Greetings Patrons!
Today we have another update with some very nice content elements. Biggest single change can be traced to one suggestion that was continually being mentioned by many players for quite some time – introduction of horses and carts. We absolutely agree that this definitely fits excellently into the game setting, plus will be beneficial from the gameplay perspective as well. So, here we are – finally ready with first “produced” horses for your benefit.
Access to horses and carts is very simple – as soon as you build your first farms or other food producing parcels, carts will appear in your depots and your people will start using them as help when gathering and transporting harvest. No more carrying everything on foot!
Since last update we’ve also been working on several reported issues and improvements – regarding orchards, collected products, visual glitches and optimizations regarding models and shadow drawing.
Lastly – there is another major change – with this update, Patron has been transferred to Visual studio 2022. This is part of the preparation we had to do in order to open up a path forward for more updates and improvements down the road. This change shouldn’t affect the functionality of the game for vast majority of players, only exception might be for users of special Windows 7 version. They might have to switch to “Steam beta branch” of the game where we’ll do our best to provide further support.
Highlights of this update can be seen here:
CHANGELOG
- ADDED: Horses and carts now exist to assist citizens carry harvest products around
- UPGRADED: Harvest resources transport system changed – when harvest comes, not all citizens will now carry products, but only assigned worker will gather harvest, then it will be transported to warehouses via carts
- UPGRADED: New transport system for food harvests will reduce workforce requirements for carriers during harvest season, therefore freeing up more workers
- FIXED: Reduced stutters with orchards during LOD transitions
- FIXED: Bags with harvested cotton are now normally visible when gathered and transported
- FIXED: Beetroot visual size increased and mage properly visible on fields
- OPTIMIZED: A number of 3D models have significantly optimized shadow drawing thus increasing performance
- MODIFIED: Entire game is now switched to Visual Studio 2022
Before we end this announcement, another sneak peek for all of you – preparations have started for another sizeable update that will be added to Patron in mid July.
Until then,
Govern on!