PERISH Update #5 - Casting those bugs adrift with one hefty swordsweep!
PERISH has received its 5th update! Our focus in this update has been making sure your journey to Elysium is as smooth as possible, with a whole raft of bugfixes.
But that's not all we have been working on, Keep your eyes peeled for future updates...
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/38021717/ae46f0cea8bb069adf8798ba7ecf22620f892eaa.png)
Difficulty
- The enemy spawn rate changes considerably between Forgiving, Tough and Punishing difficulty levels
- Punishing spawn rate is increased, Tough is similar to pre patch #5 and Forgiving is somewhat more relaxed
- Tartaros is now even more difficult! There is now a small chance that any regular Athanatoi are replaced by champion-level Athanatoi
UI/General
- When starting the game for the first time, PERISH will now select the language that Windows OS is set to, if it is supported
- Weapon upgrades in the shop now more clearly display their status
- Kicking but not hitting anything now has a sound effect
Balance Changes
- The Minotauros enemy is now considerably more aggressive, charging at players with less preamble and more ferocity
- The arrows of the Apollonian Bow now start with +1 penetration, making it much more effective against armoured enemies; sweet collaterals are now possible
- The overall damage multiplier (including all stacked boosts) is now capped at 5x
- Relentless Rage damage increase has lowered from 1.5x to 1.2x damage
- Explosive Daggers explosion range reduced from 180 to 100
Bug Fixes
- Looking up or down all the way while using a controller and having “Invert Y” enabled no longers locks the player’s view at the max/min pitch
- Throwing a dagger and then immediately engaging ADS with the Boreas no longer unhides the Boreas weapon model incorrectly
- Fixed an issue that could cause the “interaction circle” UI element to get stuck on a player’s screen when interacting with some objects
- Fixed issues with the Spitha hammer active upgrade
- The Spitha meteor should now activate much more reliably, and hit on-target more as well
- When placing a meteor marker on an enemy, the marker will now target at their feet, causing the meteor to more accurately aim for them
- Fixed a number of issues with the player spectator camera
- Spectators should no longer get whipped up into deep space when all players die
- Spectators should now always be able to switch between valid living players
- The timing of the debris that falls under Kakos has changed to prevent players from getting stuck between the debris and the lava floor
- The Boreas rifle model is no longer visible during cutscenes
- Aiakos’ arena should no longer be escapable when flung into the air by him
- The area around the Lamia stelae no longer gets in the way of melee attacks/kicks
- Eos’ ranged attack can now damage Python statues
- Pyr Demons now die rather than disappearing when defeating Kathorao
- Standing on top of Karkinos as it dies no longer causes camera flickers
- Fixed a number of “safe spots” where enemies wouldn’t attack players
- Broken pillars in Tartaros now have proper collision
- Fixed some cases where the Lamia soul could spawn in the air if she died there. It will now spawn close to the ground regardless of her height at death
- Removed collision from some small shells in the Maelstrom of Charybdis