Past Fate Patch 0.4.3 is now live
The latest patch focuses more on early gameplay as well as improvements to Blackfang Keep; the first open world dungeon in Past Fate.
Early zones have had more things added to them. You can now find more lore items scattered in the world, more NPC's to interact with and more gatherables to collect!
We have improved the enemy AI to roam around their spawns. The AI loot table has also been increased with more item drops. The same applies to treasure chests found around the world.
We have made more optimization changes to be build. This will allow the game to run better on systems that were having optimization issues.
To see all the changes, please check out the changes summary below!
Game Improvements and changes summary:
World
- Newharbor has slightly more polished look
- Areas in Westborough have been polished with added detail
- Edaria has been polished with added detail
- Some enemy characters now roam around their spawn points
- Added more gatherables to the world
- Added more chest spawns to the world as well as more items added to the chest loot tables
- Slightly increased the amount of AI in Westborough zone
- Quest changes & Improvements
- Quest Reward Changes
- More lore NPC's & Lore books added around the world
- Enemy characters now drop wider variety of items
- Blackfang Keep skeletons and zombies have had their health reduced
- Blackfang Keep first wing has been improved
- Foliage changes around the world
- Slight Landscape changes
Player Changes and Improvements
- Player character animations have been improved (movement & combat)
- Slight player statistic changes
- Some player emotes added (Wave, laugh, bow, sit, sleep)
Gathering and Crafting
- New craftables added
- Slight crafting changes for resource requirements
- Stack size for most common gatherables has been increased from 20 to 100. Most craftable items for example Copper Bar stack size has been increased from 20 to 50
Bugs Fixed
- Optimization changes
- Some reported minor bugs fixed
- In-game music is now properly and smoothly changing between zone changes
- AI bug fixes, AI should no longer chase player until catching up
- Players chosen character type is now properly saved for Main Menu upon creation
- Shields should now properly block out incoming attacks