5 -> 7)
  • [Gather]:Gold gain increased (40 -> 50)
  • [Change]: Cost decreased (36 -> 20)
  • [Renaissance]: Cost decreased (36 -> 20)
  • [Push]: Cost decreased (16 -> 10)
  • [Convoy]: Card draw increased (3 -> 5)
  • [Mercenary], [Marauder], [Wandering Knight], [Brotherhood], [Caravan Master]: Service Time increased (60 -> 80)
  • [Golden Company], [Golden Archer]: Service Time increased (40 -> 60)
  • [Inn]: Service Time bonus increased (30 -> 40)
  • [Hire]: Cost decreased (33 -> 12)
  • [Caravan]: Cost decreased (24 -> 20)
  • [Loan]: Gold gain increased (150 -> 200)
  • [Silver]: Gold gain increased (60 -> 80)
  • [Propaganda]: Duration increased (10 -> 20)
  • [Night Watch]: ATK decreased (4 -> 3), Max HP increasd (20 -> 32)
  • [Hunt]: now a General-exclusive Card
  • [Bounty Hunt]: Cost increased (60 -> 80)
  • [Guarantee]: Cost decreased (8 -> 0)
  • [Security Center]: Production Time reduction decreased (2 -> 1)
  • [Immortal]: Ratizen Cost increased (2 -> 3)
  • [Arena]: Cost increased (344 -> 380), DMG penalty increased (50% -> 60%)
  • [Lancer]: Max HP increased (50 -> 65), Move Speed reduction increased (15% -> 30%)
  • [Cataphract]: Max Enemies Hit per AOE-attack decreased (5 -> 3)
  • [Bannerrat]: Move Speed bonus decreased (30 -> 20)
  • [Triumphal Arch]: ATK bonus increased (50% -> 100%), Duration decreased (15s -> 10s)
  • [Horn]: ATK bonus decreased (5 -> 3)
  • [Armory]: Rarity decreased (Epic -> Rare), Cost increased (88 -> 180)
  • [Speech]: Cost increased (72 -> 90)
  • [Defensive Position]: Duration decreased (15 -> 10)
  • [Courtyard]: Rarity increased (Rare -> Epic), Cost decreased (240 -> 120), Ratizen bonus decreased (2 -> 1)
  • [Camp]: Cost increased (74 -> 90)
  • [Fortress]: Cost increased (375 -> 415)
  • [Leadership]: Cost increased (75 -> 125)
  • [Rage]: Duration decreased (15 -> 10)
  • [Barracks]: Production Time decreased (120 -> 60), Growth bonus decreased (10 -> 4)
  • [Academy]: Rarity increased (Rare -> Legendary), Cost increased (225 -> 350)
  • [Ballista]: DMG decreased (20 -> 16)
  • [Shooting Range]: Cost increased (332 -> 380)
  • [Ammo Depot]: Rarity decreased (Epic -> Rare), Cost increased (127 -> 170)
  • [Scorpion Factory]: Production Time decreased (80 -> 60), Cost decreased (108 -> 80)
  • [Mangonel Factory]: Production Time increased (100 -> 120), Cost decreased (234 -> 190)
  • [Flametank Factory]: Production Time increased (120 -> 180), Cost decreased (354 -> 280)
  • [Scorpion]: Max Piercing Count per attack (for Upgraded version) increased (3 -> 5)
  • [Mangonel]: Stun Duration (for Upgraded version) increased (1s -> 2s)
  • [Static]: DMG increased (1 -> 2)
  • [Spy]: Cost decreased (32 -> 20)
  • [Generate]: Gold gain increased (40 -> 60)
  • [Mining Ratron]: Cost decreased (36 -> 30), ATK increased (3 -> 4)
  • [Generator]: Production Time decreased (120 -> 60)
  • [Temple]: Cost increased (381 -> 420)
  • [Holy Crab]: Cost decreased (50 -> 40)
  • [Talisman]: Cost decreased (60 -> 50)
  • [Rat In The Box]: Stock bonus increased (1 -> 2)
  • [Cleanup]: Gold gain increased (30 -> 40)
  • [Rum]: Gold gain increased (60 -> 80)
  • [Paddling]: Card draw increased (3 -> 4)
  • [Auction]: Cost increased (20 -> 50), Gold gain increased (10 -> 20)
  • We've adjusted some Event Choices so their Pick Rates would be more balanced.
