Hello,
This week, from Friday Nov 29th until Dec 3rd, a public Playtest, second one, will be held for Kaiserpunk. This game features a full production chain city builder mechanics combined with many grand strategy elements, all set in an alternative history of the first half of the 20th century.
Rebuild your own city and territory, set up production and logistics, then take your success to the global stage and spread order to over 100 world regions. Tools of getting there can be pure military conquest, diplomacy or economic domination, whichever suits you best.
This is the second Playtest for Kaiserpunk and playable version will be much more completed than the demo several months back. There is still much work to be done but this version should clearly showcase what the game is all about.
You can apply for the Playtest through simple Request Access button on the Kaiserpunk store page and access will be granted when Playtest officially starts on November 29th.
Take a look, give it a spin and give us any feedback you'd like to share with devs. You can do so on Steam, Discord ( https://discord.gg/6FfVfPfDNz ) or email kaiserpunk_support@overseer-publishing.com .
Any and all constructive feedback to help complete this complex game is truly appreciated. Besides adding a lot of recently completed features, feedback from first Playtest also impacted many changes and improvements to previous features. Feedback from this Playtest will help improve the game further.
Just a few significant additions you can expect in this round of Playtest:
- Flag design – You're leading a new nation, you should have a flag…your own designed flag
- Selection of heritages – German, Western allies, Russian… choose your starting heritage
- Social pillars – set your political alignment
- Tutorial 2.0 - sections completely reworked based on player input from earlier Playtest
- Maps – over 20 maps available through 4 different geographical biomes
- More stories – multiple new stories with players choices and mutual causality
- Diplomacy system – If that's your strong side, war isn't the only option anymore
- Basic trade system – can't find and produce all the riches on your own? Trade for them!
- Tier 3 production chains and buildings – build more, build bigger
- Reworked world map HUD – previous feedback from players gave us many ideas for improvements, so voila
- UI/UX 2.0 – what can we say? It's much better
- Army specializations
- Army units and buildings up to Tier 3 (out of 4 in total)
- Decorations system (2 out of 3 tiers finished) – much bigger city you can now build needs to be shown off, right?
- Combat improvements – more options and feedback before and during combat phases
We'd like to invite you all to participate in this play session.
Game isn't yet completed, but it's getting there fast, and with your help it'll be even faster. Black Friday is coming up, so why not use this opportunity for some free gaming enjoyment?
See you there!
https://store.steampowered.com/app/2012190/KAISERPUNK/