Past Fate Patch 0.4.0 is now live
It has been almost a month since the Open Alpha concluded and we have been making some improvements behind the scenes while also reacting to player feedback to make sure Past Fate will be fun and enjoyable for our players.
What does Patch 0.4.0 add to the game?
Functional character saves, so players no longer need to start their characters from the beginning every time they relog.
We have also made sure that the game world looks much more breathing and realistic than it used to be by tweaking lightning, shadow and landscape settings.
There is a lot more content added and based on feedback we have improved the gameplay quite a bit, for example lowered some statistics, made combat little bit harder by making enemies last much more and more!
Game Improvements and changes summary:
- Functioning Character Saves
- Lightning and shadow improvements
- Landscape improvements
- More content added to Kingdom of Edaria & Kingswall
- Kingswall has been rebuild and made to fit to the gameworld better
- Statistics have been tweaked based on player feedback
- Enemies have been tweaked based on player feedback
- Gathering has been tweaked based on player feedback
- Some crafting requirements have been lowered based on player feedback
- UI changes and improvements based on player feedback
- Item weights have been tweaked
- NPC visual changes
- More enemy and gatherable spawns
- New Items have been added to the game
- Item drop chances have been tweaked
- Torch added to General Items Merchant
- Night time made to last 15-minutes. Night's can be dark, same as light-less tunnels.
- New statistics Intellect and Dexterity added to the game for better class balance
- QoL changes
- Major and minor bugs fixed