News Liste Quake Champions

Season 13 Winter Update
Quake Champions
17.12.21 17:00 Community Announcements
Season's greetings, Quakers!

It's that time of year when the stars align just right in the cold winter sky and the Elder Gods deign to bestow gifts upon those who fight for their amusement. This year, they're presenting their Champions with an all-new arena, Insomnia, along with a new weapon vanity in the seasonal Battle Pass, balance tweaks, and bug fixes.

Happy holidays, and have a fragging New Year!

Season 13 Battle Pass


This season's Battle Pass is the gift that keeps on giving, with tons of rewards for you to unlock including holiday-themed profile icons, nameplates, and vanity items!

New Vanity - ICE BEAM Lightning Gun


Give your enemies the cold shoulder with this new ice-themed Lightning Gun vanity, available in the Season 13 Battle Pass!


New Map - Insomnia


I shall never sleep calmly again when I think of the horrors that lurk ceaselessly behind life in time and in space, and of those unhallowed blasphemies from elder stars which dream beneath the sea...

Your restless battle continues within the ancient stone walls of this cathedral-fortress to Volkerh, the Whispering One. This moonlit arena is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes!


Audio Settings


  • Added Ambient Volume slider
  • Added Announcer Volume slider
  • Added a Champion Voice Volume slider (includes self, team, enemy VO and efforts)

Map Updates


  • Deep Embrace[list]
  • Updated collision at the top of the stairs near the Rocket Launcher
  • Fixed a major collision issue at the Light Armor "death window"
[*] Exile
  • Fixed a hole in the geometry near the Mega Health
  • Updated Collision throughout the map
[/list]

Champion Updates


  • BJ's Dual Wield now treats all weapons the same: increasing their firing rate by 1/3rd
  • DOOM Slayer - Changed ability duration from 6 seconds → 5 seconds, and increased delay between Punches from 500ms → 1s
  • Scalebearer - Forward acceleration 0.85 → 0.75
  • Unified movement & knockback box sizes within weight classes to 0.8m, 0.9m, and 1.0m:
  • [list]
  • Anarki 0.9 → 0.8
  • BJ Blazkowicz 1.0 → 0.9
  • Death Knight 1.0 → 0.9
  • Doom Slayer 0.8 → 0.9
  • Eisen 0.85 → 0.9
  • Ranger 0.95 → 0.9
  • Strogg 0.8 → 0.9
  • Visor 1.0 → 0.9
  • Clutch 1.2 → 1.0 (knockback only)
  • Keel 0.9 → 1.0
  • Sorlag 1.2 → 1.0 (knockback only)
[*] Unified standing and crouching view heights into three groups (light/medium, heavy, Anarki) as their previous values only slightly differed
[/list]

Weapon Updates


  • Shotgun: [list]
  • Reduced pellet count and increased damage per pellet (same max damage)
  • [list]
  • Old: 20 pellets x 4 dmg = 80, SSG - 30 pellets x 4 dmg = 120
  • New: 16 pellets x 5 dmg = 80, SSG - 24 pellets x 5 dmg = 120
[*]Falloff Distance: reduced pellet damage by 1 for every 9.6 meters (384u) (Minimum 1 dmg per pellet when over 1920u away)[/list][*]Nailguns:
  • The Nailgun splash radius now matches the Super Nailgun splash radius of 20u
  • Both the Nailgun and Super Nailgun projectiles have been changed to 1800 ups instead of 2000 ups
[/list]

Gameplay Fixes


  • Fixed the Respawn button not working during warmup
  • The match will now end immediately when the CTF mercy limit is triggered. (Instead of scheduling it in 3 seconds.) This resolves issues when hitting the mercy limit near the end of the round
  • Fixed Marauder Shotgun shells not vanishing in Ghostwalk
  • Fixed Shaft Lightning Gun glass not vanishing in Ghostwalk
  • Fixed Terminator Shotgun beam not vanishing in Ghostwalk

Sound Updates


  • Fixed 5.1 and 7.1 Surround Sound options
  • Fixed a large number of sounds cutting out
  • Fixes sounds cutting out during/after Dual Wield
  • Fixes a lot of cases for weapon shots cutting out
  • Fixes a lot of cases of missing enemy sounds (steps, jumps, lands, etc)
  • Fixed explosions cutting out
  • Fixed range inconsistencies in champion movement sounds, now using 35m for all sounds (previously, some were 32, 35, 37.5)
  • Fixed The Lurching King / Exile map loading loading music
  • Normalized footstep volumes (some were too loud, some were too quiet; now they should be just right)
  • Made pain sounds for teammates quieter
  • Slighty increased the pitch of footsteps and jump sounds above you, and decreased the pitch of those below you
  • Slight reduced the volume of occluded footsteps and jump sounds (helps with sounds through walls sounding like they are right next to you)
  • Sound Mix - Slight decreased in third person champion voice, pain sounds, and death sounds volume

Bot Updates


  • Slight nerf for Lightning Gun & Super Nailgun aiming

UI Updates


  • Ranked UI skip fix
  • Fixed typos in Nyx and Doom Slayer game tips
  • Fixed inconsistent choices between UK/US English spelling
  • Fixed typo in the Marauder Shotgun description
  • Fixed typo in QuakeCon 2021 Gauntlet description
  • Fixed watermark code that was trying to drop the "-master-https" string
  • Watermark now hidden if there is an active match
  • Cleaned up watermark formatting, shortened unconnected state text

Services


  • Updated Bethesda.net BDK integration
  • Security Updates
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Release:22.08.2017 Genre: Ego-Shooter Entwickler: id Software Vertrieb: Bethesda Softworks Engine:keine Infos Kopierschutz:keine Infos Franchise: Quake
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