Avatar Frames
We’re adding Frames to decorate your in-game Avatars. You can get them from various game modes, such as Cursed City, Arena, and Hydra Clash, as well as Events, Tournaments, and more.
New Badges
We have added 27 new Badges so that you can show off more of your achievements – Mastery Veteran, Feller of Demons, and Serpent Slayer to name a few.
New Siege Victory conditions
On October 7, we will add more conditions to achieve victory in Siege. Here’s how it will work after the changes take effect: if both Clans destroy each other's Strongholds and also receive the same number of Victory Medals, then the Clan who has won more attack and defense battles will be declared the winner. Capturing empty enemy Team Slots counts too. Mana Shrine rebattles do not count.
If the number of defeated enemy teams is the same for both Clans, then the Clan who has used less turns in battles will be declared the winner. The turns are counted only in those battles where the Clan has achieved victory. Enemy turns are not counted. Mana Shrine rebattles do not count, neither does capturing empty enemy Team Slots.
Rotating Champions within the Token Trader
We’re introducing Rotating Champions within the Token Trader. These Champions are time-limited with a new Champion rotating in when the current timer expires. Rotating Champions can be obtained multiple times from the Token Trader, should they appear in the rotation after being previously purchased.
Supreme Club
In this update, we are excited to introduce the Supreme Club – a new initiative aimed at fostering a unique community and enhancing players’ gaming experience through exclusive services. This initial launch is a limited test, with invitations going out to select members of our player base. We’re eager to expand the Club, offering more players the opportunity to join as we refine and enhance the offerings based on your feedback and our ongoing development plans.
Champion rebalance
Warchief
- Aura added: Increases Ally ACC in all Battles by 60.
[Skill 1 – Brutal Force]
- Skill changed
Old version: Attacks 1 enemy 3 times. Has a 25% chance of placing a [Provoke] debuff for 1 turn. Damage inflicted is proportional to DEF.
New version: Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn.
Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.
- Level-up progress changed
Lvl. 2 Damage +15%
Lvl. 3 Damage +15%
Lvl. 4 Heal +10%
Lvl. 5 Heal +10%
Lvl. 6 Buff/Debuff Chance +10%
[Ascended Skill 2 – Marauder]
- Skill changed
Old version: Attacks 1 enemy. Places a [Provoke] debuff for 3 turns. Steals 2 random buffs from the target.
New version: Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn.
Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
- Level-up progress changed
Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Damage +20%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +15%
Lvl. 7 Cooldown -1
- Skill cooldown increased from 3 to 4 turns.
[Skill 3 – Standstill P]
- Skill changed
Old version: Reflects 60% of the damage taken back to the attacker. DEF increases by 15% for each dead ally.
New version: Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield].
Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.
Gurgoh the Augur
- Aura changed
Old version: Increases Ally ATK in Faction Crypts by 44%.
New version: Increases Ally SPD in Arena battles by 30%.
[Ascended Skill 2 – Bonechiller]
- Effect changed: Now removes all buffs from all enemies.
[Skill 3 – Avalanche]
- Skill changed
Old version: Attacks 1 enemy. Places an extra hit if the target has a [Freeze] debuff.
New version: Attacks all enemies. Places a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Places an extra hit if the target is under a [Freeze] debuff.
- Damage multiplier decreased.
- Skill cooldown decreased from 6 to 5 turns.
[Skill 4 – Frost Embrace P]
- Skill changed
Old version: Has a 50% chance of placing a [Freeze] debuff on the attacker for 1 turn if this Champion loses more than 20% of their MAX HP on one attack.
New version: When hit by an enemy, has a 30% chance of placing a [Freeze] debuff on the attacker for 1 turn.
Increases the damage inflicted by allies against enemies under a [Freeze] debuff by 25%.
Improvements and bug fixes
[list]
That’s everything we’ve got for you! Don’t forget to head on over to our forums or Discord to discuss these changes with your fellow players.