Version 1.1.3
Breachers, we’re back with our 3rd patch for the launch period. (Hat trick!)
This hotfix will hopefully fix some bugs and issues for all of you. After this, the Ironwood team will be taking the weekend to rest and recuperate. Don’t expect anything on this front until next week. Feel free to keep letting us know if any other complications with the game arise using the bug reporter in game, or on our Discord community, and enjoy your first weekend of road trips out into the Olympic Exclusion Zone.
Highlights
- Various niche crash fixes
- Fixed a few edge-case quest blocking issues
- Small UI/UX fix
QoL Features + UI Improvements
- Inventory view: fixed dragging item to hand slot resetting position for rotated items.
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Mission Tweaks / Fixes
- Updated feedback when stabilizers are used to give more heads up a storm is coming.
- Speed boost from [spoiler]Cappy[/spoiler] continues into [spoiler]Garage[/spoiler] as intended.
- Fixed a progression blocker when returning from the [spoiler]tutorial antenna quest[/spoiler] and breaking your [spoiler]impact hammer[/spoiler] on the garage door could block your progress.
Bugs Fixes
- Fixed showing incorrect settings data for resolution and DLSS settings in certain cases
- Fixed a crash related to particles
- Fixed issues related to resource drops collisions
- Fixed a crash related to cursor UI
Known Issues
Unchanged since the last hotfix. These ones require a bit more time than some of the more urgent issues we’ve been fixing for y’all.
- Some 3D meshes can rarely and randomly get stretched by the level load process, and intersect with the game space in a confusing way (visual bug). This can be fixed by re-loading the save. If you’re seeing this a lot, you can try launching in DX11 mode for compatibility, but at the loss of some performance.
- [spoiler]Abductors[/spoiler] are hyper-focused on [spoiler]bunnies[/spoiler] and will ignore all other distractions
- Threadripper CPUs can have frame pacing issues causing random performance drops
- Current DLSS implementation can sometimes reduce performance instead of improve it for certain NVIDIA GPUs when playing at lower resolutions.
- [spoiler]Repair Station[/spoiler] garage upgrade will continue playing its visuals if it still has juice but only a [spoiler]Peculiar[/spoiler] car part left to repair.