Siege
On Thursday, July 11, we’re launching the first Siege! It is a new game mode where Clans defend their own Clan Fortress while simultaneously attacking one owned by another Clan. The Clan that destroys their enemy’s Stronghold and earns the most Victory Medals will be declared the winner.
There are four Siege Phases: Prep, Matchmaking, Battle, and Results Calculation. The Prep Phase for a Siege will always last for about 12 days, with this first one starting on July 11. During this Phase, the main focus of your Clan is to upgrade any buildings in your Clan Fortress, set Defense Teams in them, and then set the particular Bonuses and Conditions that will apply across the Clan Fortress.
There are 5 kinds of buildings in the Clan Fortress: the Stronghold, Posts, Mana Shrines, Magic Towers, and Defense Towers, each with their own specific features. Every Clan Fortress has the same layout and number of buildings. All Clans start their first Siege with their Clan Fortress in the same condition.
After the Prep Phase ends, the Matchmaking Phase will begin. It will last less than a day, and it’s where your Clan’s opponent will be chosen.
To take part in Matchmaking, your Clan must meet the following requirements:
- At least 15 of your Clan’s Members must have reached level 45
- Your Clan must have earned at least 50 Clan Activity Stars during the 7 days before the start of the Matchmaking Phase
- Your Clan must have set at least 15 Defense Teams in the Clan Fortress during the Prep Phase
During your Clan’s first Siege, the game will distribute the Clan into a Siege Tier in accordance with their performance in the last 4 CvC Tournaments. Starting from the 2nd Siege, the game will match Clans depending on the number of Victory Points they have earned from Sieges. Victory Points are given for each victory (either ATK or DEF) a Clan member earns during a Siege. A Clan’s Siege Tier determines how many Victory Points Clan Members earn during a Siege from winning battles, defending buildings and so on. It will also determine the rewards your Clan will receive for winning a Siege.
Once the opponent is found, the Battle Phase will begin, and will last 2 days. During this Phase, you will attack enemy Defense Teams in enemy buildings and observe attacks on your Clan Fortress from your opponent.
The winner will be determined during the Results Calculation Phase. To win a Siege, the Clan must complete 2 objectives:
- Destroy the enemy’s Stronghold
- Earn more Victory Medals than the enemy Clan. Victory Medals are given for destroying enemy buildings, or if any of your Clan’s buildings remain undestroyed at the end of the Battle Phase
If at least one of these conditions is not met, a Clan cannot be declared the winner. If neither Clan is able to achieve these 2 objectives, the Siege is declared a loss for both Clans.
If the Clan has met the victory conditions, then each Clan Member who achieves at least 1 battle victory during the Siege will receive a Victory Chest. The contents of the Victory Chest depends on what Siege Tier the Clan is currently in, but it will always contain at least one Fragment of a fearsome new Legendary Champion - Authoratrix Lamasu. You can also receive Milestone Rewards as your Clan collects Victory Medals.
And that’s just a brief overview of Siege! For more details, check the guide which can be accessed via the Info button in your Clan’s Fortress window.
Improvements and battle fixes
- Fixed a bug that caused [Poison Cloud] buffs to be affected by the Increase Buff Duration effect.
- Fixed a bug that caused Fyr-gun Isbeil’s Explosive Phoenix P skill to not activate if an enemy died from a Bomb debuff placed and detonated by Isbeil’s Fyrshot skill.
- Fixed a bug that caused a Champion wearing the Guardian Artifact Set to absorb 10% of the damage their allies received from Poison and HP Burn debuffs.
- Fixed a bug that caused battles against Akumori the Phantom Shogun on Auto to end with an error when Skytouched Shaman’s Bloodstain Ritual P skill activated.
- Fixed a visual bug on iOS that caused the “Bronze”, “Silver”, and “Gold” text to not appear at the top of the Clan League Info window.
- Fixed a visual bug that caused the Clan Insignia window to not display correctly.
- Fixed a visual bug that caused visual effects from the Tournaments, Events, and offer icons to briefly appear in the Sparring Pit when opened.
- Fixed a visual bug that caused the backgrounds of the Awakening tab in the Altar of Souls and the Champions window to be displayed incorrectly, if the Awakening tab was opened immediately after opening the Soulstone Summon tab.
- Fixed a bug that caused scrolling issues in the Faction Guardians tab of the Guardian Ring and Mystic Hand to not appear in the list of available Dark Elf Faction Guardians, even when present in a player’s Collection.
- Fixed a bug that caused the ‘[Player name] left this Clan’ message to appear in the Clan Chat if a player’s application to join was rejected.
- Fixed incorrect number formats and roundings in the Shop.
- Fixed a bug that caused additional damage dealt by the Slayer Artifact Set to be capped at 10% of the target’s MAX HP, even if the wearer’s skill did not deal damage based on the target’s MAX HP.
- Other minor bug fixes.