Thanks for the support!
Additions
- Level 7 (Titan Workshop). This is the last SP level that will be released in Early Access.
- Partial support for German, Spanish, French, and Russian. This is very new so it’s probably a little rough. Robot and weapon descriptions and a few other screens have not been translated. If you’re a native speaker of one of these languages, let us know if you see any problems.
- Challenge Mode leaderboards contain additional data: score, favorite weapon and game time. Leaderboards reset and rank is now by score, not kill count.
- Combo score bonus in Challenge Mode for rapid kills.
- Steam Cloud Sync (for pilots, saved games, & local high scores).
- Enhanced the Training Mission.
- Hologuide can now lead the player to enemies & to energy centers.
- Command-line Switch “-VRDisplayOnly” makes it so the game will render *only* in a headset, and not on the monitor.
- New difficulty level: Insane+
- Updated enemy silhouettes on score screens
- PlayStation and Xbox controllers icon support.
- New ‘Restart Level’ option on pause and death menus.
Removals:
- Removed Matcens from the automap
- Removed pairing for axis mapping. (That is, if you map up on the joystick to forward, back won’t automatically be mapped to down.)
- Removed control to ‘Invert Y.’ Instead there’s a quick option inside the Tutorial Mission, and the menu option is still available.
- Removed 3 Achievements.
Tweaks:
- Changed Music tracks for a number of locations.
- Spiced up explosions a bit
- Updated version of Rewired (controller library)
- Updated some robot animations
- Tuned camera shake
- Added Crunch texture compression (shrinks the game size down a bit and shold help low-RAM systems a bit)
- Made Hologuide & Automap more consistent by only referring to them using those names
- Hologuide now default maps to ‘z’ on keyboard when remapping
- Changed the audio for a couple of pickups so that they’re distinct from each other.
- Updated some sign names
- Decreased light from secret items a bit (so they are more secret)
- Tutorial messages will only show up once per pilot now
- Faster fade-off for damage flash
- No more live-forever debris
- Changed Missile Pod pickup model
- Renamed Checkpoint Saves to Autosaves. They are now created only between levels.
- Sticky flares now limited to 10 at once
- Markers & Hologuide now match the HUD color
Game Balancing
- Changed some costs of upgrades in missions
- Cyclone & Reflex use a bit more energy/shot
- Tweaks to Variant Triton & Variant Harpy
- Ammo pickups now scale by difficulty (like Armor & Energy).
- Slightly increased the health of fabricators (robot generators) on higher difficulties.
- Robots spawn a bit slower on CM Infinite.
- Armor/energy powerups give slightly less (20 on Trainee, 10 on Insane).
- Enemies do a bit more damage on Ace & Insane.
- Firing distance of enemies is now affected by difficulty level in CM
- Some CM maps can have more enemies at once (mainly for the more open levels).
- Some anti-kiting changes in CM – enemies that have been around too long may change their AI behavior.
- Changed the enemy loadout in Pipeline.
- Tweaked Armor gain from smash attack enemies.
- Changed center tunnel in Centrifuge a bit.
- Redesigned Centrifuge and Pipeline a bit.
- Insane for CM now unlocked based on score instead of kills.
Fixes:
- Sliders/Throttles will now default with 0 as the middle (so they won’t need to be calibrated to use them to control forward/back movement).
- Corrected a few errors in backers’ names in the credits.
- Fixed an issue with switching controllers.
- Fixed an issue with ‘Apply to All’ in the Controller Axis Settings menu.
- Fixed some glitchy animations and added awaken animations for all robots
Known Problems:
- Drop 8.5 saves will not work, giving an error when attempted to load.
- There are some text overlap issues in languages other than English.
- There are a handful of lines of untranslated text.
- We are looking for incorrect translations/mistranslations, and would appreciate help from multilingual backers.
NOTE: This release (Version 0.9 Build 117) does not support pilot files older than one version back; it will only load pilot files from from 0.8. If you have older pilot files, you can load them using Version 0.8 Build 94.