Later today we will launch the first Overload level pack, with levels created by members of the community. The nine-level single-player Eodem Sequitur mission is set in the same time frame as the original story. The campaign investigates another angle of Juno Offworld's malfunctioning Auto-Ops around Saturn's Moons. And there are 12 new challenge mode maps complete with leaderboard support. Play the levels created by some of the best Overload players in the world, who are receiving half the proceeds from this release. And get a look at what you can create using the free Overload Level Editor.
Join the discussion on Discord: http://discord.playoverload.com.
Also: Overload goes on sale this weekend, starting September 29. Got any friends thinking about buying the game? Now is the time!
New & Changed Features for Build 1872
- A few small optimizations.
- Changed lighting a bit, required by an update to a newer version of Unity.
- LAN games can now play add-on multiplayer levels. The server and all players must all have the level. Note that you need the updated Level Editor to make these new levels.
- Reduced the damage done by the Driller in Multiplayer.
- Reduced the damage and range of the Flak in Multiplayer.
- Reduced all MP XP requirements by ~90% to make it easier for new players to have access to all play options.
- Added indicator icons to the Challenge Mode level select menu to differentiate between built-in, DLC, and user-made levels.
- Added leaderboards support for DLC levels. There is a separate Combined leaderboard for the DLC levels.
- Added a command to disable Time Cheating Detection to (hopefully) address the rare problem of hitches that occur at one-minute intervals during gameplay. Press Ctrl-Shift-T from the game menus to disable this feature. Achievements & leaderboard updates will also be disabled.
- Slightly increased Reflex damage in Multiplayer.
- Added new backer to Cryotubes in Mission 8 & credits.
- Allow line break ("\n") in CM level descriptions.
- Added support for Twitch tournaments. (Not yet usable; details coming soon.)
Fixes
- Fixed some text & localization errors.
- Added an error message if timed out when trying to join a private match. This can happen due to network connection errors or because the match is full.
- Fixed a problem with robot variants appearing where they shouldn't.
- Fixed a Challenge Mode problem where the "top" secondary weapon was not selected at level start.
- Fixed a lighting problem with some parts of MP levels.
- Fixed the problem of other players' ships not rendering properly in the rear view.
- Removed the framerate dependency of Thunderbolt shake.
- Fixed a problem where going into multiplayer could change mouse sensitivity in other modes.