  • [A Collapsed City] Event Choice: Gold gain increased (150 -> 300)
  • [Tree Hideout] Event Choice: [House] Cards gain increased (2 -> 3)
  • [Engaging Area] Event Choice: Wave Cycle penalty decreased (5 -> 3)
  • [Cry of Widows] Event Choice: Gold gain increased (100 -> 200)
  • [The Scout's Demand] Event Choice: ATK bonus increased (1 -> 2)
  • [The Scout's Demand] Event Choice: Gold gain increased (100 -> 300)
  • [A Central Army] Event Choice: Gold gain increased (300 -> 450)
  • [The Triumph] Event Choice: Advisor gain decreased (2 -> 1)
  • [The Triumph] Event Choice: Gold gain increased (2000 -> 3000)
  • [The Triumph] Event Choice: Bounty bonus increased (10 -> 12)
  • [Civic Demands] Event Choice: Ratizen penalty decreased (3 -> 2)
  • [Chosen One] Event Choice: Tax bonus increased (10 -> 15)
  • [A Strange Encounter] Event Choice: Gold gain increased (300 -> 500)
  • [A Strange Encounter] Event Choice: Wave Cycle bonus increased (10 -> 12)
  • [Rule of Rats] Event Choice: Ratizen bonus decreased (20 -> 14)
  • [Coronation] Event Choice: Tax bonus increased (25 -> 30)
  • [All Hail!] Event Choice: Leader Ability Cooldown reduction decreased (30 -> 20)
  • [Be Faithful] Event Choice: Wave Cycle bonus decreased (15 -> 10)
  • [Frightened Citizens] Event Choice: Ratizen penalty decreased (3 -> 1)
  • [Weasel-y Ambush] Event Choice: Gold penalty decreased (100% -> 50%)
  • [Floods] Event Choice: Ratizen penalty decreased (3 -> 2)
  • [Morpheus] Event Choice: [Syringe] Cost decreased (100 -> 0)
  • [The Scout's Folly] Event Choice: Military Cards ATK penalty decreased (2 -> 1)
  • [Chants of the Aurora] Event Choice: Deployed Units' ATK penalty increased (1 -> 3)
  • [Accusations] Event Choice: Gold penalty increased (50% -> 100%)
  • [Landslide] Event Choice: Gold penalty decreased (50% -> 30%)
  • [Weapon Enhancements] Event Choice: Effect duration decreased (180 -> 60)
  • [Morale Boost] Event Choice: Move Speed bonus decreased (100% -> 50%)
  • [Adventurer Jones] Event Choice: Gold gain increased (300 -> 500)
  • [True Bad Rat] Event Choice: Notoriety Freeze duration increased (180 -> 300)
  • [Fermented Goods] Event Choice: Max HP bonus increased (1 -> 3)
  • [Fortification Plan] Event Choice: Ratizen bonus decreased (3 -> 2)



UI/UX


  • Improved Glossary and Leaderboard
  • Improved Tutorial UI
  • Added a feature that lets you inspect exclusive Advisors for each Leader in the Glossary
  • Added a feature that lets you inspect enemies unique to each region
  • 13th Bonus effect and beyond are now displayed in a new line in upper screen
  • Recent Notification text now displays hotkey
  • Improved UX for some buttons
  • Merchant and Event icons now display remaining time
  • Butterflies are now more visible
Logo for Ratropolis
Release:22.12.2020 Genre: Gelegenheits-Spiel Entwickler: Cassel Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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