Version 1.1.2
Drivers!
We’ve seen your compliments, concerns, and issues raised playing the game today during launch and I’m happy to say - here’s some hotfixes. While we might not have time to respond to everything we see, I can assure you we are seeing it. If you have a particular issue that’s not being addressed here, rest assured that we are investigating solutions.
Thanks for all of your feedback so far - now lets get you patched up and back out into the Zone!
Highlights
- You can now re-bind all mouse buttons (LMB, RMB, M3, M4, M5)
- Radio station music tracks will now be properly random at all times
- Fixed various progression blocking edge-case issues reported by players
- Fixed a few bug that made diagnosing [spoiler]car quirks[/spoiler] harder
- Fixed a physics-related crash that could happen while scrapping bunnies for some players.
QoL Features + UI Improvements
- You can now re-bind all mouse buttons (LMB, RMB, M3, M4, M5)
- The throw button prompt iconography better indicates a HOLD interaction on the HUD
- Improved icon display on rotated items and fixed some flickering visuals
- Improved icon display for putting items directly from hand into attached car storage.
- Other minor UI/UX improvements
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Bug Fixes
- Fixed an issue where saving and loading during a dialogue at the garage after the [spoiler]Midwall Crossing[/spoiler] mission could block progression.
- Improved interior lighting of a quest-specific tower in [spoiler]Deep Zone circuit[/spoiler] mission.
- Fixed an issue where sometimes the player would become invulnerable, but also not be able to heal until a level transition.
- Fixed an issue where Tools wouldn’t function properly after exiting the car when it’s on its side.
- Fixed an issue where Color Deficiency accessibility settings were reverting after being applied.
- The final exit gate after the [spoiler]Deep Wall Crossing[/spoiler] mission should always be open after completing all mission objectives now. (Previously there was an issue with showing up at that node when you hadn’t planned a route there).
- Fixed an issue where the Settings menu didn’t fill the screen and left a slim border around it.
- Fixed an issue where Controller rumble could get stuck on after installing an ability in the Ability Screen in the car.
- Inventory will no longer “reset” / re-sort when placing a tool on top of another tool.
- Radio station music tracks will now be properly random at all times. (It was randomizing a smaller subset per level, leading to some unintended repetitiveness).
- Music will now always play during the Credits that are brought up at the end of the game.
- Fixed a sticky UI prompt during the Tutorial that was confusing.
- Fixed an issue with [spoiler]Wiper Right quirks[/spoiler] would activate on [spoiler]Wiper Off[/spoiler].
- Fixed an issue where broken headlights would light up with [spoiler]Headlight brightening quirks.[/spoiler]
- Fixed an issue where the Credits at the end of the game wouldn’t show over the Player/Inventory menu and would block input prompts to proceed.
- You can no longer destroy the [spoiler]Handbrake Upgrade[/spoiler] by leaving it in the [spoiler]Vargas Vacuum[/spoiler] and block your progress by doing so.
- Fixed some minor visual issues with meshes and shadows in various parts of the game.
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Known Issues
- Some 3D meshes can rarely and randomly get stretched by the level load process, and intersect with the game space in a confusing way (visual bug). This can be fixed by re-loading the save. If you’re seeing this a lot, you can try launching in DX11 mode for compatibility, but at the loss of some performance.
- [spoiler]Abductors[/spoiler] are hyper-focused on [spoiler]bunnies[/spoiler] and will ignore all other distractions
- Threadripper CPUs can have frame pacing issues causing random performance drops
- Current DLSS implementation can sometimes reduce performance instead of improve it for certain NVIDIA GPUs when playing at lower resolutions.
- [spoiler]Repair Station[/spoiler] garage upgrade will continue playing its visuals if it still has juice but only a [spoiler]Peculiar[/spoiler] car part left to repair.