Patch 0.4.9.6 brings more optimization changes to the game according to feedback from Open Alpha Week. Past Fate should now run much more smoother on all systems as well as look even better than before, thanks to some changes made in fog and light settings.
The combat of Past Fate got little bit of an upgrade as there is no longer animation lock when doing combat against NPC:s and players. The combat will get more improvements overall, but currently One Handed and One Handed With Shield have been remade, Two Handed still uses the old system from most parts. We would like players feedback from these changes to see if we are heading the right direction on combat changes.
On the patches to follow up to 0.5.0 version, we are making adjustments to clipping gear and replication issues where players could see other players fully naked when spawned in game world as well as focusing more on how the game runs on those who are still encountering issues after todays patch.
Game Improvements and changes summary:
World
- Fog and light have been changed to run much smoother and still look better than before
- Optimizational changes to the game world
- Some NPC and Assets have been replaced or moved
- Ruins of Blackfang Keep Optimization
- Cull Distance changes for some meshes
- Foliage / Tree LOD changes
- Grass amount has been reduced in most parts of the game
Player Changes and Improvements
- Combat changes for player characters
- Combat on One Handed and One Handed With Shield no longer puts players in animation lock when attacked
- Two Handed Weapons light attack no longer has animation lock, rest of the skills are still WIP
- Player animation changes for unarmed movement and armed movement
- LOD changes for player characters
- Some weapon sockets have been changed for better
Bugs Fixed
- Minor issues / bugs fixed
- Spelling fixes
- Some NPC:s who had clipping gear have been fixed
- Few enemy spawns that did not work properly have been fixed
- Few Collectible spawns that did not work properly have been fixed