PERISH Releasing February 2nd!
[previewyoutube=UeNyjr2q5RE;full][/previewyoutube]
To tide you over the PERISH demo has received an update with some key improvements based on all your feedback.
The biggest change is how enemies are spawning in. Enemies will now have a more "ebb and flow" spawning pattern. With the number of enemies slowly replenishing as you dispatch them. So if you find yourself surrounded, quickly killing a whole group of enemies will buy you some meaningful breathing room.
Additionally, there's now a calmer phase to each area before you start the first step of each objective. This means you have some time before you start an objective in an area to explore each level under slightly less pressure.
- Improved enemy spawning
- Calmer phase before objectives started in each area
- Comeback cards! These powerful new cards are awarded after you've died in a multiplayer run and your friends have managed to reach the next airlock and revive you
- Ammospheres are GONE! No more worrying about running out of ammo ruining a run. Reload to your hearts content
- Numerous bugfixes and performance improvements
Some changes have also been made to control mapping. If you have any issues with your controls, try resetting to defaults, or failing that delete your Input.txt file found in AppData\Local\PERISH\Saved\SaveGames